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If it helps, knife attacks from behind deal much more damage and regular arrows can insta kill if you release them when theres a glint on the tip of the arrow.
Are you saying I should not bother looking for secrets and power-ups, then?
https://www.youtube.com/watch?list=PLbYy8mitnHrODPtTuzs1F4R6ZCz8NtkEO¶ms=EAIYATgBSAFYA2ILNlJHNk0xNnhMemtoAQ%253D%253D&v=r4akIQ5b2z4&mode=NORMAL
Unless you're a masochist
The lack of enemie drops is not that terrible, except for elite soldiers not leaving any energy cells behind, which is the biggest source for that kind of ammo. Better to save the plasma rifle and the shockwave cannon for tougher enemies, green blooded ones and robots.
I would had killed for hardcore mode to have more enemies on screen
I've thought about either making them drop a small rather than large cell on easy and normal, to even the difficulties out a bit, or making them drop a small or even a new "micro" or "pocket" cell on hard+, but I'm affraid to wreck the balance. Maybe if I reduced the number of grenades per box as a tradeoff, since I never feel like I'm running low on grenades despite leveraging them pretty heavily.
What do you guys think?
Also, do you know if there's a way to fix the forward movement so it has the same amount of acceleration as strafing? That's the one thing that's ALWAYS pissed me off about Turok 1, the sluggish forward movement and instantaneous strafing.
Hey, since you have workshop items published already, would you mind telling me how to submit items? I'm working on a sound restoration mod.
Edit: never mind, I found it in the editor.
Is still doable but what a spike, i wish the ammo drop was disable only on Hardcore because that's not a thing i'm expecting to give that much dedication to the game on the 3rd difficulty.