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My least-favorite level is probably 5 (the one ending with the mantis boss) because it's a tad too maze-like for me, but even then it turned out easier than I expected. The other open-ended "where the ♥♥♥♥ do I go" level was 4 but was pretty devoid of corridors and hard to get lost in. Meanwhile 1, 2, 3, 6 and 7 were mostly pretty straightforward.
I wouldn't really call it "empty"; there aren't a lot of small details but I don't feel they're really needed. I like how the levels are generally quite open-feeling & contain many secrets while still having a general path you're supposed to be following. It gives you just enough breathing room while not being as full of pure emptiness as something like Serious Sam often got.
It might not be Doom, but then Doom is genius in its design, practically the Super Mario Bros of FPS games, so it would be unfair to compare them.
Also the live system works in favor of it, but one you get the hang of it its easy to max out at 9 lives for most of the game, even at hardcore.
The jumping is just fine, but I do agree the game should had explained it somewhere, and its kind of a shame the tutorial on this remaster didnt add that, yet it explains (the original tutorial) strafe jump which you dont really ever need for important jumps, just some optional spots with pickups.
If we are talking about outdated, then I guess the only thing I can think of is how many stages looks similar, mostly because they use the same textures.