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This asset was most likely pre-rendered and turned into a sprite. If you turn on the character filter and it gets blurry, then you know it's a sprite.(i'm pretty sure anyway lol)
Are you kidding me? That lamp is a 3D object, just like the fallen lamps in Laharl's coffin room. The tiles have just as much blurry upscaling added to them as the lamp. There is no antialiasing in either image, so there should be absolutely zero blurring going on on the seams between the tiles, or at the edge of the tiles. Once I'm back at my computer, I'm taking more images.
Oh well no big deal and sorry for snapping btw I'm just a bit tired today due to lack of sleep last night.
If you're in Windowed mode you can just grab the edge of the window and resize it to whatever you want, it will automatically "snap" to a ton of different sizes and keep the correct aspect ratio. It's a really cool feature! Can't say I've seen a game do it before.
Normal window res.[i.imgur.com] All of the edges are crisp and aliased.
Fullscreen.[i.imgur.com] Just about all the edges are blurry, even though they should be totally aliased. steps on the edges are very large.
Hopefully, this gets sorted out in a patch, because I am having fun with this game.
Hmm, now this is a bit of a conundrum now. I'm still certain this can't be an upscale though. Note how the positioning of the aliasing shifts between images?
I'll dig up a screenshot real quick, but the telltale sign I've seen of upscales is that the aliasing looks the exact same in the exact same places.
720p: http://img.ii4.ru/images/2016/02/25/688973_dis1_st_2016_02_26_01_22_20_54.png
736p: http://img.ii4.ru/images/2016/02/25/688974_dis1_st_2016_02_26_01_22_33_76.png
x2 comparison: http://img.ii4.ru/images/2016/02/25/688977_720v736.png