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Para nada pero si en cualquier momento lo consigo o descubro algo te digo
Version 1: Left every new Sprite that was replaced by the OP, but restored MANEATER, IMP, NIGHTMARE, CYCLOPS, MANTICORE to their low-res Original forms instead of being replaced with random other monsters:
https://pixeldrain.com/u/PKpKZ25b
https://i.imgur.com/xza9Wq0.jpg
To be fair, two of them (MANEATER/Treant and CYCLOPS/Galactic Demon) were actually randomly replaced with the Shroom and Rifle Demon in D1C: https://disgaea.fandom.com/wiki/Disgaea_1_Complete#Changes_from_Disgaea:_Hour_of_Darkness
Version 2: I did another one accounting for Taste restoring some characters that I thought actually looked better/cooler than their high-res replacement models in the Original:
https://pixeldrain.com/u/MGYg3zx7
https://i.imgur.com/s9OSEJ0.jpg
These are all the other character Sprites that are still replaced by Version 2:
https://i.imgur.com/7RYOTmr.jpg
https://i.imgur.com/8zdtQRx.jpg
If you want to play around with it and improve it some more, it’s actually pretty simple. You just have to download the Modding tools from here where it says “Newest version”: https://github.com/ProgSys/pg_disatools and Unpack them into a directory.
Start “Disa PC File Manager.exe”, hit “Open” and choose any of the SUBDATA.DAT files like the one from the OP, mine or the Original one from the game folder. You need to Search for “START.DAT” in that, hit “Extract selected” on it and save it somewhere, now open it and look for “ANM00.DAT” in there. Hit “Extract selected” and save it somewhere. This package seems to contain most of the relevant character Sprite files and animations that you’d want to replace.
If you’re looking to see how the Original Sprites and Animations look like that the Steam version shipped with you have to do almost the same, but instead of “Extracting” “START.DAT” you have to right-click and “Decompress” it, otherwise the Extracted file will be full of .”IMY” files you can’t do anything with.
Once you are browsing “ANM00.DAT” you can right-click any .SH file and choose “Open” to see all the Sprite data in the left window and Animation data below with a Preview in the right window. I think the missing pictures during Double/Triple/Quadruple attacks has something to do with this large rectangular Sprite missing from the new character Sprite data, but I don’t really want to look into it any more than this: https://i.imgur.com/K0UWLJX.jpg
To see any changes you’ve made in game, right-click on any .SH file you want to replace or modify, and click “Replace”. Choose what you want to replace it with (for instance an .SH file from the Release version of the game or one of the SUBDATA.DAT you downloaded), then Save/Save as your modified “ANM00.DAT”. Then Open a “START.DAT”, right-click on “ANM00.DAT” and replace it with the one you just created, Save/Save as again. Then open a “SUBDATA.DAT” and do the same with your modified “START.DAT”. Save/Save as again and replace your “SUBDATA.DAT” with the one in the game folder to see the changes.
I started adding back the Attack Animation pictures (For Laharl, Etna and the Prinnies so far and it seems to work fine, it's always the Animation with ID: 3000) and the proper way to do it is:
Make a New Sprite Sheet (256, 256, 16 will be needed for those) --> Add New Sprite --> (NOW COMES THE IMPORTANT PART) --> If you don't want to OVERWRITE colors you need to open up the Color table view (under View). Look at how many colors are already used (e.g. 32 or 64 or whatever) --> For each ~16 assigned colors used you have to increase the Colortable ID by 1 (bottom left). So if there are 0 colors in the table it has to be 0, if there are 16 colors assigned in the table already it has to be 1, if there are 32 colors it has to be 2, for 64 it has to be 4 etc. If you import a Sprite with 16 colors into the Sheet it will always OVERWRITE the next 16 colors from the specified Offset if you click "Yes" when prompted.
If the color table isn't big enough and you're trying to set the Offset to 4, but it jumps back to 3 you might have to right-click over the colors in the color table and choose "Add color table set" to expand it. Only after you have changed the Colortable ID properly and hit Enter do you "Import as color" a New Sprite and hit "Yes" to both Dialogue fields that appear. Make sure that the Colortable ID in the Animation window matches the one of the Sprite.
It's properly explained here: https://github.com/ProgSys/pg_disatools/wiki/Replacing-a-sprite-with-a-HD-version
Btw. if there was need for more space, there is a lot of Trash data and many entire Sprite Sheets that have been uncoupled from the new HD Animations that could have been deleted (like most monsters entire first 6 of 7 Sprite sheets) instead of the Attack Combo Sprites that are actually needed and under 1MB total. ^^
I also stumbled upon a Bug with the Laharl Animation Sheet where the Previews of Next Episodes would look like this: https://i.imgur.com/PRkrJHt.jpg
UPDATE: I've managed to "fix" this by replacing Animation 104 (ID 5007), which seems to have been the culprit with the Black Square Background that was meant for Animation 108 (ID 5011) and it's now working as intended, showing the Black square behind the written text instead of Laharl's face, although I still have no idea why this would happen or if it has any other consequences: https://i.imgur.com/HQlKltJ.jpg
I'll continue playing and see if there are any more oddities or Bugs to be found. There are like a dozen general utility game Animations in the Laharl.SH file after the ID 3000 one that haven't been entirely rebuilt. (No other character or monster Sprite Sheet has this)
I've Updated the SUBDATA.DAT above once more and everything should be working as intended now.
Only other issues remaining are the missing HD sprites for some late-game characters and I stumbled upon various Sprites that should be others, if anyone wants to pick up in the future and/or fix some more stuff:
BRAWLER_MALE should be this sprite set: https://www.spriters-resource.com/playstation_3/disgaeadimension2abrighterdarkness/sheet/54060/
Instead it's D4 Bouncer: https://www.spriters-resource.com/playstation_3/disgaea4apromiseunforgotten/sheet/43256/
MAJIN should be this sprite set: https://www.spriters-resource.com/nintendo_switch/disgaea1complete/sheet/109879/
Instead it's D4 Armor Knight: https://www.spriters-resource.com/playstation_3/disgaea4apromiseunforgotten/sheet/43253/
SCOUT_MALE should be this sprite set: https://www.spriters-resource.com/nintendo_switch/disgaea1complete/sheet/109885/
Instead it's D4 Gunner: https://www.spriters-resource.com/playstation_3/disgaea4apromiseunforgotten/sheet/43259/
RECRUIT should be EDF Soldier: https://www.spriters-resource.com/nintendo_switch/disgaea1complete/sheet/109870/
It's instead D4 Android: https://www.spriters-resource.com/playstation_3/disgaea4apromiseunforgotten/sheet/43251/
ROGUE should be Thief: https://www.spriters-resource.com/nintendo_switch/disgaea5complete/sheet/109838/
It's D4 Masked Hero instead: https://www.spriters-resource.com/playstation_3/disgaea4apromiseunforgotten/sheet/43279/
WARRIOR_FEMALE is D5 Armor Knight: https://www.spriters-resource.com/nintendo_switch/disgaea5complete/sheet/109780/
FLONNE also has her own D1C Sprite set that is slightly different: https://www.spriters-resource.com/nintendo_switch/disgaea1complete/sheet/109872/
no thanks.
Here’s D1C Trainee Flonne by the way sporting a different costume: https://pixeldrain.com/u/1JniKfvM
I replaced Disgaea5 Flonne with Disgaea1Complete Trainee Flonne (the one on the left with the one on the right): https://i.imgur.com/KnLbb6x.jpg
Here's the SUBDATA.DAT containing said FLONNE and OP's version of Jennifer from earlier in the thread with some slight modifications. While Flonne seems to work perfectly I'm not far enough in the game to test any potential issues with Jennifer or what OP was talking about regarding weapon combat Animations, they look identical to Etna though, which works perfectly: https://pixeldrain.com/u/KTpxh8Sh
wow amazing work! do you think one day you could do/fix those to please ? if not you did great already thanks again !