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Edit: Forgot to mention that she is also technically a Kaldwin, although a bastard from an affair, which makes sense why she would target the throne.
Was my take as well, have not played the dlc for the first game, but she does take it very far away from any kind of reasonable proportions. She simply wanted absolute control & power through magic. I have no sympathy left at the end.
She has more than enough reason to hate the emperor and the corrupted kingdom he created, her motivations are not only revenge but also to changed things in her own way that's why she seeks power, to her the ends justify the means.
Now for Emily, Delilah doesn't actually care about her, she sees her as no more than a spoiled brat which is why in the canon story she leaves her unpetrified, she believes she won't even be a nuisance to her plans (and maybe partly because she was still family).
Now if you pick corvo as the main character, things really don't make sense and several plot problems will pop up like you mentioned, which is why his story isn't canon, it was more of a gameplay feature, the whole story of D2 was designed around Emily as the playable character and Corvo being petrified since he was a thorn in Delilah's plan from the start.
By the way, your motivation is pretty similar to Delilah throughout the game, you want to fix a kingdom that is corrupted beyond salvation from the start and you also resort to dark magic to attain it. The only difference really is that Delilah is already following the highest chaos possible way to reach it and being blinded by rage while in the canon story you manage to do the same without resorting to so much evil in the process.
I mean don't get me wrong, it might have worked if they had put in the legwork, but it's literally just one cutscene and our character also has no real reason to care. "Oh, so you had a bad childhood and that somehow justifies your people murdering half of my guards and quite a few civilians?!?" How cute.
At best the attempt to portray Delilah as ambiguous is just another little element for the character development of Emily. There were similar problems with Daud in the first game and DLCs. He wasn't sorry about Jessamine's death because that was in his character, but since the player/Corvo needed to have a choice other than killing him. And because his other victims didn't feature in the game at all.
I agree entirely about his other victims. There's a note from him in the Flooded District in the first game which straight-up says "Here are some sleep darts, but don't waste them on limiting collateral damage".
Only lazy writing depicts villains doing evil for the sake of evil, this is an easy way to create a character that everyone hates but they simply do not exist. Every single villanous leader in history was justifying their acts and had normal people following them and their ideals. Good writing always goes the extra mile to also create a realistic villain on top of everything.
In this quote you are oversimplyfing the game plot and backstory into a shallow and misleading strawman argument, there is a lot more that goes with it and the world corruption is spead even through "innocent" civilians as the black heart shows even them are lost, the point of the whole franchise is to dwelve deeper in corruption and what it means to be dishonored.
The game does not rely only on cutscenes to deliver the plot, you have to listed to ingame dialogues, do side quests, dlcs, and even read notes you find throughout the game to properly follow everything and understand the story and characters on a deeper level.
Sure you can play the game skipping everything and ignoring the plot but just don't complain the story feels shallow if you do so.
Daud represents redemption, he only started to feel bad about what he did later on after opening his eyes to the fact that he was ultimately being manipulated by external forces including his mark.
Which is why he went on his redemption arc (the first dlcs) to try and fix past mistakes and find some solace.
Even later in life he still blames the outsider strongly for what happened to him and still seeks revenge for it (further explored in Death of the Outsider).
You're not *wrong* about any of this, but precious little in the games (including the DLC) addresses Delilah's motivations other than what she personally says. She writes no notes, has no biography, and lets nobody (not Timsh, not Sokolov, not Abele, not Brianna, not her witches) get any truly meaningful insights that the player could then be told about or overhear being discussed.
If you pay attention everything starts to track back to either him or the powers that created him, even Delilah is being corrupted by this same dark energy which amplifies her hate to extreme levels, they all reflect the corruption happening throughout the game's universe.
It might be that people's corruption are giving power to this energy or vice versa but either way it is not coincidence that things are only going downhill, and this element has been part of the universe since of the first game.
A lot of the story also happens between the lines, they could have created a longwinded backstory explaining in detail what destroyed her making you feel sorry about her but really it wasn't necessary as you can extrapolate everything that probably has happened to her for her hate to run so deep. I'm pretty sure that there was a lot of ommited information that would be considered too explicit to be discussed in the game that were part of it but even still the game does a good job of implying even without having to explicitly detail everything, her actions speak louder than any words could.
There is always a balance of how much information should be disclosed:
-Too much and it feels like the game is for kids always oversplaining and repeating every single detail until you get tired of hearing about it.
-But too little and you might leave people behind that can't keep up with the plot for the ride.
Dishonored certainly falls a bit more on the less information side but in many ways this was part of why he story was so enjoyable since you keep assembling the puzzle as you play until everything starts to fit together neatly.