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it has nothing to do with the spell' level.
Your cleric will never learn anything more than heals and support unless you actively teach something to him/her. a fire level 80 will never unlock anything, its power may be at the highest, but it will never equal giga or omega fire.
the last area you learn is the 3x3 full pattern. past that, only the power of the spell is buffed.
Edit : you,d be better off leveling your priest to 50 and teach the heal to someone you use a lot. your mage will always outdamage your cleric anyway, because of the 110% int
So just use the cleric to level them up and unlock a new class, right?
Succubus' Sexy heal follow the same principle, healing a bit more with a bit less RES than a Mega Heal would normaly do.
In other games, she heals twice as much as any other when learning Heal, Mega Heal etc, but not in this one.
If you plan on sticking with a staff on Flonne, teach her only Giga Heal and giga elemental spell. the omega will cost too much for her msot of the time and you should be fine with Gigas. I also suggest adding a few buffs and Espoir.
That's what I would do, but you can also give her a sword and say "♥♥♥♥ it, i'll flonnezilla the town and that's that"
I wanna know if higher tier classes in the same tree have unique spells to them or if I can just keep levelling up one class. I know about mages and the star class, but other than that for all other classes the higher level class doesn't learn new spells, right?
Monster ' aptitude does not change, but human's do. You can unlock every tier with the starting tier as long as you meet the level requirement.
Basically, concerning humans classes, you will get small increment of 10% in some aptitudes. aptitudes are what determines the % of the gear stats. e.g. a warrior has 100% in ATK, so a sword with 100 atk will give him 100 ATK (with 0 weapon mastery) but a classe with 60% will only get 60 atk.
the higher the tier, the higher the aptitudes and stats. If you only want to unlock classes, stick with the first tier.
Edit : it also affect the weapon affinity. e.g. a warrior has an A in sword. but a Cosmic hero (highest warrior tier) has an S in sword.
Your Saint will be far, FAR better than your cleric... you just need to unlock it first by leveling your cleric.
there is only ONE exception with the spell learned. and that is with the mages and witches.
Fire, wind and Ice mage will each learn their corresponding elements.
Star mage (4rth tier) will only learn STAR spells. along with the mage' buffs.
Prism Mage will learn all 3 element (fire, wind and ice) but not the Star.
Galaxy Mage will elarn all 4.
What is the difference between star and fire/ice/wind?
The three elemental spell are affect by both your and the target's elemental resistance. and your INT vs their RES.
Star spell are only affected by your int and their res. it is an element without element. a magic with the means to bypass al elemental resistance, but you never get the bonus damage from your or the enemy elemental values. it also cost a fair bit more than the other three elements. (e.g. Fire level 1 cost 3. Star cost 4. down the line, Star will cost approx 33% more than its elemental counterpart)
As your cleric learns new healing spells, you can teach them to Flonne.
As your mage learns new attack spells, you can teach them to your cleric.
Flonne can't teach anything to anyone.
Additionally, once the cleric learns offensive magic from their pupil, you can then teach their master said offensive magic. That way both your cleric and Flonne can each have all healing magic AND offensive magic.
I typically give every character (Mega) Heal and Espoir just in case, but just one or two with the big heals is enough. Only reason to keep a dedicated healer around is to learn the higher tier magic and impart that onto others. A dedicated offensive caster is a lot more useful, but keep in mind that only the basic Red/Blue/Green/Star Mages learn the ultimate Tera magic; Prism/Galaxy Mages and Knights will not learn them naturally.
There are offensive Terra spells, and Omega heal is ultimate.
Btw it's worth considering that Star will likely be leveled 3 times more than your elemental spells if you choose to use it instead of them.
But NOT anything else, like a monster, unique character, or even Prism Mage, Galaxy Mage, or Knight.
so I've been doing the item world and I'm wondering what the point of doing the world past level 10 is if you get the residents in the item? Like, If I take out three residents that each increase attack by 10, and combine them to get a person that increases it by 30, do they increase attack even more if I just leave them in the item and continue going through the item world?
Cause once I get all three specialists in an item I take them out and sell the item if I have a stronger one and/or can get a better weapon right away.
I assume that towards the end the item shop will max out at the best items it has, and I'll then be increasing stats through levelling items and sticking with them? Cause I was told that the shop maxes out at a point and then you want to go to the item world when it does. The items it gets dont increase in quality any further.
Is it worth nabbing specialists in low level items, like a cheap sword that has a base attack of 4 or something? Do LATER items have specialists that increase the stats by a lot more than the cheaper items you get in the beginning?
I was thinking of going through dungeons before selling an item and combining the specialists in a new item and just continously doing that with all the items I have before I sell them, but the specialists typically give an increase of 2 or 4 attack. Do later items give specialists that give increases of, say, 30 or so? If so, it's not worth my time getting the specialists out of low level items, right?
appreciate the responses, you guys have been helpful as fu*k. Loving the grind so far, even though it is paradoxically not really a grind.