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Um, what?
The final counter possible is always quite random though.
how do you stack counter?
in MY game that sets the counter meter back to base but maybe it doesn't for him.
For example my Fighter started out as counter 2 at rank 1. At rank 5 I have him at 6 counter.
I have not tried higher than 6 but I personally see no need, he ends up hitting 4 times back from 4 enemy attacks.. 3 counters with single enemy if it has high counter also.
Pretty sure you can add at-least 5 counter to anyone through Transmigration.
Most of my team is in between 3-6 counter. Maybe it does reset after 7 or more but like I said it was pretty much enough.
Majins have 3, Divine Majins have 5, etc), plus one if the relevant bill has been passed during its current transmigration. It resets to the base for the chosen class every time you transmigrate, so you can't "stack" it by transmigrating over and over.
Supposedly speed has an impact on the odds of actually countering. Presumably the more you have vs your target, the more likely you are to counter them. You still effectively lose a counter if you attacked during your turn, though.