Wasteland 2: Director's Cut

Wasteland 2: Director's Cut

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What are the essential perks?
I'm levelling up all wrong.

I have one character levelling a pistol, and another levelling an energy weapon - here at the forum, people are saying both are bad.

For my first perk I chose one that unlocks a second related perk, which in turn eventually unlocks a third. Somebody said those branching perks are a waste.

So what are the OP perks I need to know about.
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Showing 1-15 of 23 comments
*** Oct 19, 2015 @ 9:57am 
I have each character use each kind of firearms, it's not boring this way.
The good perk +1 AP from weaponsmithing
wendigo211 Oct 19, 2015 @ 10:15am 
Tinkering (the weaponsmithing perk) depending on the character. Limber is really good if you reposition a lot. I think the best weapon perks are the assault rifle perks as well as Watchman and Deadeye in the sniper tree. If Whack-a-Mole works with all weapons, it could worth going down the SMG line with a sniper rifle or AR character to get it if once they have a surplus of skill points. Tactical positioning looks like it could be useful, but I tend to take out most targets at range, so I don't think it would work that well for me. Bloodthirsty also looks like a decent choice.

I like Healthy, Hardened, Weathered and Hit-The-Deck too for defensive purposes.

If you are making a melee character the Brute Force perks look okay.

The perks that eliminate critical failure for skills are also very useful, although they don't help a combat character.
Kalsu Oct 19, 2015 @ 11:16am 
You don't need any perk or quirk to pass the game.
imminence Oct 19, 2015 @ 11:45am 
Originally posted by Kalsue:
You don't need any perk or quirk to pass the game.

We knew this already.

But that was not the OP's question.
Kalsu Oct 19, 2015 @ 11:58am 
Originally posted by imminence:
Originally posted by Kalsue:
You don't need any perk or quirk to pass the game.

We knew this already.

But that was not the OP's question.

Only question i saw in the OP's post is which perk are essential......
Dorok Oct 19, 2015 @ 12:04pm 
No he ask what are OP perks and implicitly the best perks. You should know that most often titles don't reflect the real question but the post itself.
deadsanta Oct 19, 2015 @ 12:07pm 
Handguns are much much better than they used to be, I'm pleased to report that Rick Grimes, pistoleer extraordinaire is keeping up just fine with Coral Grimes, assault weapon specialist. 3600 to 4100 damage done respectively, but Rick also has a few extra duties, like being an a**hole, so all of his points aren't going to damage-dealing.

The handgun perks for free-action shooting are sweet, I've had a couple fights where I've gotten 4 targeted head-shot crits off and then repositioned.

AR is still king, but Energy weapons are crucial in late-game, so I wouldn't be upset that you've invested heavily in them, but make sure you have alternate weapon for non-conductive enemies, and take the overload type perks for damage to non-conductive.

Melee and brawling is still great, a bladed guy with a combat knife can attack 4-5 times a turn if starting next to a target, and the blunt single-hit-crits can be outrageously high (320 on one hit is my record, at level 19, with a rebar staff). I say go blunt, get the generic armor perk and the stunning perks (the 25-75% chance to hit someone walking past you aren't really worth it, it happens so infrequently) and hit rarely but hit hard.

IMO:

AR-Blunt (AR hollowpoint, melee shooting a waste imo), (blunt stun, opportunity attack too infrequent)
Sniper (don't take stress fire, just move, -1 AP reposition is better overall)
Handguns-blades (about 10% less than AR, not too shabby, take free shots for handguns)

The main difference in DC is in damage increases of lower-tier weapons, rebar staff is 70-100 damage a strike, 9mm pistol is 35-44ish and AR burst has lost a bullet (used to be 3+, now the m16 only has a burst of 2 rounds)

Haven't tried the SMG or Heavy gun yet (strength on a shooter, ugh).
Kalsu Oct 19, 2015 @ 12:29pm 
Originally posted by Dorok:
No he ask what are OP perks and implicitly the best perks. You should know that most often titles don't reflect the real question but the post itself.

Thank you. English is not my native language so when i saw no question mark i thought he wasn't asking a question.
Kalsu Oct 19, 2015 @ 12:40pm 
Any armor penetration perks are good.
Any that make you save skill points.
All the rest depend on your build.
I love energy weapon. My second sniper (not the skill) use only energy weapon as a weapon skill. At the beginning his weapon was useless so i used him as a support char (using explosives , giving drugs to peeps) but with more and more robot/high armor enemy showing up , he's starting to be a DPS god. (in the vanilla he was my second best dps guy in LA)
Against low armor enemy he's still doing ok with the 3 perk that raise damage against them so saying stacking perks is useless is far fetch imo.
Last edited by Kalsu; Oct 19, 2015 @ 12:41pm
Anelyn Oct 19, 2015 @ 12:48pm 
Once you get close to get to Cali, ArP becomes your most important stat (unles you decide to give everyone EW as secondary weapons). Don't ignore armor either, less you have more damage you take, eating 200+ crits from a pistoleer will end you quickly.
Scrubwave Oct 19, 2015 @ 1:14pm 
I gave Tinkerer to all my guys. 4 skill points + perk is a pretty good price for 1ap.
꧁꧂ Oct 19, 2015 @ 1:21pm 
Whoever's telling you Handguns are bad is lying to you. My handgun user is a ♥♥♥♥♥♥♥ beast. Energy weapons aren't fantastic but they certainly aren't horrible.

It's not about how to play it right. It's about how to play it fun.
Originally posted by xX420sniper420Xx:
Whoever's telling you Handguns are bad is lying to you. My handgun user is a ♥♥♥♥♥♥♥ beast. Energy weapons aren't fantastic but they certainly aren't horrible.

It's not about how to play it right. It's about how to play it fun.

Holy hell....

A gamer that thinks games are about having fun and not "being the best"?

You're a rare breed of a species closing in on extinction everyday.
꧁꧂ Oct 19, 2015 @ 1:38pm 
Originally posted by BOYCOTT S-T-E-A-M!:
Holy hell....

A gamer that thinks games are about having fun and not "being the best"?

You're a rare breed of a species closing in on extinction everyday.

yeah the EPA's got guards posted around my house and everything.
Originally posted by xX420sniper420Xx:
Originally posted by BOYCOTT S-T-E-A-M!:
Holy hell....

A gamer that thinks games are about having fun and not "being the best"?

You're a rare breed of a species closing in on extinction everyday.

yeah the EPA's got guards posted around my house and everything.

I can believe it. I bet they don't allow any action-rpg's or MMO's to come into the household. Those things are almost always fatal to a fun oriented gamer.
Last edited by BOYCOTT S-T-E-A-M!; Oct 19, 2015 @ 1:44pm
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Date Posted: Oct 19, 2015 @ 9:52am
Posts: 23