Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'll reply to this post if there are any further problems.
All of the older Team Grybanser Fox games are made in Game Maker Studio 1.4. For joystick/gamepad support, there are two sets of functions. Zenohell, being the oldest of the games, used the older functions as the defaults, and only fell back onto the newer ones if it couldn't detect joysticks at all using the old functions. Somewhere along the line, joystick_pov broke, I suspect due to a Windows Update who knows when, but because the rest of it still works it's erroneous input jams the menu controller from accepting inputs.
This can also sometimes happen if one's analog stick wears out and doesn't sit at center very well, which is why the *joytype* option was implemented in the first place. I plan to address the above issue later this week which will bring Zenohell's gamepad code more in line with Zenodeath, which will also fix having to restart the game to detect the stick if it disconnects.