Wasteland 2: Director's Cut

Wasteland 2: Director's Cut

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Which are the strongest weapon types to use?
I know about Sniper Rifles and Assault Rifles...
Should I double on them or use some else weapon-skills? If so which do a bit of a punch to enemies?
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Showing 1-9 of 9 comments
New Moon On Monday May 11, 2016 @ 10:30am 
There is just a big gap between Sniper Rifles and Assault Rifles at the top, and everything else.

Having two of each in the party is nice. Though you may not necessarily want to double up in the Rangers you create, to leave room for what your recruits can do. And keep in mind that, in addition to ammunition limitations, there are limitations on how many upper-tier guns available.

On the other hand, if you don't know in advance what recruits are available, you don't know if you'll find one who either already has the appropriate weapon skill, or can be reasonably trained to use it. So if you want to add a recruit to use a second rifle type, you don't know when you'll get the chance.

Melee weapons can do reasonable damage. Your main challenge is getting a character to close quickly to make an attack, and hopefully be able to duck to cover after making an attack.

Submachine guns are reasonably good in the late game, when weapon modifications help their short range, and precision strikes can knock off enemy armor so you can actually penetrate despite SMGs' low armor penetration. In the early game it's hard to get much out of them.

Handguns also suffer from range and armor penetration problems. Again in the late game you can overcome some of these limitations, and the low Action Point cost helps if you want to use them to deliver extra precision strikes.

Energy weapons are great against certain enemies, lousy against the majority. Nice to have, but not really a power weapon. You will have a lot of battles in the early game where they won't be that helpful, though some tough battles where they can really make a difference. In the late game, you can always use them to deliver precision shots in those battles where they aren't delivering a lot of damage.

Heavy weapons can be great, but eat up ammunition, and you can't modify them, which I think makes them less useful late.

Shotguns are just disappointing. I can't think of any redeeming quality for shotguns.
Last edited by New Moon On Monday; May 11, 2016 @ 10:34am
OnlyOffensive May 11, 2016 @ 10:57am 
Melee weapons are pretty good, especially late game, both bladed and blunt weapons are devastating, brawl is decent aswell. Heavy weapons recieved decent buff with 10 skill perk also solid choice with specific perks. I'd say all weapons are good if you want to have more fun, probably shotguns still isnt good.

Originally posted by New Moon On Monday:

Melee weapons can do reasonable damage. Your main challenge is getting a character to close quickly to make an attack, and hopefully be able to duck to cover after making an attack.

Melee weapons were really good in original game, now they are just terrifying. Free atacks/arp perks, bonus armor ( bladed ) atacks of opportunity really good, and common melee build has high str and speed, aswell as perks like "Charge" so there is 0 problem to getting close and survivability is much higher that in original game. Solid choice and pretty fun to have atleast one "good" melee character and there are quite alot decent melee NPC's aswell. Also the backstab perk is supergood for melee characters, since it easy to get behind enemies and it's only 3 perception ( 6 skill points ) so you can easily get it mid/late game for that perk even if you already have high perception ranger.

The funny thing that AR's were already kinda best category in original game, epecially after energy weapons nerf, and they still recieved like best perks, tho i think still Heavy weapons 10 skill perk is the best, but again its the only 10 skill perk for weapons in game so it should be the best.
Last edited by OnlyOffensive; May 11, 2016 @ 11:07am
New Moon On Monday May 11, 2016 @ 12:37pm 
Originally posted by OnlyOffensive:
The funny thing that AR's were already kinda best category in original game, epecially after energy weapons nerf, and they still recieved like best perks, tho i think still Heavy weapons 10 skill perk is the best, but again its the only 10 skill perk for weapons in game so it should be the best.

Don't forget Sniper Rifles have Deadeye at skill 10. That is an excellent perk (for a weapon that probably didn't need an excellent perk).
shareofhonor May 11, 2016 @ 4:21pm 
A few pluses for shotgun. Shotgun shells are plentiful. They have an area attack. I gave one to my medic because she is going to be underleveled compared to others because she is leveling up medic and surgeon skill. You can have 5 in shotgun and it still works good. Also since it is a short range weapon when you do fire it you are close. So it usually hits.
OnlyOffensive May 11, 2016 @ 5:27pm 
YOu just exactly described why shotguns are awful.

1.) It's mostly a melee weapon, but it for sure doesnt scale from str, and having squishy characters in melee on supreme jerk and probably ranger? isnt a good idea, at least shotguns damage dont pay off for that. So you will probably want to make a very specific build for shotgun user that utilize at least 5/6 str.

2.) Area attacks has same drawback as it provides bonus, it hits allies, which make actual melee character being attacked by your own teammate and require extra managing of team movements and still other melee suffer from it, and you need to spend perks to remove that, while other weapons do more damage and their perks far more superior.

Shotguns are just completely fun category, that at some point stop being fun since it sucks, the damage it provides doesnt cover all drawbacks it has, it's literally only weapon that actually have drawbacks but no extra bonuses except little aoe damage. I played with shotguns once and just started to level other weapons for that character, because everything was just better.

Originally posted by shareofhonor:
You can have 5 in shotgun and it still works good. Also since it is a short range weapon when you do fire it you are close. So it usually hits.

5 skill works good almost all arizona with any weapon. Do you just have all shotguns character or didnt see how other weapons work? They all have "preferred" range and with sufficent skill you will have good CTH on all ranged weapons, like ~90%+ crouching AR user that will be 30y away from enemy and will do like triple more damage per turn than shotgun.
Last edited by OnlyOffensive; May 11, 2016 @ 5:40pm
I find it to be a rare situation to find enemies standing in a line, waiting to give me the opportunity to catch multiple enemies in a shotgun blast. When it comes to having an area-of-effect attack, grenades are superior to at least the first five tiers of shotguns- more damage, better range, effectively ignoring armor, and it's easier to catch enemies clumped in a circle area rather than lined up in a cone area. And grenades require no skill. Plus, shotguns can never be modified to eliminate the chance to jam, and can't do precision strikes. The Obliterator perk sounds interesting, but I've tried it and I have yet to see it actually destroy cover or have any effect at all.
Last edited by New Moon On Monday; May 11, 2016 @ 9:28pm
Stuurminator May 11, 2016 @ 11:16pm 
Originally posted by New Moon On Monday:
The Obliterator perk sounds interesting, but I've tried it and I have yet to see it actually destroy cover or have any effect at all.

It will destroy cover - except that not all types of cover can be destroyed. Cacti and boxes, for instance, can get destroyed, but it usually takes two shots. Stuff like metal barrels or wall corners generally cannot.

The Obliterator perk would be a fine squad support perk (remove an enemy's cover bonus so the rest of your squad can mow them down), except that it usually takes multiple strikes to remove the cover, it has a bad habit of destroying the shooter's own cover, and it will probably become available at juuuust about the time that you stop seeing destroyable cover. I had a shotgun-focused ranger in my last game and I don't think I had a single time where the Obliterator perk actually helped me.
lolz.guru/cryyxu May 12, 2016 @ 2:25am 
So what do you think of this weapon distribution:

1.AR user
2.Leader with SMGs
3.Blade weapon user
4.Two snipers (one custom and Vultures Cry)

6.Member I am not sure... Should I double up on one of the above mentioned or give him Blunt, Brawling, Handguns or Shotguns?
OnlyOffensive May 12, 2016 @ 6:28am 
It doesnt matter what weapon "leader" use, you can lead with any character. Also you will probably want to add optional evergy weapon skill on someone, preferably on someone with 8+ INT, but you are not going Rose, so it probably should be custom ranger or "hidden" NPC that isnt easy to recruit if you dont know how.

As i and other people said above you can use anything you want, just pick setup you will have most fun with, game is completely fine with it even on supreme jerk. Even shotguns, however terrible they are completely fine, since it's team setup and other people can carry him while you have fun.
Last edited by OnlyOffensive; May 12, 2016 @ 6:31am
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Date Posted: May 11, 2016 @ 3:34am
Posts: 9