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if you go to their website, you will see a progress bar in the top left corner saying how much they are getting in donations every month.
https://godotengine.org/
Godot is a not-for-profit and all funding we get goes 100% to cover development cost. We typically hire existing core contributors to fill the most needed positions (e.g. to work full time on rendering, networking, or in my case project management).
Funding comes from user donations (most of them through Patreon, though it's also possible to donate through PayPal), corporate sponsorships (you can see the "Platinum" sponsors on the splash screen, and there's a few more tiers who also have their logo on the Godot website), and grants (we've received significant grants from Epic, Facebook/Oculus and Kefir in the past 18 months).
And that's it. Recent grants have enabled us to hire more people to speed up the development of Godot 4.0, but since they're one-time things, they don't offer a guarantee of sustainable income for coming years, so we still need to grow our donations and sponsorship income (more predictable) to sustain the current team in 2022+ (and eventually grow further if we can afford it).