Disgaea PC

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Nullcrosser Aug 31, 2018 @ 12:42am
When to transmigrate?
I'm on my first playthrough at Blair Forest 1 and the highest level character I have is at level 28. When should I transmigrate?
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Z3n Aug 31, 2018 @ 1:34am 
When you want to change the class/tier of your character to a better one, don't mind leveling up back from lvl 1, and have enough mana for the capability you want. Also, ideally, don't retransmigrate again till you reach the level you had upon transmigrating.

As a reminder, you need to advance your character to Rank 3 at the Dark Assembly to be able to transmigrate.

Always pick the highest capability available, because the mana of the character is reset to 0 afterwards anyway. I suggest to never select anything lower than Skilled, and picking Genius is obviously ideal, you don't want to lose too much skill exp and weapon mastery.

Most classes can be unlocked by leveling up a male brawler, a female brawler, a male fighter, a female fighter, and a female mage to lvl 10. Archer is unlocked by raising bow mastery to 3 on any character (I prefer guns and magic when it comes to ranged attacks, personally).

Each class has 6 tiers. When you level up a class to a certain level (with any tier), you unlock a better tier (at lvl 5/12/25/50/100 for starter classes), except for Star Skull/Mage which requires 3 lvl 5 Skulls/Mages respectively (one per color). For monsters, you need to defeat them in battle (30 times to decrease the mana cost to the minimum). Better tiers have better initial stats (and thus better stat gains at level up) and possibly better aptitudes and weapon proficiencies.

Upon transmigrating, you will get additional stats in two different forms: yellow bars and bonus stats. Yellow bars depend on the raw stats of your previous incarnation and are fixed upon transmigrating, while bonus stats depend on the capability and the total number of levels of all of your incarnations and can be assigned freely (I suggest putting them in the stat used for offense, like atk, int, or hit depending on your weapon).

You may decide to ignore transmigration entirely till the endgame when you will have an easier time leveling back thanks to better leveling maps and Statisticians (+1% exp gain per unit, max 300) getting a bit easier to farm (because they come with bigger numbers on items of high rank). You may want to start farming them sooner though, they are so damn useful.
Last edited by Z3n; Aug 31, 2018 @ 1:57am
Tomberry Blue Aug 31, 2018 @ 5:15am 
The mai nthing about transmigrating that you should ask yourself is "how much work would it take to get those levels back". If the answer is "too much", don't do it.

Transmigrating is not at all necessary to beat the story. In fact, it tends to make it take longer.
Nullcrosser Aug 31, 2018 @ 8:34pm 
In other words, don't bother until the end of the game, got it.
I found it useful. Bruce, my Brawler (the fist master - sorry, that sounds so bad), just wasn't stopping enemy the way he did at the start and my healer was just too vulnerable. I think you get a significant XP booster on transmigration and grinding is actually really easy because although your characters revert to level one they still retain their higher level weaponry and equipment. Also if you transmigrate within a class I think you retain weapon mastery.

You takes your money and you takes your chance as they say. You can win the game solely by power levelling Laharl but it's not the easiest or most fun. The game gives you some free companions but as you upgrade them wizards which you don't get for free become invaluable. Wizards can strike at a distance and higher level wizards at long distance and by targeting vulnerable enemy kill or do severe damage. Healers basically keep you in the game. But I found I needed at least one extra fighter to hold the line to stop enemy targeting my vulnerable characters. Transmigration made the characters a lot tougher - two or three levels I was below after stopping grinding more than offset by far better stats.

S.x.

Nullcrosser Sep 1, 2018 @ 1:49am 
What about powerlevelling TWO or THREE characters instead of just one?
Originally posted by Nullcrosser:
What about powerlevelling TWO or THREE characters instead of just one?

I upgraded my brawler and my healer at the same time. You need to be careful to not transmigrate all your key members simultaneously because otherwise you are limiting what you can do greatly.

S.x.

The best optimal lvl to transmigrate is usually lvl 2000.
HunterAnubis Nov 8, 2018 @ 7:39am 
well I did start transmigrating around lvl 6 when I can do genius amount of mana decently fast. Character usualy lvls up fast if you put him in a good group and he partakes in group attack on enemie. lvling you up by several levels at a time.
madcapbeatitude Nov 15, 2018 @ 9:30pm 
Many of these answers are mathematically sound if your goal is to stockpile a couple hundred thousand cumulative levels until your character's assignable point pool upon re-creation finally caps, but the OP seems to be asking about beginning a character's path of transmigrating *at all.*

Here is a short answer, followed by a long answer.

Short answer: Get Laharl to level 50 or so and get his equipment (physical melee weapon, physical armor, orb, belt or artifact) as strong as you can, then get him to rank 3, get your secondary characters to a decent level for clearing maps on the first few chapters, then transmigrate Laharl as the highest possible rank you can. (Genius, DIstinguished, etc. Manager residents in equipped items can shorten the path to a better rank early on.) Once his base ATK stat is juiced up with as many as possible of the 10 points a genius reincarnation can grant, you should be well prepared to level back up much more rapidly and hopefully crack 100 on the second go-round. Each transmigration should take you higher than the last.



Long answer:

I generally recommend having Laharl transmigrate for the first time after you've got him well into the mid to upper double digits in his levels, and after somebody else is at least half or 2/3 of that. I also recommend saving before the transmigration if, as per most, Laharl is the MVP of your early-game lineup. Once Laharl is somewhere level 40-60 and has a very good sword, very good physical armor, possibly one of your better orbs and either the best belt or artifact you can get your hands on to round thing soff, THEN consider having Laharl attain the necessary demon rank of 3 to perform a Transmigration, and move him back to level 1. You'll want to gain levels in increments of like 200 in order to gain whole permanent stat points, but there is also to consider Laharl's attack stat BEFORE you add maximum skill points by transmigrating as a Genius. (This is fairly important in the long run, but permanent harm is not done by getting by with middling tiers early on.)

So, once Laharl has decent equipment to prop up his lost stats from regressing levels, and you've got the majority of his first 100 out of the way, start over and buy as many skill points as you possibly can by transmigrating, if possible, as Distinguished if not a Genius. Starting with attack of 20+ from level 1 will make Laharl a much more proactive killer while getting back up to level 50. Equipment and other characters should provide the power needed to get those first kills whne he's fragile again starting out.

From there, maybe try to get to 100 without transmigrating again, but don't sweat it if you get bored and want to transmigrate with more power somewhere in the 70-100 range. By this point, Laharl should hopefully have a level 300 Statistician resident on an item and be accumulating levels on a a Manager.

From there on, push to ever higher and higher levels, taking care to upgrade your equipment when your levels are high and hopefully build out your primary attack stat when giving up those levels.

From levels 0-50, transmigrating at all will give you a higher base stat if you do so as a Genius. A Genius should be well prepared to reach level 90 or 100 with the right equipment, and a chracter who transmigrates from up there will get a higher base score BEFORE applying those ten points. From levels 50-100, you'll get a gentle bonus that should ease this period of transition, as you get in position to more confidently clear the regular game's maps. From levels 100-200, you'll start occasionally gaining an additional assignable skill point upon transmigration. At 200, you'll get one every time. At 400, two every time and so forth until a very high cap is reached.

The short version of the long game is that the stronger your character is, the better prepared they'll be to reach a higher level, and the higher up they get, the more rewards they are likely to reap on their next go-round. So you want to fulfill as much as possible of their potential until it gets grindy, then reap your rewards when starting over their leveling process. Higher levels will make better equipment necessary and available, which will increase the rewards of having a higher skill rating with your items, and thus employing Armsmaster residents on your equipped items. Once you're skill-multiplying your top-tier equipment many times over, the only way you'll be able to gain even more power is by levelling items up, which requires highly competitive and randomized fights for which you're at leaset well prepared by now.

Welcome to Disgaea!
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Date Posted: Aug 31, 2018 @ 12:42am
Posts: 9