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You can use the master/student system to teach spells.
For example, with Flonne, create a healer, and with the healer, create red/green/blue mages. In battle (on the Training Stage for example), put the healer next to a mage, the healer will be able to cast the spells of the mage. Cast those spells repeatedly with the healer till they reach lvl 1, at which point the spells are learned. Teach the healer the elemental spells of the mages, teach Flonne the elemental and healing spells of the healer. Give everyone a staff. When the mages learn new spells, teach them to the healer. When the healer learns new spells, teach them to Flonne. If you don't want to level up 3 different mages, you can use a star mage (learns star spells, which are neutral, needs lvl 5+ red+green+blue mages of the same gender to unlock) or a prism mage (learns all 3 kinds of elemental spells up to Omega tier, needs lvl 35+ star mage to unlock).
The basic healing spells are great to have on any character as a form of first aid.
Magic starts okay, and only gets better and better, in power, range and AoE, as your staff mastery and skill levels increase.
But really, though, concentrating all of your training into a couple of generics (one to act as a combatant, one to act as a thief) is the way to go.
To me, you need all the help you can get. X.x
Sexy Beam sucks though; from what I've read it is based off INT. Don't ever use it. Later on Etna gets some move with a quilt-like AoE pattern called Chaos Impact, and that's good. With smart positioning you can use it to hit multiple enemies for high damage while putting your allies in the 'holes' in the pattern so they aren't hit.
I personally just played the entire game as Laharl after a while and realised it was a much faster way to grind. At that point if I wanted to use other characters it was easier to power them up than if I used them earlier on. Problem is by that point it feels kinda pointless to me. Especially for Monsters.
Bomb Bloke was hinting at that concept when they mentioned Etna. She's the only character (other than making your own non-story characters) that can be used in all stages and game modes, and she's unlocked immediately in every game mode. So she's kinda the penultimate choice for steamrolling the game with, without using any other characters. Since any progress you make on her can always be used at any point in time.
For example, with me choosing to use Laharl for my run, he's not available in Etna Mode. So I had to basically rely on my gear from Laharl to carry her. Any progress I made in Etna Mode at that point will not carry over to Laharl since I can't use him, and Etna Mode can be good for some grinding at certain points.