Dishonored 2

Dishonored 2

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Is it possible to lower the chaos level?
I've played through the first level and eliminated all the guards for obvious reasons, seemed logical because of the story. However I noticed on the next level's save that I'm on high chaos already. So, the question is, is it possible to lower the chaos level somehow during the later levels to reach the best ending?

Before someone would ask why don't I have the game in my Steam profile, I'm playing Dishonored 2 on PS4. That version doesn't have performance issues.
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Showing 1-15 of 53 comments
Eve of the West Nov 10, 2016 @ 3:24pm 
If Dishonored 2 is anything like the first game, your only option going forward is to kill as little as possible.

Your chaos is currently high because you've only done one mission and during it you killed a ton. Completing more missions with minimal or no killing will reduce your chaos average, though I can't say whether or not the "best ending" is out of reach.
Warriorpx Nov 10, 2016 @ 3:27pm 
Your chaos level is the average from all of the levels that you have previously played. If you play a few more missions with a low chaos level, then your average (which is shown on your save) will lower.

And as far as I know, there are only two endings in this game. Low and High Chaos endings.
[SGDN] Guardian Nov 10, 2016 @ 3:28pm 
Got it! Thanks for the info! :)
sk10-Maul Nov 26, 2016 @ 12:59pm 
I'm not shure if my chaos level will lower. I played the starting level as Emily, and Killed the guards who were in my way, only because I could not figure how to choke them out ( The games fault for constantly showing my mouse 4 button as the mouse 3 button when I tried ). The first real mission I killed, but every mission after (since I figured out how the choke worked ) I have done stealth. I have done 3 more missions since, but all on stealth and not killing anyone. I just finished The Royal Conservatory with no kills, and no detection but I am still on high chaos when I start the Dust District mission. So I am asking, Will my continued efforts to not kill and use stealth bring me to a low chaos? I thought it should have been by now.
[SGDN] Guardian Nov 26, 2016 @ 1:57pm 
I don't believe it will ever lower. In my opinion, and now I say this as a former game designer, Dishonored 2 has a very-very bad design in this matter. Basically they're giving us a revenge story right from the beginning, where you can't take revenge, otherwise the game will punish you in the storyline for no reason. Level 1 is basically where you have the rightful reason to take everyone down, yet you have to sneak through, because... why exactly??? Because one or two idiot designer couldn't make the right decision, but want to force the player to play stealth game on Level 1, on the level of revenge, regardless you have a rightful score to settle (Up from Level 2 it would be a different story, but on Level 1 the desginers made the worst choice possible with this.). Its like giving a Lollipop to BIg Daddy in Bioshock, otherwise you get the bad ending instead of the rainbow colored one.

Hopefully the idiot incompetent designers will read this. This is not how you should design your game, by punishing the player for actually playing the storyline as it should be played (At least on Level 1.). Unfortunately game companies are hiring every idiot these days who shouldn't be in the gaming department.
Last edited by [SGDN] Guardian; Nov 26, 2016 @ 1:59pm
Diablerie Nov 26, 2016 @ 2:14pm 
It is indeed possible to lower your chaos level. When I first played I killed a lot of guards for the first and second missions because I just wanted to toy around with the different options. I ultimately decided to just go non-lethal after that. You just need to remain consistent and only do non lethal takedowns, and this goes double for dealing with your mission targets.
sk10-Maul Nov 26, 2016 @ 2:19pm 
Before I draw nearer to that stone to which you point, answer me one question. Are these the shadows of the things that Will be, or are they shadows of things that May be, only? Men's courses will foreshadow certain ends, to which, if persevered in, they must lead, But if the courses be departed from, the ends will change. Say it is thus with what you show me. No, Spirit! Oh no, no! hear me. I am not the man I was. I will not be the man I must have been but for this intercourse. Why show me this, if I am past all hope? Good Spirit, Your nature intercedes for me, and pities me. Assure me that I yet may change these shadows you have shown me, by an altered life. and... so on.. so Ima fudged.... For the lack of having the escape and 1st mission, of killing ppl, every other mission that I do to keep low chaos means nothing. So where is the balance?

I will keep a save of Emily before the dust mission, then start a new game as Corvo will full stealth, and when he reaches the Dust level. well... The game has replay ability. It's just sad to think that the darker start of Emily's journey cannot be redeemed by all the good she did later on. =/
Last edited by sk10-Maul; Nov 26, 2016 @ 2:21pm
Diablerie Nov 26, 2016 @ 2:24pm 
Originally posted by Guardian:
I don't believe it will ever lower. In my opinion, and now I say this as a former game designer, Dishonored 2 has a very-very bad design in this matter. Basically they're giving us a revenge story right from the beginning, where you can't take revenge, otherwise the game will punish you in the storyline for no reason. Level 1 is basically where you have the rightful reason to take everyone down, yet you have to sneak through, because... why exactly??? Because one or two idiot designer couldn't make the right decision, but want to force the player to play stealth game on Level 1, on the level of revenge, regardless you have a rightful score to settle (Up from Level 2 it would be a different story, but on Level 1 the desginers made the worst choice possible with this.). Its like giving a Lollipop to BIg Daddy in Bioshock, otherwise you get the bad ending instead of the rainbow colored one.

Hopefully the idiot incompetent designers will read this. This is not how you should design your game, by punishing the player for actually playing the storyline as it should be played (At least on Level 1.). Unfortunately game companies are hiring every idiot these days who shouldn't be in the gaming department.


stupidest thing I have ever read. You aren't being "punished" for anything. You can slaughter everyone you see and get your revenge if you choose to do so. Drenching yourself in the blood of your enemies and then complaining that the end result isn't sunshine and lollipops is laughable. It also doesn't even matter ultimately, your goal is to rescue your father/daughter and seize your throne back and either ending accomplishes this, the only thing that changes is the tone.
doomsday_1986 Nov 26, 2016 @ 3:57pm 
Once Bad always bad, first mission high chaos next three no one killed, still High Chaos.
Arrasor Nov 26, 2016 @ 5:58pm 
Originally posted by b00n §³{(- -)}Punisher{(- -)}§:
Once Bad always bad, first mission high chaos next three no one killed, still High Chaos.
What can I say, once you go black you never go back. (Sorry)
[SGDN] Guardian Nov 27, 2016 @ 3:12am 
Originally posted by Diablerie:
stupidest thing I have ever read. You aren't being "punished" for anything. You can slaughter everyone you see and get your revenge if you choose to do so. Drenching yourself in the blood of your enemies and then complaining that the end result isn't sunshine and lollipops is laughable. It also doesn't even matter ultimately, your goal is to rescue your father/daughter and seize your throne back and either ending accomplishes this, the only thing that changes is the tone.

Actually its a betrayal, conspiracy, revenge story at the beginning, where you've been betrayed by your own people. So what I've written pretty much stands. That's not my problem that your fluffy oversensitive mind can't process what you read. This isn't a safe-space kiddo.
Diablerie Nov 27, 2016 @ 3:43am 
Originally posted by Guardian:
Originally posted by Diablerie:
stupidest thing I have ever read. You aren't being "punished" for anything. You can slaughter everyone you see and get your revenge if you choose to do so. Drenching yourself in the blood of your enemies and then complaining that the end result isn't sunshine and lollipops is laughable. It also doesn't even matter ultimately, your goal is to rescue your father/daughter and seize your throne back and either ending accomplishes this, the only thing that changes is the tone.

Actually its a betrayal, conspiracy, revenge story at the beginning, where you've been betrayed by your own people. So what I've written pretty much stands. That's not my problem that your fluffy oversensitive mind can't process what you read. This isn't a safe-space kiddo.

you're the one saying you are robbed of choice in the game when you are not. You can kill, or you can spare, the choice is in your hands. You are apparently a bit too dense to realize that so you blame the game devs. You can go eye for an eye and slaughter the people who wronged you, or you can spare them and not sink to their level. It's a binary choice. Both routes get you to the same place at the end, as I said, the only thing that changes is the tone of the ending.
Panic Fire Nov 27, 2016 @ 3:56am 
Originally posted by Guardian:
Originally posted by Diablerie:
stupidest thing I have ever read. You aren't being "punished" for anything. You can slaughter everyone you see and get your revenge if you choose to do so. Drenching yourself in the blood of your enemies and then complaining that the end result isn't sunshine and lollipops is laughable. It also doesn't even matter ultimately, your goal is to rescue your father/daughter and seize your throne back and either ending accomplishes this, the only thing that changes is the tone.

Actually its a betrayal, conspiracy, revenge story at the beginning, where you've been betrayed by your own people. So what I've written pretty much stands. That's not my problem that your fluffy oversensitive mind can't process what you read. This isn't a safe-space kiddo.

No your wrong because thats not how the second game works. The first game did work in the way you described. The second game not so much. The chaos level doesn't change the game world (like it did in the first one) instead it changes your characters perspective of the game world. A high body count makes your character not evil but care less and less about people. All the dialogue and naration is affected as you play.

So in short.

Dishonered 1

High Body Count = bad end
Low body count = good end

Bad game design


Dishonered 2

High Body Count = Ruthless personality
Low Body Count = Empathetic Personality

Good game design.
Diablerie Nov 27, 2016 @ 4:03am 
Originally posted by Panic Fire:
Originally posted by Guardian:

Actually its a betrayal, conspiracy, revenge story at the beginning, where you've been betrayed by your own people. So what I've written pretty much stands. That's not my problem that your fluffy oversensitive mind can't process what you read. This isn't a safe-space kiddo.

No your wrong because thats not how the second game works. The first game did work in the way you described. The second game not so much. The chaos level doesn't change the game world (like it did in the first one) instead it changes your characters perspective of the game world. A high body count makes your character not evil but care less and less about people. All the dialogue and naration is affected as you play.

So in short.

Dishonered 1

High Body Count = bad end
Low body count = good end

Bad game design


Dishonered 2

High Body Count = Ruthless personality
Low Body Count = Empathetic Personality

Good game design.

Thanks, at least someone else pointed it out for him, and you worded it better than I did too.
[SGDN] Guardian Nov 27, 2016 @ 7:40am 
Diablerie. Yes, maybe clarifying things would have been helped, Snowflake. You know, communication. Maybe you should try next time instad of calling someone stupid because you don't like what you hear..

Panic Fire. Thanks for the clarification. It sounds a bit better. Still being ruthless on Level 1 should have been authorized as there being ruthless is actually understandable. But if this is how things goes, it sounds a bit better.
Last edited by [SGDN] Guardian; Nov 27, 2016 @ 7:41am
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Date Posted: Nov 10, 2016 @ 3:16pm
Posts: 53