Disgaea PC

Disgaea PC

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Dinjoralo Feb 25, 2016 @ 6:20am
Internal resolution cap?
I'm playing at 1080p, and I am absolutely sure there is some upscaling going on. Here's a picture of an object at default window size[i.imgur.com], and here's that same thing at 1080p.[i.imgur.com]
There's no antialiasing going on, and I resized the images linearly. There's gotta be some weird upscaling going on.
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Showing 1-15 of 45 comments
Bomb Bloke Feb 25, 2016 @ 6:28am 
The original 3D object representing the lamp, if it ever existed, is likely lost to the mists of time. All that would've been saved into the game files would've been a 2D representation of it - and yes, that'd be upscaled.
Moga CMDR Feb 25, 2016 @ 6:45am 
Originally posted by Bomb Bloke:
The original 3D object representing the lamp, if it ever existed, is likely lost to the mists of time. All that would've been saved into the game files would've been a 2D representation of it - and yes, that'd be upscaled.
correct, you can see that the truly 3D floor tiles are much sharper than character/environmental assets like this so it's not anything about the internal resolution.

This asset was most likely pre-rendered and turned into a sprite. If you turn on the character filter and it gets blurry, then you know it's a sprite.(i'm pretty sure anyway lol)
Last edited by Moga CMDR; Feb 25, 2016 @ 6:45am
TheForestSpirit Feb 25, 2016 @ 7:14am 
How did you set it to 1080p? I can't seem to find a way to do this in the settings at all :S
Dinjoralo Feb 25, 2016 @ 8:27am 
Originally posted by Neptune Zero:
correct, you can see that the truly 3D floor tiles are much sharper than character/environmental assets like this so it's not anything about the internal resolution.

This asset was most likely pre-rendered and turned into a sprite. If you turn on the character filter and it gets blurry, then you know it's a sprite.(i'm pretty sure anyway lol)

Are you kidding me? That lamp is a 3D object, just like the fallen lamps in Laharl's coffin room. The tiles have just as much blurry upscaling added to them as the lamp. There is no antialiasing in either image, so there should be absolutely zero blurring going on on the seams between the tiles, or at the edge of the tiles. Once I'm back at my computer, I'm taking more images.
Last edited by Dinjoralo; Feb 25, 2016 @ 8:29am
TheForestSpirit Feb 25, 2016 @ 8:36am 
Hello? am I invisible or something? if nobody here knows fine but don't ignore me please.
Dinjoralo Feb 25, 2016 @ 8:41am 
Originally posted by TheEndlessVortex:
Hello? am I invisible or something? if nobody here knows fine but don't ignore me please.
You just turn on fullscreen. If that's not working for you, then I dunno.
Derpy Feb 25, 2016 @ 8:41am 
TheEndlessVortex - I believe it uses your desktop's res.
TheForestSpirit Feb 25, 2016 @ 8:45am 
Tried fullscreen and the best I get I get is 1590x861 or something like that I forget exactly and my resolution is set at 1080p so I'm a bit confused here.

Oh well no big deal and sorry for snapping btw I'm just a bit tired today due to lack of sleep last night.
Dragoonseal Feb 25, 2016 @ 9:00am 
Originally posted by TheEndlessVortex:
Tried fullscreen and the best I get I get is 1590x861 or something like that I forget exactly and my resolution is set at 1080p so I'm a bit confused here.

Oh well no big deal and sorry for snapping btw I'm just a bit tired today due to lack of sleep last night.
When set to Fullscreen set Window Size (the second option) to Full instead of Wide. Wide is weird for me too.

If you're in Windowed mode you can just grab the edge of the window and resize it to whatever you want, it will automatically "snap" to a ton of different sizes and keep the correct aspect ratio. It's a really cool feature! Can't say I've seen a game do it before.
Dinjoralo Feb 25, 2016 @ 9:25am 
Alright, here we go. This is looking at several 3D objects in the throne room. Character filter is on, and none of these objects are blurred from that, so you can't pretend they're sprites.

Normal window res.[i.imgur.com] All of the edges are crisp and aliased.
Fullscreen.[i.imgur.com] Just about all the edges are blurry, even though they should be totally aliased. steps on the edges are very large.

Hopefully, this gets sorted out in a patch, because I am having fun with this game.
Last edited by Dinjoralo; Feb 25, 2016 @ 9:26am
SaberVS7 Feb 25, 2016 @ 9:51am 
Originally posted by Dinjoralo:
Alright, here we go. This is looking at several 3D objects in the throne room. Character filter is on, and none of these objects are blurred from that, so you can't pretend they're sprites.

Normal window res.[i.imgur.com] All of the edges are crisp and aliased.
Fullscreen.[i.imgur.com] Just about all the edges are blurry, even though they should be totally aliased. steps on the edges are very large.

Hopefully, this gets sorted out in a patch, because I am having fun with this game.

Hmm, now this is a bit of a conundrum now. I'm still certain this can't be an upscale though. Note how the positioning of the aliasing shifts between images?

I'll dig up a screenshot real quick, but the telltale sign I've seen of upscales is that the aliasing looks the exact same in the exact same places.
Indeed, it seems that scene geometry gets rendered in fixed resolution and then upscaled to 1080p.
Also what is interesting is that default window resolution is 960x544 which is PS Vita screen resolution.
Nicholas Steel Feb 25, 2016 @ 10:34am 
It's not remotely surprising that the internal rendering resolution is abysmal, it was the same for Dark Souls 1 which is also made by japanese developers. Hopefully either the developers or a hacker can fix this for us.
Last edited by Nicholas Steel; Feb 25, 2016 @ 10:37am
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Date Posted: Feb 25, 2016 @ 6:20am
Posts: 45