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Any particular reason you only have "a healer"? By now all the story characters you're using should be able to heal themselves...
If you do decide to level a cleric as a backup healer, I'd suggest creating a mage, leveling it to level 20 or 40 (to get decent spells) and then transmigrating into a (preferably genius) cleric. You'll get a decent stat boost, and it will be much easier to level the cleric if it starts out with attack spells.
BTW, clerics learn their final healing spell on level 50. For a full list, check the "5.05.01 Magic" section in this FAQ[www.gamefaqs.com]
You can't expect people with close to no experience to think about that,especially when Flonne without a cleric pupil for other healing spells still is fairly strong.The way you put it comment sounds like teaching the story characters healing abilities it's common sense,which I might be wrong but I think it's not.If I'm still here,why do you consider having story characters with healing abilities is such a great thing?I had no issues with just Flonne and a Cleric(that cleric being her pupil).
Light's answer to my question may well've been "I don't know how to give story characters healing spells" for all I knew. I'd've simply taken that as an opening to explain that system to him, as something he would've been able to do immediately in order to greatly boost his chances in that last fight.
But yeah, for anyone who knows how, it's absolutely common sense to ensure that every "useful" character in their team is able to at least run off and administer their own emergency first aid. That's kinda Turn Based Strategy 101.
There's also food that can heal you up too though,even though it's fairly limited limited as the inventory it's minuscule.I think that food might be enough to get through the story if you don't go to the item world often until you finish it,as you will only have to use it during boss fights if your healer(s) died or ran out of mana.