Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
try standing as far into the door as you can without the cue music starting to play
and then crouch at that utmost inch you can go normally
( maybe there is some buggyness with elevation and collision ? )
-------------------
other then that, the only thing of value in there is those boots and you can use "the monkey" wchih you can also buy on that same island to grab them for you
monkey doesn't care, it' just walks and everyone thinks it's cute ^^
( you can also use it to force the AI to forget about the "human - entity" of the player..... this in effect allows you to get places you can not go normally ^^ )
( second stage caldera has an arhive with a guard in front of it -- you get there eventually -- this guard can not be sneaked past no matter what.... unless ofcourse you place the human entity behind him and then force him to forget about that entity and return to his default spawn ^^ )
( free sneaking in a place that is supposed to be inaccessible without doing some questing.... small overlookance on pb"s end i guess :) )
But well i just got the boots bye waiting until the guy patrols outside then sprinting inside and grabbing the boots before he could get to the door
that works all the same
everybody has a life and has to go out to eat at some point.... nice touch of realism ^^