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With this game, there is little point beating your head against walls - and no level scaling - so if something is rough, come back and do it later. All the Gothics and Risens have this mindset, to a degree... I don't see it as hardcore, it's just not what folks used to modern rpg's are used to anymore. We see "open world" and we are used to behind the scenes level scaling. In German/Eastern European games, they use monster/mob levels to guide your progression.
Also, here is very little respawning. You just get stronger and stronger and can take on more of the creatures you meet as you play - eventually "clearing" areas. It's a different playstyle for sure, but if you grew up in pre-Oblivion days it feels rather natural, I guess.