Turok

Turok

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Ok, now let's go remake Goldeneye and Perfect Dark!
Just waiting... :steamhappy:
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Показване на 16-30 от 33 коментара
Първоначално публикувано от volcanic_lightning:
Goldeneye will never see a re-release due to the huge legal tangle between Nintendo, Rare, Microsoft, and whoever currently owns the James Bond video game license. They tried it in the 360 days and got shut down because Nintendo couldn't handle seeing their former killer app on a competitor's console. The port was basically 99% finished and it will never see the light of day. Fortunately, Rare used the coding on that port to make the Perfect Dark port.
if they did a HD remake of goldeneye 64 on steam you can guarentee it WOULD sell
Първоначално публикувано от FER:
Първоначално публикувано от volcanic_lightning:
Goldeneye will never see a re-release due to the huge legal tangle between Nintendo, Rare, Microsoft, and whoever currently owns the James Bond video game license. They tried it in the 360 days and got shut down because Nintendo couldn't handle seeing their former killer app on a competitor's console. The port was basically 99% finished and it will never see the light of day. Fortunately, Rare used the coding on that port to make the Perfect Dark port.
For what its worth, its a very old game and simple in both graphics and mechanics by today's standards. There is so many great engines and powerful tools out there that I do think a small team could make a decent homage. Not an actual remake but something in spirit. That is about the only uplifting thing I can say. Goldeneye ain't getting a remake or remaster unless things change.

Hell, I might do something with Turok or a related oldschool engine. We'll see.
Последно редактиран от DoomMarine23; 10 ян. 2017 в 18:50
In retrospect, Goldeneye is a game where the parts are greater than the sum of the whole. Even though it was made early in the FPS genre's evolution, it got so much right that it's actually shocking--even moreso when you realize it was made for a limited cartridge-based console by a team of 8 people with only one of them having ever worked on a game previously.

Goldeneye still has some of the best hit detection and animations ever seen in an FPS. The enemies move more fluidly than a lot of PC games from 1997-2002 thanks to the primitive mo-cap technology. You need to see it at 60FPS for full effect:
https://www.youtube.com/watch?v=sUEjdFI3utA
I get frustrated playing newer games where enemies react like statues to my attacks when Rare perfected this art 20 years ago. I also really dig the combat mechanics. Goldeneye was one of the first FPSes where your first shot was actually accurate. It's pathetic that not even later AAA games like Halo: CE and Half-Life 2 had this feature, because it's a little touch that goes a long way towards having great combat mechanics.

Nowadays, I think Perfect Dark and the first two Timesplitters are superior to Goldeneye. Still, there is a genuinely-classic feeling to Goldeneye that no other FPS has ever had. It's like how no matter how many 3D platformers are made, none will ever recapture the magic Super Mario 64 had in 1996. We do need newer shooters like GE though, with an emphasis on diverse objectives and challenging speedrun-oriented gameplay. Forcing players down straight lines with big, glowing arrows over the "objectives" just isn't the same.
https://www.youtube.com/watch?v=rYeadrLzuzY
Goldeneye Source check that out xD
The remaster of perfect dark on xbla runs 60fps and looks great. I will some day buy an xbox one s just for playing perfect dark and banjo kazooie again.

Such a shame the golden eye remaster didnt make it... was more or less finished from what i could see in the video i saw of it.

Anyway legal ♥♥♥♥ aside Please give me golden eye,perfect dark,banjo kazooie,banjo tooie,conkers bad fur day... and yeah throw in Star fox 64/lylat wars too lol.

Still one cant complain, if i get Turok 2 i will shut up for a while =D
Първоначално публикувано от volcanic_lightning:
In retrospect, Goldeneye is a game where the parts are greater than the sum of the whole. Even though it was made early in the FPS genre's evolution, it got so much right that it's actually shocking--even moreso when you realize it was made for a limited cartridge-based console by a team of 8 people with only one of them having ever worked on a game previously.

Goldeneye still has some of the best hit detection and animations ever seen in an FPS. The enemies move more fluidly than a lot of PC games from 1997-2002 thanks to the primitive mo-cap technology. You need to see it at 60FPS for full effect:
https://www.youtube.com/watch?v=sUEjdFI3utA
I get frustrated playing newer games where enemies react like statues to my attacks when Rare perfected this art 20 years ago. I also really dig the combat mechanics. Goldeneye was one of the first FPSes where your first shot was actually accurate. It's pathetic that not even later AAA games like Halo: CE and Half-Life 2 had this feature, because it's a little touch that goes a long way towards having great combat mechanics.

Nowadays, I think Perfect Dark and the first two Timesplitters are superior to Goldeneye. Still, there is a genuinely-classic feeling to Goldeneye that no other FPS has ever had. It's like how no matter how many 3D platformers are made, none will ever recapture the magic Super Mario 64 had in 1996. We do need newer shooters like GE though, with an emphasis on diverse objectives and challenging speedrun-oriented gameplay. Forcing players down straight lines with big, glowing arrows over the "objectives" just isn't the same.
https://www.youtube.com/watch?v=rYeadrLzuzY

Couldnt agree more on the hit detection of golden eye.
I too cant for the life of me understand why they havent developed games better and better after this system was used. My first instinct tells me they are lazy and dont want to handle all that control check on animation.
these days devs love ragdolls and engines to handle these things automaticly.

I still get a kick out of playing a bit of golden eye or perfect dark just from the hit detection and death animations.. those are the one aspect in my opinion that has aged very well and is better than almost if not all new games in some way or another.
Just imagine if they had the space and manpower to add more of it back then..
Първоначално публикувано от DoomMarine23:
For what its worth, its a very old game and simple in both graphics and mechanics by today's standards. There is so many great engines and powerful tools out there that I do think a small team could make a decent homage. Not an actual remake but something in spirit. That is about the only uplifting thing I can say. Goldeneye ain't getting a remake or remaster unless things change.

Hell, I might do something with Turok or a related oldschool engine. We'll see.

Well, a "old game" with great AI and hit localisation. It surpasses most of today fps on the market. It has also awesome map layout and mission + gadgets.
It is just an awesome game like is Perfect Dark.
Couldnt agree more on the hit detection of golden eye.
I too cant for the life of me understand why they havent developed games better and better after this system was used. My first instinct tells me they are lazy and dont want to handle all that control check on animation.
these days devs love ragdolls and engines to handle these things automaticly.
Really, it's because game development has become a lot harder and more...corporate since 1997. Goldeneye was made on a heavily modified Super Mario 64 engine and its maps were created with a hacked Microsoft Flight Simulator program according to former Rare employees. Nowadays, any schmuck can just download Unity or UE4 and program in a bunch of stock resources in months. Call of Duty still uses a modified Quake 3 engine nearly 20 years after its creation even though DICE has gone through several high-tech engines since 2002.

Gaming is all about holding the hands of would-be consumers used to mindless blockbuster movies rather than crafting a fine-tuned experience for the established consumer base. We'll probably never see another FPS with dedicated Nutshot animations or rockets that fall back down from the sky after a few minutes ever again. The genre is now all about milking multiplayer with meaningless skins and overpriced DLC that used to be free unlockable content.
Well, a "old game" with great AI and hit localisation. It surpasses most of today fps on the market.
You're crazy if you think Goldeneye is better than Doom 2016 or Wolfenstein: TNO, but you got me on the average modern Halo or COD release.
Последно редактиран от MuscularMelvin; 11 ян. 2017 в 15:47
Really, I'm not going to get into a cynical discussion about it. And I am not trying to discount how great Goldeneye was and how much effort the developers put into it.

My point is that we've entered an era where you can make something that far easier than they did, so many powerful engines and tools exist, not just commerical big boys like Unity and Unreal but even things such as Darkplaces for Quake or GZDoom for Doom.

Old School gameplay and fun doesn't have to end with the 90s. Its up to us as fanatics of that era to keep it going, right?
Първоначално публикувано от volcanic_lightning:
You're crazy if you think Goldeneye is better than Doom 2016 or Wolfenstein: TNO, but you got me on the average modern Halo or COD release.

I'm not talking about technical so i am not crazy. Most of actual games have great graphics, animations, etc etc... But if you compare for example, AI, damages localisation and other stuffs they are lacking a lot of things! I don't say all today's games are waste or garbage. Some are great. But most of them have just s**t like AI or enemies reactions if you compare with goldeneye or perfect dark ones. That's simple and true.
Old School gameplay and fun doesn't have to end with the 90s. Its up to us as fanatics of that era to keep it going, right?
Yeah, but how well it's doing is...ehh...Wrack was crap and so was Rise of the Triad 2013. The new Serious Sam is gimmick VR stuff. Every single new "classic" FPS like...what was it called, Strafe? (memorable title guys) Every new indie FPS is going down the rogue-like route which misses the point of Doom, Goldeneye, and Turok where the objective was to complete certain tasks to reach the exit in a non-linear level. Speaking of Doom, last time I checked over half the new WADs were TerryWAD filth (unless they cleaned it up like I heard).

I'm personally placing my bets on Night Dive Studios with their System Shock remake and ID Software for a possible Doom 2016 sequel that actually gets the multiplayer right. They'd be idiots not to make one after the astounding success of the new Doom.
Oh, I see what you're saying Chaka. Yeah, GE has a lot of nice touches. You should check out Marphy Black's videos on Half-Life 1 because the hidden easter eggs Valve included still surprise me 20 years later.
https://www.youtube.com/watch?v=Elwb2lV88hM
Последно редактиран от MuscularMelvin; 11 ян. 2017 в 16:06
Half-Life 1 is a great game. I will never say bad stuffs about it.
What means smart AI and details in bots reaction is called too good programming.
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Показване на 16-30 от 33 коментара
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