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I'm not surprised by this issue, as indeed Godot spawns a new process when opening a project from the file manager, so if Steam is only tracking the initial process it will see it as terminated. But here on Linux (Mageia 6) Steam seems to handle it fine, it still shows up as "Running" after I've opened a project in the file manager.
no big deal :)
Seems like it is just Windows and OSX :)