Planetbase

Planetbase

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How do you rotate the structures?
I've completed the tutorial and haven't seen anything about rotating structures when you are going to place them. Everytime I go to place one, it will randomly pick an orientation. I've tried every key in an attempt to rotate the structure. I also tried looking through the in-game help tab.

Can anyone help me?
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Showing 1-15 of 17 comments
Tenzek Oct 15, 2015 @ 7:03pm 
I don't think orientation is relevant.
lotw_1 Oct 15, 2015 @ 9:14pm 
You cannot, they rotate to the correct positions if needed, most are round so it makes no difference how they are done..
Sacrediablo Oct 15, 2015 @ 11:09pm 
ya i want it too mainly just for the airlock
Crit Oct 15, 2015 @ 11:14pm 
The airlock will rotate to orient to whatever building it becomes connected to. But yeah in a few cases it could be nice to have.
Makadon Oct 16, 2015 @ 12:01am 
Go to place, cancel, go to place again, repeat.
What Zitt Tooya Oct 16, 2015 @ 3:34pm 
Originally posted by GhostFly:
ya i want it too mainly just for the airlock

exactly, i like intially having it close and pointed to the colony ship
What Zitt Tooya Oct 16, 2015 @ 3:35pm 
Originally posted by Makadon:
Go to place, cancel, go to place again, repeat.

ya that's what i do but it gets annoying after a while lol. maybe they can update that eventually?
Xodis99 Jan 1, 2017 @ 11:37pm 
Originally posted by Tenzek:
I don't think orientation is relevant.
Just answer "yes/no", don't try to be a smart ass about it because yes, to some people it does matter. for instance; which way your airlock faces plays a decent roll in how the rest of the base is formed. So again, don't be a smart ass.
Berra™ Oct 1, 2017 @ 2:17am 
if you place i mine it woulg be nice to rotate the entry
Didz Oct 1, 2017 @ 3:02am 
All the domes are circular, so how would rotation make any difference?
Shufflecat Oct 1, 2017 @ 1:10pm 
Only matters for the airlock, I think, and the airlock will auto rotate to be straight out from the first structure you connect it to. So to make sure it's facing the colony ship, you'd have to place it in a direct line between the colony ship and the oxy genereator (or whatever building you decided to place first).

There is a mod that gives you more options:
https://www.nexusmods.com/planetbase/mods/2/?
Not quite full free rotation, but better than nothing if you want more control. I haven't tried it, but going by the description, it looks like it should allow you to orient the airlock towards the ship by building a temporary outdoor structure that the mod can "lock on" to (one that connects with a walkway rather than a pipe) between the airlock and the ship.
Last edited by Shufflecat; Oct 1, 2017 @ 1:11pm
bongerman85 Oct 1, 2017 @ 1:49pm 
the mines are the only ones of real consequence
TK421 Oct 1, 2017 @ 7:08pm 
The only thing you can successfully rotate is the air lock. To do this, place the air lock down first, then place something down to connect to it. When you connect them, the air lock will auto face away from the connection point. So if its pointing to the left and you want it to face up, simply place the next connection below it and connect them.
Last edited by TK421; Oct 1, 2017 @ 7:09pm
Didz Oct 2, 2017 @ 3:15am 
But in practice the airlocks and mines are so small that the location of the entrances is pretty irrelevant anyway. I've certainly never seen one postioned in such a way that the entrance could not be used, which is the only thing that really matters.
Shufflecat Oct 3, 2017 @ 10:07am 
Same. Distance from the airlock to destination, or mine to airlock can matter a lot in the beginning, but orientaion doesn't cause enough of a walk delay to really matter.
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