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- choice of talents
- gear of crusaders
- enchantment points
- used formation
- same objective (WW FP)?
- use of buffs to push through wall (which I don't usually do when grinding FP objectives)
- ...
So considering all these variables I would say that my max. area 1227 and your max. area 1237 are quite comparable. If you were able to reach area 1400 without problems with less idols then I would probably need to respec my talents... ;-)
Ignore the cavetroll.
Sadly i must say i doubt that you could push to area 1500 at this point, you probably need to farm up more idols and materials to amp up your Legendaries.
Not knowing if you miss any crusader or crucial gear i would assume there are not much gains from a "random" gear or recruitment mission and i would assume that you tried some formations for yourself or asked somewhere or just copied a formation from somebody that got things figured out.
I don`t know if you unlocked bonus idols? If so i would recomments at least using one or two common/uncommon buffs at the end of the FP runs to try and get lucky on one or two more bosses, the buffcards really pile up the longer your runs will go. And the gain you can get if you get lucky on the last boss can be huge.
One or two (hopefully helpful) tips for when you get a little furter in the free plays:
If you want to push for 1500, most of Eventformations got more than 10 Slots and should help you get further than you would in WW.
If you still have free respecs and want to try your luck... respec talents for more dps and ignore Idolgaintalents these won`t help you get further.
For legendary gear which you don`t use, or that does not effect your DPS (i.e. gold Legs) only make them lvl 1 and try to push your other legs further.
Still until you are closer this isn't going to be enough - splitting an L4 into two L3s gives you something like a x3 increase roughly (x9 vs two x5 multipliers for an "average" legendary effect of +100% at L1), so each crusader with 2 legendaries you add/split this way gains you 5 more zones at the level cap. Every 3 training upgrades (x4 three times = x64) approximately gains you 2 more bosses/10 zones. And 3 legendary upgrades spread over your team gains about one more boss/5 zones.
Idols makes very little direct difference - from 6 million it takes getting another 51 million idols to gain one boss/5 zones from the dps boost from idols, but of course certain talents (particularly training until it gets prohibitively expensive) have much greater effects - there are some google sheets people have made comparing their value to each other that might be useful, even if not planning to respec it can be a useful guide for future purchases of where you might be getting more benefit for the idols spent than what you have previously been spending them on.
The main thing where progress jumps forward in the middle stages of the game tends to be picking up those key epics and converting them to legendaries where you currently have gaps, but that is of course mostly dependant on luck (or in the long term - time, as you get everything eventually).
In general soon after you unlock a talent tier most of your progress comes from talents, but as you work down to more expensive levels of each talent this slows down (especially as many of the talents have additive effects even as they become much more expensive, meaning the change they make gets smaller and smaller as a percentage of your current dps), so when pushing towards a new talent tier it tends to be levelling up legendaries that becomes most important.
There is any tier List of legendaries?
If you have no idols then 10k idols boosts your dps by 30k%. If you have 10k idols already, another 10k idols boosts increases the boost from 30k% to 60k%, which means your dps will be (roughly) double what it was when you had 10k idols (until you spend the new ones on talents anyway). So the first 10k idols times your dps by 301x, the second 10k increased it 2x. Another 10k idols gained (to 30k total) will increase your dps by 1.5x (to 90k% total boost, but you were at 60k% boost from idols already). Generally an increase in your idol total by 1% of what you already have boosts your dps by about 1%, once you have any appreciable number of idols already banked.
Of course the more idols/dps you have, the faster you tend to earn more idols, so it doesn't slow down as much as it might do, but overall the direct effect of idols becomes a fairly minor background increase to your dps (and gold before you reach the level cap) fairly early on.
No tier list that i am aware off. Most Legendary Effects do more or less the same with very few (for the better or worse) exceptions. Basicly look for crusaders that have 2 or more Legendary effect that boost your main crusaders DPS, there are very few Legendary effects that are more powerful than others, Frankies crit% dps bonus f.e, snowman Stormrider, some Crusaders which have Legendary Effects that scale with Exp... at least when you make longer runs, or when you use timeskips Exp Legendaries can be very strong aka Nate Dragon, Littlefoot two name two (not sure if there are more).
If you hit your levelcap you should try and use less goldboost Legendary effects and opt for more DPS Legendary effects. If you don`t hit the levelcap on your main DPS Goldboost Legendaries are a valuable option.
Current numbers, to get more specific: 10.76M idols, max crusader level = 7350, highest area in WW free play = 1241, usual main DPS = Ilsa (initial impressions of Chiyome or Shenna weren't convincing but I haven't specifically tried to adjust any legendaries to suit them better (actually, I might have still had some epics missing on them when I last tried them...)), all gear except for some things on a few of the newest characters is up to epic or better (with a total 117 legendaries floating around, though most are just sitting at level 1 and a few are at level 4 (plus there's over 80k common material and a few of the other materials not actually invested into any levels yet)).
My idol income lagged behind some other players quite a bit at some point. For a while I've mostly only played at all during events (collecting 200k - 300k idols at the start from the effect of Idols Over Time when I wasn't playing, and getting maybe 50k(?) during the event itself). And I did the first 3 campaigns' tier 2 11th objectives for a bit of the bonus idols but I've still got a lot more things to catch up on there and I haven't been impressed by bonus idols so far anyway (it's maybe 10k - 20k per run, I think?).
Then invest it, you can Disenchant your Legendaries if you need the Material when another Crusader you will use need the Material
Edit: Oh yeah, silver chests have piled up out of laziness too. Got over 5000 of them sitting around unopened. Could get a few more materials out of those.
I also have tons of silver chests waiting to be opened (about 27k) which I saved for the next hard obective that needs additional cash to push through the wall.
Maybe I should open some of my 90 gold chests (and I could buy some more with about 40k rubies), but almost all of my non-event crusaders already have epic gear...
My legendary count is only 66 at the moment because I thought there was no immediate need to update the gear of unused crusaders, so I saved my legendary catalysts by only updating when the cost was down to 1 again - now I have 120 of them waiting to be used ... :-)
I will try if I get further on campaigns that allow more than 10 crusaders in the formation and maybe try a different crusader as main dps.
However, it looks like I'm still far away from getting to area 1500...
There's not really a point in doing so ahead of time, especially with the increasing costs of talents at those levels. Work on getting things built up, buy the increases in level caps, the faster idol gains, the increases for dashing and for the duration of your speed ups.
At the moment, Tier 3 is pretty much the only thing worth rushing to, and that's so that you can get the full set of event crusaders from events. The ones from the various campaigns are easy enough to get to over time, but it's the event objectives are ones where you have about a week and a half per year to do.
Work on getting idols, Enchantment Points, and Gear while you do it.
Eventually, there will be Tier 4 event stuff, in which case it is probably going to be worth it to push through to it, but not as of yet...
Quite a waste to have 27k silverchests. At some point silverchests won`t help you anymore on "tough" objectives. Opening 100 might give some boost, sure, opening another 100 might help another 5 areas but after that at some point 100 chests won`t even help you get 25 extra level on your main DPS. I kept 500 Chests for "Tough objectives" back in the day when i did not hit my head on the levelcaps.
Saving 120 Catalysts is also a waste, i recommend building 3 Legs per week for now. There is a talent that gives you DPS when you have more Legendarys and you can`t just get more than 3 legs in a week. I don`t recall the exact numbers you would have to spend for Nr 4 and Nr5, i think nr 4 would cost 5 Catalyst and nr 5 would cost 8(?) as well as not resetting back to 1catalyst cost when the next reset comes around. I am down to 12 catalysts and now i start thinking about only crafting 2 per week since i don`t want to spend my rubies on Golden Chests because of the pending rubi update.
Not sure if you should spend your rubies, we don`t know what the rubiupdate will bring, how much it will cost and when the update will hit (it`s been teased for a while now). Minimum requirement to make use of the new Rubithingy is 1k Rubies, but we got no clue how much we need to get the most benefit out of the new Rubi use.
Pretty sure if you open your Goldchests and most of your silverchests you will be able to get alot further than now and increase your income.
Lets say you would open 20000 Chests, averaging 60 uc and 300 common per 100 chests... you would get a stunning 90.000 common (i converted uc into common), enought to level 45 items from lvl 4 to level 5. Well in WW you would have 31 useable legendaries at most, counting the snowman, with milgrid potentially dropping to 29 legs because her Leg effects aren`t that good, you could level all 29 Legs from 4 to 5, as well as 8 more from 5 to 6 with the materials you gain this should be 60 more areas, per run (if those gains can be converted 1:1 into DPS gain).
If you need More gold, you maybe want to swap Thalia in for Stormrider buffs, he might not buff as much as Snowman but Thalia can give a goldbuff per use of Stormrider on top of Stormrider DPS boost.
Of course, who knows what they're actually working on. Champions started out with a lot of elements from Crusaders at its core but they've got their differences between how each game handles things as well. A feature existing in one is not a guarantee that it will make its way over to the other.