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Before thinking too much about making a team project that could even eventually become a commercial project, I would advise you to start by yourself with very unambitious objectives. Making a clone of Flappy Bird, of Tetris, or any "simple" game that won't require a deep understanding of vector math and stuff like that.
You will already learn a lot with such "simple" projects, and if doing them in Godot, you'll get much more familiar with the scene system, the various nodes and how to combine them together to achieve what you need.
If you have no programming experience at all, trying to learn the basics of algorithmic with a well established language would likely be quite beneficial. I would advise trying to learn the basics of Python (version 3), as there are tons of very good resources online to learn it and have fun doing it. Then you'll probably find GDScript much easier to use in Godot, but more importantly, you'll have some good practices when coding that will make your games much better; and eventually also make it possible for you to work in teams on a more ambitious project :)
Hope this helps!
See http://godotengine.org/community
Whats your art skills like?
If this group did happen and if we got a lot of people. We could make a simple game like you said. But what if we make a plateformer we would nedd some one with good art skills