Star Command Galaxies

Star Command Galaxies

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Zelxios Mar 7, 2016 @ 1:41am
A Real Tutorial
So as the title show can we get a real tutorial ne that show how to fight, eating, repair, and everything else. So far the tutorial only shows the mechanics of the game not actually how to play it or the purpose
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Showing 1-11 of 11 comments
Bansh Mar 7, 2016 @ 3:59am 
^ That. Heres a few things, now ♥♥♥♥ off and do it yourself.

Sure, OK I can understand that but there are a few things that really should be explained.

Also, does the Red Alert penalty disappear over time? With all the save me missions that keep appearing Im spending a fair amount on time at Red so far and that is really hurting crew loyalty =/
Zelxios Mar 7, 2016 @ 1:09pm 
Originally posted by Bansh:
^ That. Heres a few things, now ♥♥♥♥ off and do it yourself.

Sure, OK I can understand that but there are a few things that really should be explained.

Also, does the Red Alert penalty disappear over time? With all the save me missions that keep appearing Im spending a fair amount on time at Red so far and that is really hurting crew loyalty =/

i have no idea, right now the game still has some game breaking bugs and glitches that make you question the real progress of development, also you should get a completion on the save me missions if you killed all the pirates not just destroying the ship;when its empty. The way the game is now with the save me missions their not worth it.
Volkira Mar 8, 2016 @ 3:31am 
I cant even work out how to shoot my ships weapons once I'm on red alert.looked for a manual but couldn't find anything.Just a sitting duck.
Pretty annoying having to restart a game just to tinker around trying to work out what's what.

Every thing you do is a little step forward and two back.I lost a crew member when boarded by the time I had worked out how to shoot back.
Currently the experience makes me switch off to other games.Not enjoying this method of learning the game.
Esxhaton Mar 8, 2016 @ 3:39am 
Originally posted by Volkira:
I cant even work out how to shoot my ships weapons once I'm on red alert.looked for a manual but couldn't find anything.Just a sitting duck.
Pretty annoying having to restart a game just to tinker around trying to work out what's what.

Every thing you do is a little step forward and two back.I lost a crew member when boarded by the time I had worked out how to shoot back.
Currently the experience makes me switch off to other games.Not enjoying this method of learning the game.

I do agree that the game lacks quite some things in order to be properly playable and and enjoyable. However, are you aware that you are playing an alpha? What were you expecting?

On a different subject, I love the game artwork and concept, good luck to the devs to make a good game out of this :)
WarballoonGames  [developer] Mar 8, 2016 @ 8:35am 
So our tutorial plan is kind of half baked at the moment. The true tutorial is coming with planets - you are marooned on a planet by yourself so you learn to move and shoot in a controlled environment. You then find a city, perhaps hire a crew member and get yourself a ship.

Currently there is just a gigantic learning curve. You have to learn the crew controls, the ship controls, combat, teleporting and we REALLY want to wean you into the game.

But the truth is tutorials are typically designed at the very end of games so that they can be a nice flow of what exists. This is very much a placeholder to get the very basics out of the way so that the game isn't impossible to pick up.

It's hardly perfect but for now it will carry some of the weight until we get a really good one in with the introduction of planets.
Bansh Mar 8, 2016 @ 9:50am 
I quite like the sound of that tutorial plan, get some build up going gamewise and still show the ropes.
WarballoonGames  [developer] Mar 8, 2016 @ 10:03am 
@Bansh

Yea - we are just dropping you into essentially a midgame scenario and onboarding a LOT of info at once. We really want to back off the flow a bit so its a little more fun.
Volkira Mar 8, 2016 @ 10:05am 
Sounds good dev's.
Bansh Mar 8, 2016 @ 10:05am 
Sounds good to me. Right now it is a bit much, so much so that if I'm honest, don't really want to load it up again, instead just sent me back to FTL :p
WarballoonGames  [developer] Mar 8, 2016 @ 10:07am 
Well FTL is quite a bit more streamlined. Its combat and thats all you have to know. Galaxies is more about Star Trek - so balancing the needs of your crew with the demands of a mission. Battle is just a part of the game.
Bansh Mar 8, 2016 @ 10:10am 
Aye I get that. It was more a thing of "I'm in the mood for this type of game" being, space, travel, find, pew etc.

SCG right now feels like braining myself with my own tower, so went back to FTL to scratch the itch.

Hell I even tried playing SC on my iPad, but that thing has slowly been crapping out on me for a while now, so that didn't pan out so well either :)
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Date Posted: Mar 7, 2016 @ 1:41am
Posts: 11