Turok 2: Seeds of Evil

Turok 2: Seeds of Evil

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Unseen Jun 28, 2017 @ 4:46pm
Turok2 ruined the Turok games.
Turok2 ruined the Turok games.
Let me explain, first of all, I loved Turok2, its probably the best shooter on 64 (only goldeneye, perfect dark and Turok1 come close) because of its physics, 3d areas, content and more... The fact is Turok2 is exceptional, even if you didn't like it, compare its quality to other shooters of the time and you'll find nothing better (imo at least). But this is a double edge sword... Its ambition and production killed the franchise. Why? I remember when it came out, I read up on it in magazines cuz I was super excited about Turok1 and how amazing that game was. I believe I got the expansion pack for 64 just for T2. Anyway, I got it near launch, and it wasn't what I expected... It was harder, the enemies were different, the guns were a bit different, the game was more story heavy as well. Also, the first 2 levels, were not what i expected, and rather confusing. As I kept playing, I was a kid with arachnaphobia, spiders creeped me the ♥♥♥♥ out and the 2nd level and blind ones was a nightmare for me... I know it sounds funny now but those spiders scared the ♥♥♥♥ outa me. Especially lair of the blind ones, giant bastards hanging from the ceiling... Looking back tho I think the game helped me get over my fear of spiders. I also got stuck in the mantid lair... So in truth I never could finish it back then. I also felt burned by the enemies, hardly any dinos, and just a bunch of reptile men, and theme levels. The game I read about, and was expecting, was far different from what they made... And imo it ruined the franchise not cuz it was a bad game or because it sucked... Its actually the fact it was so good that made it kill the franchise. How can you top those graphics, physics, and levels? T3 sucks hardcore and is nowhere close to either games... So T3 was the nail in the coffin but the fact is they just couldn't top what T2 did. My beef with T2 is simple, they lost the turok feel, and were grasping at to many different things that it just didnt feel like turok. The last level especially, drones and robots... Felt like the end of a metroid game not turok...

They should of stuck with what made T1 such a legend imo, enemies that would exist in a jungle, primordeal envirements, wild animals and dinos stalking around.... So I'm convinced that these strange ideas killed the turok series. If T2 had been exactly the way it is, with different enemies, and different levels more like the first 1, I think it would of been far more successful and probably would of outdone T1. But T2 suffered the same curse other game franchises have, the need to be drastically different. This change could of killed the mario franchise with Mario2, luckily Mario3 saved it. Turok3 did not save it, T3 made T2 look like a davinci masterpiece. I feel like T2 wasn't doing enough to make people get into it right off... That beggining cutscene with Ada was dull, and cant ever be skipped... The city area is confusing for someone who's not good at shooters, not like the fairly straightforward one in T1. I think it made it hard to get into, I've seen people who dont even like shooters love the first Turok, but some of the same people wouldn't give T2 the time of day because of the confusing first level. Not that its even that confusing really, but it was far more confusing than the first casual level of T1. People need to realize what is an exciting challenge and what is just dull and confusing.

Not bashing the port of adia as many like it, I even like it, but for more casual fans, it was kinda long and difficult. What I'm basically saying is Turok2 did so many good things, in such a different way, how do you top that? Well maybe if the same team had worked on Turok and not, hey lets make Halflife Turok duh...

Turok2 ruined the franchise cuz it promised to much, and T3 didn't deliver in the least bit.
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Showing 1-15 of 58 comments
🌎Earth Jun 28, 2017 @ 5:02pm 
Stop
Unseen Jun 28, 2017 @ 5:03pm 
But its true, T2 was way to much and way to advanced, any half ass game after it would ruin the series, and it did, cuz T3 is dirtshit.
Seamus Jun 28, 2017 @ 5:05pm 
Jesus ♥♥♥♥♥♥♥ christ. :cfacepalm:
Unseen Jun 28, 2017 @ 5:07pm 
Originally posted by Seamus:
Jesus ♥♥♥♥♥♥♥ christ. :cfacepalm:

I write ♥♥♥♥ and think about stuff go back to a doom forum if you dislike it, and stop posting, cuz I dont notice you posting anything cept trolling and insults.
puddingtopf Jun 28, 2017 @ 5:23pm 
"Turok 2 sucks because Turok 3 was sh*t."
okay.
Coyote Knight Jun 28, 2017 @ 6:29pm 
tl:dr that ♥♥♥♥ son, I ain't reading a horribly built China wall.
Seamus Jun 28, 2017 @ 6:45pm 
Originally posted by mattshaneworkman:
Originally posted by Seamus:
Jesus ♥♥♥♥♥♥♥ christ. :cfacepalm:

I write ♥♥♥♥ and think about stuff go back to a doom forum if you dislike it, and stop posting, cuz I dont notice you posting anything cept trolling and insults.
Meanwhile you post nothing but rambling ♥♥♥♥♥♥♥♥ and insults trying to berate people into seeing things your way.
Leon kennedy Jun 28, 2017 @ 8:36pm 
no, the xbox 360 killed Turok.
DaFaGuI Jun 28, 2017 @ 10:42pm 
I'm totally with you. It was totally a double edged sword. Turok 2, for the N64, really smashed every single aspect from other titles, including graphics, complexity, physics, the required gaming skills, and much more. And yes, It was far away from what Turok 1 was, but anyways it was an unexpected and positive change, but as you said, that kind of development killed the franchise, because there was no comparison with others. Even years after its launch, many of the technologies developed for it were not rivaled, until PS2 and Xbox 360 arrived.

And for the others, yes, Turok for Xbox 360 really nailed it the worst way, it really finished the idea of the game, and turned to be what we didn't want it to be, just another shooter. Even across the differences from T1 to T3, at least they had a story and nice complexity, but Turok for the Xbox turned to be another lineal FPS and really drowned the franchise.

Turok 1-3 N64 -VS- Turok Xbox 360:

Turok 1-3: "¡I AM TUROK!". Go through immense maze-like levels, enemies of many kinds, defend objectives, find elements to advance, you'll have almost no rest, you have very limited ammo, and you'll be dazed and confused. All possibilities are against you, but you must save earth, no matter what.

Turok Xbox 360: "I am... ¿who cares?, I must survive/scape." Fire at will, follow the path and get out of here. Just another shooter. "Oh... and that one is a T-Rex". :steamfacepalm:
Unseen Jun 29, 2017 @ 12:31pm 
Originally posted by DaFaGuI:
I'm totally with you. It was totally a double edged sword. Turok 2, for the N64, really smashed every single aspect from other titles, including graphics, complexity, physics, the required gaming skills, and much more. And yes, It was far away from what Turok 1 was, but anyways it was an unexpected and positive change, but as you said, that kind of development killed the franchise, because there was no comparison with others. Even years after its launch, many of the technologies developed for it were not rivaled, until PS2 and Xbox 360 arrived.

And for the others, yes, Turok for Xbox 360 really nailed it the worst way, it really finished the idea of the game, and turned to be what we didn't want it to be, just another shooter. Even across the differences from T1 to T3, at least they had a story and nice complexity, but Turok for the Xbox turned to be another lineal FPS and really drowned the franchise.

Turok 1-3 N64 -VS- Turok Xbox 360:

Turok 1-3: "¡I AM TUROK!". Go through immense maze-like levels, enemies of many kinds, defend objectives, find elements to advance, you'll have almost no rest, you have very limited ammo, and you'll be dazed and confused. All possibilities are against you, but you must save earth, no matter what.

Turok Xbox 360: "I am... ¿who cares?, I must survive/scape." Fire at will, follow the path and get out of here. Just another shooter. "Oh... and that one is a T-Rex". :steamfacepalm:

I only played a demo of the 360 one, and it seemed like garbage to me.

I knew it was gonna be garbage when they said the focus was on fighting soldiers and dinosaurs were more of a backdrop... I want a turok that is more like Doom3, a proper traditional update. And not like Turok3 in the getting away from the series and setting BS. I still think, especially after getting throught the silo in T3 last night, that T3 is a horrible game I dont care who likes it I cant stand this game.
Unseen Jun 29, 2017 @ 12:41pm 
Originally posted by puddingtopf:
"Turok 2 sucks because Turok 3 was sh*t."
okay.

It happens sometimes, one game was so good and hyped up that one terribly ♥♥♥♥ game can utterly cripple the franchise.

T3 was that utterly trash game.
puddingtopf Jun 29, 2017 @ 12:44pm 
Originally posted by mattshaneworkman:
It happens sometimes, one game was so good and hyped up that one terribly ♥♥♥♥ game can utterly cripple the franchise.

T3 was that utterly trash game.
it's incredibly stupid to say that it's T2's fault. you just said it: T3 was trash.
Unseen Jun 29, 2017 @ 12:45pm 
Originally posted by puddingtopf:
Originally posted by mattshaneworkman:
It happens sometimes, one game was so good and hyped up that one terribly ♥♥♥♥ game can utterly cripple the franchise.

T3 was that utterly trash game.
it's incredibly stupid to say that it's T2's fault. you just said it: T3 was trash.

Ok well then it is T3's fault, but Turok2 raised the bar so high it was gonna be really hard to top it. IMO they shouldn't of brought out T3, they shoulda kept working on T2's system till they made a superior sequel. T3 is a mistake a baby that shoulda been aborted.
Unseen Jun 29, 2017 @ 12:48pm 
Also as perfect as a game T2 was it made some mistakes as well, both of the first 2 levels were way to long and simular, the best levels are at the middle of the game imo. The last levels the hive of the mantids and primagens lightship are fun... But they dont feel like turok and that's my point. My point with a lot of this stuff, the reason games fail, trying to be drastically different. Like Mario2, Like Final Fantasy2, Like many more games I can think of, where all of a sudden the main badguy is a big crazy looking alien with wings and tentacles, when it use to be a frickin fire breathing dragon. Wierd for the sake of wierd, and different for the sake of different, this idea, this imagination vommit as I call it, ruins franchises.
Last edited by Unseen; Jun 29, 2017 @ 12:50pm
puddingtopf Jun 29, 2017 @ 12:50pm 
you complained that T2 was too good for T3 and now you're suddenly saying that T2 had franchise-ruining flaws.
whatever, i'm out.
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Date Posted: Jun 28, 2017 @ 4:46pm
Posts: 58