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Your chaos is currently high because you've only done one mission and during it you killed a ton. Completing more missions with minimal or no killing will reduce your chaos average, though I can't say whether or not the "best ending" is out of reach.
And as far as I know, there are only two endings in this game. Low and High Chaos endings.
Hopefully the idiot incompetent designers will read this. This is not how you should design your game, by punishing the player for actually playing the storyline as it should be played (At least on Level 1.). Unfortunately game companies are hiring every idiot these days who shouldn't be in the gaming department.
I will keep a save of Emily before the dust mission, then start a new game as Corvo will full stealth, and when he reaches the Dust level. well... The game has replay ability. It's just sad to think that the darker start of Emily's journey cannot be redeemed by all the good she did later on. =/
stupidest thing I have ever read. You aren't being "punished" for anything. You can slaughter everyone you see and get your revenge if you choose to do so. Drenching yourself in the blood of your enemies and then complaining that the end result isn't sunshine and lollipops is laughable. It also doesn't even matter ultimately, your goal is to rescue your father/daughter and seize your throne back and either ending accomplishes this, the only thing that changes is the tone.
Actually its a betrayal, conspiracy, revenge story at the beginning, where you've been betrayed by your own people. So what I've written pretty much stands. That's not my problem that your fluffy oversensitive mind can't process what you read. This isn't a safe-space kiddo.
you're the one saying you are robbed of choice in the game when you are not. You can kill, or you can spare, the choice is in your hands. You are apparently a bit too dense to realize that so you blame the game devs. You can go eye for an eye and slaughter the people who wronged you, or you can spare them and not sink to their level. It's a binary choice. Both routes get you to the same place at the end, as I said, the only thing that changes is the tone of the ending.
No your wrong because thats not how the second game works. The first game did work in the way you described. The second game not so much. The chaos level doesn't change the game world (like it did in the first one) instead it changes your characters perspective of the game world. A high body count makes your character not evil but care less and less about people. All the dialogue and naration is affected as you play.
So in short.
Dishonered 1
High Body Count = bad end
Low body count = good end
Bad game design
Dishonered 2
High Body Count = Ruthless personality
Low Body Count = Empathetic Personality
Good game design.
Thanks, at least someone else pointed it out for him, and you worded it better than I did too.
Panic Fire. Thanks for the clarification. It sounds a bit better. Still being ruthless on Level 1 should have been authorized as there being ruthless is actually understandable. But if this is how things goes, it sounds a bit better.