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The good perk +1 AP from weaponsmithing
I like Healthy, Hardened, Weathered and Hit-The-Deck too for defensive purposes.
If you are making a melee character the Brute Force perks look okay.
The perks that eliminate critical failure for skills are also very useful, although they don't help a combat character.
We knew this already.
But that was not the OP's question.
Only question i saw in the OP's post is which perk are essential......
The handgun perks for free-action shooting are sweet, I've had a couple fights where I've gotten 4 targeted head-shot crits off and then repositioned.
AR is still king, but Energy weapons are crucial in late-game, so I wouldn't be upset that you've invested heavily in them, but make sure you have alternate weapon for non-conductive enemies, and take the overload type perks for damage to non-conductive.
Melee and brawling is still great, a bladed guy with a combat knife can attack 4-5 times a turn if starting next to a target, and the blunt single-hit-crits can be outrageously high (320 on one hit is my record, at level 19, with a rebar staff). I say go blunt, get the generic armor perk and the stunning perks (the 25-75% chance to hit someone walking past you aren't really worth it, it happens so infrequently) and hit rarely but hit hard.
IMO:
AR-Blunt (AR hollowpoint, melee shooting a waste imo), (blunt stun, opportunity attack too infrequent)
Sniper (don't take stress fire, just move, -1 AP reposition is better overall)
Handguns-blades (about 10% less than AR, not too shabby, take free shots for handguns)
The main difference in DC is in damage increases of lower-tier weapons, rebar staff is 70-100 damage a strike, 9mm pistol is 35-44ish and AR burst has lost a bullet (used to be 3+, now the m16 only has a burst of 2 rounds)
Haven't tried the SMG or Heavy gun yet (strength on a shooter, ugh).
Thank you. English is not my native language so when i saw no question mark i thought he wasn't asking a question.
Any that make you save skill points.
All the rest depend on your build.
I love energy weapon. My second sniper (not the skill) use only energy weapon as a weapon skill. At the beginning his weapon was useless so i used him as a support char (using explosives , giving drugs to peeps) but with more and more robot/high armor enemy showing up , he's starting to be a DPS god. (in the vanilla he was my second best dps guy in LA)
Against low armor enemy he's still doing ok with the 3 perk that raise damage against them so saying stacking perks is useless is far fetch imo.
It's not about how to play it right. It's about how to play it fun.
Holy hell....
A gamer that thinks games are about having fun and not "being the best"?
You're a rare breed of a species closing in on extinction everyday.
yeah the EPA's got guards posted around my house and everything.
I can believe it. I bet they don't allow any action-rpg's or MMO's to come into the household. Those things are almost always fatal to a fun oriented gamer.