Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It is possible to become skilled at staff combat, but if your intention is to go through the game as a melee fighter I would definitely recommend learning sword combat instead. Since you have already invested points into staff combat though, you should get your staff skill up to level 8 (you said you are already at level 6 or 7). Level 8 gives you the power attack and that makes a huge difference.
Combinations are extremely important in this game, as you have already noticed. The last stroke of the combination (the big sweeping downstroke) does the most damage. The power attack helps a lot, especially in conjunction with lateral blows. If you use a powered lateral blow on the second to last stroke of the combination, it will knock the opponent's parry aside 100% of the time, and then you can immediately follow that up with a really strong powered downstroke that will do a ton of damage.
Ghouls are by far the most difficult enemy to fight in melee. I am good at Risen's combat system, but I always use ranged attacks against ghouls if I can. I don't know of any way to defeat them in melee without taking some damage. Fortunately there aren't that many ghouls in the game.
The Saurians are actually much easier to fight (you might not have met them yet, but you will soon). Just parry and let them hit you -- they won't do any damage as long as you parry -- then watch for an opening in their combination and hit them fast while their guard is down. Counter-parries also work well against Saurians if you can get the timing right.
The extra distraction it provides gives you more room to swing your staff or whip out a crystal.
Actually, the fast attacks the enemy does are counter parries. :/ and yeah, they do alot more damage than your own. You can do those quick jabs too at a certain weapon level, but they'll have less reach and way less damage than a normal attack.
And ghouls... they're just the worst enemies in this game, never managed to sidestep any of their attacks. You can jump back, but then you're out of reach for a counter attack.
Distance attacks are a good idea against them. Or have Fred attack them from behind.
I wasn't even aware that there is a skeleton summon spell. Haven't found it yet. I did have a scroll of berserker (used it against the ogres) but I don't have the rune to make more. Might not even be able to create more even if I find it, since my seal level is only at one.
Anyway, a few questions:
How do I get into the red magic barrier in the monastery? I heard the magic bullet crystal is found there, and I haven't upgraded the fireball or frost spells since I want to try them all before I decide. The frost spell does pretty much no damage and I haven't noticed any slowdown whatsoever, and the fireballs are pretty weak as well, so far.
I heard the sequel assumes you joined the order. Is there any major differences between the warrior of the order and mage paths? Should I replay it as a warrior of the order before I start the sequel?
Is there any reason to keep the various goblets, plates and such items? Or should I sell them all?
The blue barriers need a rune you'll get later on in the game from Ursegor.
Nope, doesn't make a bit of difference, I don't think it transfers saves anyway.
I meant so that I got to see the canon path of Risen 1 before I started 2. Thanks for the answers, though. Do you know the answer to the third question I edited in shortly before you responded, about the various items?
Also, I just found a berserker rune. Will have to level up my seal skill to use it though.
The goblets and plates are just loot that you can trade for gold. No reason to keep them.
The magic bullet crystal is not behind the red barrier. It is in a locked chest behind a hidden doorway at the rear of the library. You open it by activating secret switches that look like iron rings hanging on the walls.
You can sell all the plates and goblets and other shiny things, seems that's what they're there for. I haven't found any quest to collect them, nor any special trader that would pay extra for it.
I eventually started using charged attacks from a distance to get around that. I could of course have used nothing but magic bullet, but I really didn't feel like drinking a hundred mana potions. Anyway, aside from the poor balancing on the enemy counter attacks, I started enjoying the melee combat a lot towards the end. Then I started Risen 2 and found out it was a consolized disappointment. Gone are the fantastic dungeons from 1, replaced with linear paths and all the traps are QTEs.
And yeah, I didn't have the heart to tell you that after taking the time to learn Risen's combat system, you would have to throw it all away for Risen 2! I was just as disappointed as you are, although once I accepted the fact that Risen 2 is a completely different game I enjoyed it on its own merits. It has a decent story, and (at least to me) a very amusing sense of humor.
The issue wasn't the choice of staff combat, but rather that they made staff combat significantly worse than sword combat in the first place. They could have balanced it by giving it some strong advantage if they wanted to keep the slower swings.