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D2 had just about the best gameplay of any of them.
Disgaea 5 is alot like D2, but with a few more improvements and a few... well setbacks, its good just not quiet as good as D2
The only things it REALLY really needs is the ability to skip after battle cut scenes, and the issue with impossible item worlds. The other things would be nice....but it would change the fundimental game.
Point 1 however, I don't remember having too many issues with healers, but then again I always made a healer first, and had that healer learn the various attack spells from the good-for-nothing mages that the healer created.
I'd also wish they would introduce the DD2-style throwing, so we don't have to abuse the old throwing "glitch" to throw diagonally.
Even if they're level 1.
I really loved the design of the monster classes in Disgaea, and having all of them in my character creation screen, knowing they are basically unusable, that was just kind of sad to me.
I think they did a really good job in D2 with the mounting mechanic using your monsters. Espcially with the likeability mechanic added on it gave a reason to invest your demons with your monsters.
Also the monster balancing in D2 was really good. My Baciel and Dragon were my strongest characters after Laharl. I think the Baciel was maybe a little bit overpowered. But they also had the usual array of what I though of as fairly useless mosters, e.g. the Succubus.
Okay, I wasn't aware they had already made changes to that system in D2. It is good to hear they did though, mounting mechanic sounds pretty neat to me. So nice to hear they are aware that there was a balancing issue in Disgaea 1.
I really hope that they'll take that to heart for this re-make/re-release as well.
2. The game specifically warns you about this happening! And I don't remember it ever happening anyway, and that was after doing all 100 levels in one go to get the Hyperdrive on the PSP version. Just remember to have some high-level mages (they can snipe enemies 11 blocks away), and that you only need to reach the exit each time, not beat the level. Also, geo panels can lead to chains that kill all enemies on the level.
Personally I liked the item world in D1 much more because it was so random. The one in D2 always loaded the same three type of levels, plus the circular arenas for boss levels and the huge towers for item gods. It wasn't as much fun.
3. The entire point of reincarnation is that you start over from lvl 1, it is supposed to be a penalty, in exchange of getting stat boosts. It's fine as it is.
I agree that later Disgaea games did a lot of good things with the system (reverse damage geo panels, tower attacks, for example), but if you change the system of D1 too much then it won't be D1 anymore.
Then again they might add some changes so the game doesn't feel too archaic for those who started the series by playing the later games. We'll see.
* I don't need a healer because my main mage learnt the Heal-spell either through reincarnation/transmigration
* she got it from the master-student mechanic
* she has a 300 - statician infused item (meaning that when she heals she get's 300% exp)
* I make sure she has a fully developed item set (all rare/gold with 100 levels in them)
Usually a combination of the above 4
What do you mean I can't reach? Shield Knights (those big hulks with their ONLY good stat being defense) usually have a throwing range of 8 if I need to get a character across the map....combine that with a monster with 8 throwing range (yeah monsters can't thow but if you throw a character on them they will "bounce" it that range) and you can almost reach any spot (great for level skipping). Mages equipped with a staff will get more casting range when they level up the skill of their spells so monsters being far away is not a problem for a mage that can cast Star over a 15 block range with a skill level of 20+
The promotional system might tier up a character and give them the missing aptitude but is still no replacement for actually reïncarnating a character so they actually get their bonus statpoint and higher base stats. Sure I usually promoted them when I got the option but they would still reincarnate for the first time at level 100.
Monsters being weak was never really an issue for me either in Disgaea 2 and onwards seeing as they introduced the beast master and here's why.
* Make a level 1 monster
* Make a level 1 beast master
* Depending on which Disgaea you are playing have your most powerfull character either equip the monster as a weapon or ride the monster
* Cast Wild Groom (raises exp of monster characters by 200%)
* Cast lots and lots of AoE skills....
*See your monsters become more powerfull than your main character and in less time too (especially if you equip them with statician-infused gear)
Not once you actually had the proper characters for them anyway.
Sure if you were trying to cheese down some items early on to get levels in it for whatever reason, then you might hit the odd annoying level.
But by the time you have an elite team of movers and throwers sitting in the home panel waiting to spam you levels in 2 moves tops, it all becomes much more manageable.