Disgaea PC

Disgaea PC

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Daigotsu Jun 22, 2016 @ 2:08pm
Is there any exclusive item...
That new players can't get anymore?
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Showing 1-15 of 17 comments
Queen HawlSera Jun 22, 2016 @ 2:42pm 
No, also this isn't an MMO. You know that right?
Daigotsu Jun 22, 2016 @ 2:49pm 
Yeah, yeah! :) But for example Pillars of Eternity is a single player game and have a few exclusive items.

Using the topic: in this game there are missables? Like stuff that if you don't get them at certain time, you can never get them. I remember FF VII had a few of those, so I had to use a guide, but also didn't want any spoiler.
Queen HawlSera Jun 22, 2016 @ 2:54pm 
Originally posted by Kurohito:
Yeah, yeah! :) But for example Pillars of Eternity is a single player game and have a few exclusive items.

Using the topic: in this game there are missables? Like stuff that if you don't get them at certain time, you can never get them. I remember FF VII had a few of those, so I had to use a guide, but also didn't want any spoiler.

The Horse Wiener weapon when you fight Aramis, (you have to steal it btw)

That's it, even if you miss it, there's a new Game plus option
Daigotsu Jun 22, 2016 @ 2:57pm 
Oh, nice! I thought that after beating the game you would just continue on the same world.

Also, there's a way to screw a character stats/whatever, or once you're max lvl after lots of prestiges you max everything?
P51mus Jun 22, 2016 @ 3:33pm 
You can literally max everything with enough time/ transmigrations. Equipment/aptitudes/weapon mastery are often more important than base character stats though. There's a multiplier to weapon stats for every weapon mastery level you have for that weapon. Magic even gets aoe/range bonuses for having staff mastery high.
Spell Craft Jun 22, 2016 @ 4:55pm 
There's a certain secret that gets you a Testament on the ground if you view the scenes every chapter, but aside from that and the unique zombie gear, no.
Bomb Bloke Jun 22, 2016 @ 5:07pm 
And that, along with everything else, can be obtained during NG+ later if you miss it the first time.

The one thing you can't repeat is the full tutorial - though you can always start an entirely new game if you want to suffer through that again.

Effectively maxing a character's stats is a pointless endeavour; you'll complete all the content the game has and never get close. But you'll never block off the opportunity to do it.

(Actually maxing stats would take months, if not years, of solid "effort" - as the amount of stat gain per level is random...)
Daigotsu Jun 22, 2016 @ 5:14pm 
I was reading lots of information on internet: looks like there's a bank of levels that has a maximum limit of 198k or something like that. But it SEEMS like even if two of the same characters get to max lvls both 9999 and the bank, they can have different base stats (besides the random factor). Also, I'm not sure if the master/pupil thing gives a permanent bonus or not.

Things are really complicated on this game! hahaha
Bomb Bloke Jun 22, 2016 @ 11:55pm 
"Banked" levels aren't the only ones you gain when transmigrating - each stat gets a direct buff based on what height it reached during the previous transmigration, represented by a yellow bar. If you can get all your starting base stats to at least 67 (which you'll typically achieve in the process of banking all your levels), then at level 9999 that character will've achieved sufficient stats to get the maximum yellow bar length (40 points per stat) on their next transmigration.

The mentor / pupil system doesn't factor into the reincarnation buffs. Points from that are ignored, same as points from equipment.

https://steamcommunity.com/app/405900/discussions/0/412449508291364477/
Daigotsu Jun 23, 2016 @ 5:23am 
That discussion you linked sent me to a guide, which I'll copy part here:

"Here's a strategy for maximizing your transmigration potential:

1. Get 210 bonus points by transmigrating over and over at some efficient level
2. Gain just enough yellow bars to reach 67 in each base stat
3. Level up to 9999, which should max your yellow bars to 40
4. Transmigrate one last time and arrange the bonus points however you like
(e.g. 240 base Atk)"

I don't understand the part of getting the yellow bar to 67, and then it says 40... Can anyone explain this to me?

From what I understand: transmigration will eventually make every base stats (yellow bar) 40, and also give you eventually 210 points to allocate whenever you want. Is basically this?

And also, there's a way to mess up your transmigrations and lower your end character stats forever or the end stats would all be kind the same no matter what, and transmigrating wrongly would only make a player lose time?
ShinkuTear Jun 23, 2016 @ 5:31am 
No way to lose stats forever, aside from deleting that character.

Reincarnating below 9999 will cause the next Reincarnation to have lesser stats *compared* to using 9999... but once you have the 210 Bonus points, Reincarnating at 9999 will eventually let you regain anything you lost.

The closest thing to a permanent loss in Disgaea PC, is likely the Dream Hand items. I have only played PS2 version, but Dream Hand was added in later versions, as a reward for filling up the item collection book thingy. 1 Dream Hand per 10%, I believe? Thus, they are limited in number, so you can run out of them without access to more... unless NG+ refreshes the supply.
Daigotsu Jun 23, 2016 @ 6:14am 
Souds good! :D

Let's say you want to pump a character (transmigration, etc.), the best approach is to do it only with that character or maybe doing it with lots at the same time? Also, are the "main" characters good?
Bomb Bloke Jun 23, 2016 @ 6:25am 
Originally posted by Kurohito:
I don't understand the part of getting the yellow bar to 67, and then it says 40... Can anyone explain this to me?

From what I understand: transmigration will eventually make every base stats (yellow bar) 40, ...

Your misunderstanding seems to be in the idea that "base stats" are "yellow bars". They're not; the yellow bars merely represent part of your base stats.

When a unit transmigrates, they'll be level one, and have a certain amount of points from their class and competency (for example, they might be a "good for nothing" warrior, or a "genius" cosmic hero), represented by blue bars. Added onto these they'll have yellow bars representing bonus points based on the heights their stats reached during their previous transmigration. You can furthermore assign bonus points to whichever stats you want, based on banked levels.

All three of these types of points combine to make up the "base stats" of a unit. So long as a given base stat is 67 points when the unit is level one, that stat will reach a sufficient height by level 9999 to max out its yellow bar on the next transmigration.

It's easily possible to get each base stat above 67 points at level one, meaning you'll hit the required peaks for maxed yellow bars at earlier levels. You'll probably hit them at earlier levels anyway - 67 points is merely the minimum you need assuming every single dice roll for stat gain as the unit levels rolls low.

Originally posted by ShinkuTear:
1 Dream Hand per 10%, I believe?

Yep, and if IIRC, you don't get one for 100% - so there're nine in total. NG+ certainly does not refresh them.

Fortunately, they're not exactly essential to hang on to. You can use them to powerlevel a little bit in the early game, and perhaps to steal some nice items later on without having to pump a decent thief; but eventually you'll have tons of items of equal rank and your thief will be able to steal anything without a decent Hand item anyways.

Originally posted by Kurohito:
Let's say you want to pump a character (transmigration, etc.), the best approach is to do it only with that character or maybe doing it with lots at the same time? Also, are the "main" characters good?

It's faster to max out one character than it is to max out several.

At the start of the game, the main characters are your best. As you unlock better classes, this starts to change a bit.

As you progress, you'll gain new ways to gain power. Eventually you'll have items that you can hand to a level one character which'll straight-up give them the power to slaughter level thousand enemies. Multiples thereof using single attacks. So it doesn't really hurt that much if you decide to switch focus to another character at certain points, or quickly train up a group; when you're ready to start banking levels, it won't matter which one you pick to do it with.

Do remember that there's no point in attempting to truly "max out" a character, though. You'll wipe the floor with the toughest boss on the highest difficulty long before you hit that limit.
Last edited by Bomb Bloke; Jun 23, 2016 @ 6:26am
Daigotsu Jun 23, 2016 @ 6:41am 
I think that now I understood the system, thanks! :D

You would say that the mains get really bad later, comparing to let's say a majin? Thought they could learn any spell/skill by pupils...

Hmmm, so eventually the game stops scaling and gets easy. Not so cool.
Bomb Bloke Jun 23, 2016 @ 7:08am 
There's no scaling, at least, not in the "empty levels" sense you see in games like eg TES.

It's simply the case that if you want to take on higher-leveled challenges, then you need to obtain the relevant power levels. Once you've got that power... on to the next challenge.

Eventually you run out of "challenges", but hey, all games end sometime. The real challenge in Disgaea is figuring out how to hit that point the fastest - there are all sorts of "exploits" buried in the game mechanics intentionally (and some, perhaps, unintentionally) that let you shortcut the process.

In regards to pupils, they can only teach spells (though spells account for most of the abilities in the game). What they can't "teach" are aptitudes.

For example, Laharl has 100% for all aptitudes. This is multiplied by his stats whenever they're applied; if he attacks with an attack score of 5000, he attacks with 100% of that stat. A basic mage, on the other hand, has an attack aptitude of 50%; if they achieve an attack stat of 5000, only half of it will actually apply in combat - it's as if they had only 2500 points! Mages do, on the other hand, have 110% for intelligence and resistance (and varying other percentages for their other stats).

When the mage transmigrates, they can pick a different class - the most powerful being the unlockable Divine Majin, which has 120% for all aptitudes. Main characters cannot change class and so are stuck with whatever aptitudes they started with.

In later games, main character aptitudes went up by something like 5% per transmigration, up to I think 125%. All sorts of balance changes were made as the series progressed - Majins got hit with the nerf stick pretty hard, for example (though that's fair enough!).
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Date Posted: Jun 22, 2016 @ 2:08pm
Posts: 17