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... or just download the mono build from the official website, linked in my first comment? Why would you go to all the trouble of replacing files and "rolling your own"?
... like that would be any different from redownloading and replacing/adding files in Steam's install directory.
What you want isn't going to happen. The devs don't care about the Steam version; if they did, they would bother fixing the fact that Steam doesn't even track your time while the app is active... or the reversed switch on the Steam overlay, for that matter.
It's a 57MB download, it's not like it's onerous. "Installation" is literally unzipping the file.
Also, GDScript is perfectly functional; some users even consider it to be more functional than C#. GDScript also tends to be much smaller... like, half as many lines as C# needs to do the same stuff.
Not everything is Unity; Unreal uses C++ or visual Lego blocks, Godot uses GDScript. I don't know if your issue with GDScript is the Python-like syntax, or what, but I highly recommend you either learn to use the language that is literally designed for Godot, or learn to put up with whatever hoops you have to jump through to get C# running in your environment of choice.