Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The only downside I can think of in that mission is that it really demonstrates the inadequacies of Dishonored's map system. You need a much more detailed map to not get totally lost in that level.
But yeah I have to wonder, how could it be something that would be tedious? Without knowing what style you're playing, or which character, it's kind of hard to do anything other than shrug.
http://steamcommunity.com/sharedfiles/filedetails/?id=868282169
Also, I loved Stilton's Manor. It didn't feel tedious at all compared with the Clockwork mansion.
The feeling I get is that a lot of people, early on, knew this level was unique (and maybe even a little ground breaking) and wanted to let everyone know about it.
But what they failed to ask themselves was if the level was actually a lot of fun. For me, this level reminds me of the novelist who tries a little too hard.
I absolutely loved the second mission of this game (around the Karnaca docks) because I felt like I was experiencing a real world. The clockwork mansion level made me feel like I was experiencing a level.
Big difference there.
One of my d2 screenshots in my steam gallery shows a railing overlooking the maze where Sokolov was, one out of the sections is just bent all to hell... Was something getting out? Breaking down? Exploded? The little details like that really made this level and the whole game work for me.
Get the elevator to the proving room, get past some halls, take down an elite guard, sneak on and around then jump to below the stairs to the maze where sokolov is, get him and pick elevator to lab and walk into that first upstairs room. there, stealth crossbowheadshot more mechas and you're out
The first lever you encounter is in a room with a piano in it, don't touch the lever. Hop on the piano, shoot the glass window above it and blink/far reach there. In the left corner of the room, away from the entrance, is a hole where you can get in to the service tunnels.
Just follow the tunnels untill you reach a room with guards and a clockwork. Get throught the room how ever you like, turn left and you get to a workshop/art room what ever it is.. There is an balcony which you can Blink/Far Rearch to the outside of the laboratory. Take care of your business there how ever you choose.
From the lab you can easily get to Sokolov and use the lab bridge to get back to the lobby :)
otherwise its bearable
My first play through this game was custom-hard and to me powers were pretty much useless, aside from the high jump and breaking doors, I only used far reach in the dust district to ease carrying Paolo from his appartment to the abbandoned building, and even though I think it might be possible to leap over without it (but all the 3 times I tried was fail), I'm doing a no-powers custom-ultra-hard perfect stealth non-lethal run this time, and its probably going to be smooth.
It was tedious on my first playthrough and I was totally not stoked about doing it again in my second one.
But man... That's exactly when it struck me: there's a million of different ways to proceed through this level... it's just ridiculous...
Once you know where you're going, all the mechanisms become your tools and greatest allies in the level.
That's the true genius of Dishonored: you play 5 times through the same game, but you always end up being surprised about those levels you thought you'd mastered already
Agreed. I'm doing my seventh run on the game and I just found the shrine in the Royal Conservatory. I never realized I hadn't visited there.
There is always new routes to take, new secrets to find. That is the beauty of Dishonored