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Hell, I might do something with Turok or a related oldschool engine. We'll see.
Goldeneye still has some of the best hit detection and animations ever seen in an FPS. The enemies move more fluidly than a lot of PC games from 1997-2002 thanks to the primitive mo-cap technology. You need to see it at 60FPS for full effect:
https://www.youtube.com/watch?v=sUEjdFI3utA
I get frustrated playing newer games where enemies react like statues to my attacks when Rare perfected this art 20 years ago. I also really dig the combat mechanics. Goldeneye was one of the first FPSes where your first shot was actually accurate. It's pathetic that not even later AAA games like Halo: CE and Half-Life 2 had this feature, because it's a little touch that goes a long way towards having great combat mechanics.
Nowadays, I think Perfect Dark and the first two Timesplitters are superior to Goldeneye. Still, there is a genuinely-classic feeling to Goldeneye that no other FPS has ever had. It's like how no matter how many 3D platformers are made, none will ever recapture the magic Super Mario 64 had in 1996. We do need newer shooters like GE though, with an emphasis on diverse objectives and challenging speedrun-oriented gameplay. Forcing players down straight lines with big, glowing arrows over the "objectives" just isn't the same.
https://www.youtube.com/watch?v=rYeadrLzuzY
Such a shame the golden eye remaster didnt make it... was more or less finished from what i could see in the video i saw of it.
Anyway legal ♥♥♥♥ aside Please give me golden eye,perfect dark,banjo kazooie,banjo tooie,conkers bad fur day... and yeah throw in Star fox 64/lylat wars too lol.
Still one cant complain, if i get Turok 2 i will shut up for a while =D
Couldnt agree more on the hit detection of golden eye.
I too cant for the life of me understand why they havent developed games better and better after this system was used. My first instinct tells me they are lazy and dont want to handle all that control check on animation.
these days devs love ragdolls and engines to handle these things automaticly.
I still get a kick out of playing a bit of golden eye or perfect dark just from the hit detection and death animations.. those are the one aspect in my opinion that has aged very well and is better than almost if not all new games in some way or another.
Just imagine if they had the space and manpower to add more of it back then..
Well, a "old game" with great AI and hit localisation. It surpasses most of today fps on the market. It has also awesome map layout and mission + gadgets.
It is just an awesome game like is Perfect Dark.
Gaming is all about holding the hands of would-be consumers used to mindless blockbuster movies rather than crafting a fine-tuned experience for the established consumer base. We'll probably never see another FPS with dedicated Nutshot animations or rockets that fall back down from the sky after a few minutes ever again. The genre is now all about milking multiplayer with meaningless skins and overpriced DLC that used to be free unlockable content.
You're crazy if you think Goldeneye is better than Doom 2016 or Wolfenstein: TNO, but you got me on the average modern Halo or COD release.
My point is that we've entered an era where you can make something that far easier than they did, so many powerful engines and tools exist, not just commerical big boys like Unity and Unreal but even things such as Darkplaces for Quake or GZDoom for Doom.
Old School gameplay and fun doesn't have to end with the 90s. Its up to us as fanatics of that era to keep it going, right?
I'm not talking about technical so i am not crazy. Most of actual games have great graphics, animations, etc etc... But if you compare for example, AI, damages localisation and other stuffs they are lacking a lot of things! I don't say all today's games are waste or garbage. Some are great. But most of them have just s**t like AI or enemies reactions if you compare with goldeneye or perfect dark ones. That's simple and true.
I'm personally placing my bets on Night Dive Studios with their System Shock remake and ID Software for a possible Doom 2016 sequel that actually gets the multiplayer right. They'd be idiots not to make one after the astounding success of the new Doom.
https://www.youtube.com/watch?v=Elwb2lV88hM
What means smart AI and details in bots reaction is called too good programming.