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Tactics will help up to a point (though all you really need to do there is try to kill all nearby enemies each turn so that they never get a chance to retaliate), but there's only so much that can be done against a sizable level gap.
Right now, the levels of characters/enemies are more or less:
My generic characters: ~lvl 9
My named characters: ~lvl 13
Generic enemies: ~lvl 12
Boss enemies: ~lvl 15
I don't really notice a huge level discrepancy except when my generic characters try to fight a boss, which is when they start doing only 1 damage. Aside from that, my characters can generally hold their own, as long as they don't get hit multiple times or by skills. But as long as I can hold formation and limit the enemy to only hit each of my front row characters once, then I'm usually okay. Or at least until my healers run out of SP. Then everything goes south really fast.
I've done a couple of item worlds, but they tend to take a long time for not too much of an increase in power, so I stopped. I figure that in the time it takes me to clear 10 floors of an item world, I could just clear 10 regular maps, which would advance me a lot further along.
Don't ignore them entirely - at least take the time to let them learn spells from their pupils. You certainly want all of your characters to at least be able to give themselves emergency first aid through a healing spell.
(If you're not aware: placing a pupil next to a mentor gives the mentor access to any of the pupil's spells. Having the mentor cast those spells enough times will "teach" the spell to the mentor.)
Once you've unlocked some of the better classes for your generics, they'll start to become much more powerful than your named characters, but during these beginning stages it's difficult to stop Laharl's level from outpacing everyone else's. Fortunately, that's not a bad thing, and they'll catch up easily later on.
Every now and then you'll come across a stage with enemies placed into obvious groups, allowing you to kill them with single attacks. Repeating these stages a few times is often a good idea. There are other ways to gain levels quickly - Disgaea is largely about spotting shortcuts to power.
Level gaps matter less as your overall levels get higher. While a regular lvl1 will struggle against a lvl2 (let alone anything stronger!), a lvl5000 will actually have a pretty good chance of defeating a lvl9999.
I taught Flonne healing and offensive spells. I taught my healers offensive magic too, but they spend almost every turn healing, so they don't have much of an opportunity to use it.
Once you get access to stages with decent levelling opportunities, you'll find that you can have your lower-levelled characters easily catch up to and then overtake your higher-levelled characters, if you want them to. So for now, it's more efficient to concentrate on using the characters who have access to the strongest classes, as they'll slingshot you ahead to the stages where you can quickly train your generics later.
...Not that this is really related, but is there a way to slow down Etna's next chapter previews? She talks a little too fast for me to keep up, and I usually have to end up having to watch it on youtube so I can pause and read