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1. Nvil is a good modeling application, I fully support anyone that chooses to use it and by doing so support the creators. It does not have all of modo's modeling tools as you claim, nor is the workflow the same. Nvil can best be described as a mix between Maya and 3DS Max with a focus on modeling. They both have different features, Modo has some it will not have and vice versa. Nvil also needs a bit more over all polish, but the bug squashing side of things has been pretty good.
So here is the caveat regarding Nvil... its future and the continued development for it is in question. It IS a great application and quite a feat for a team of 2 over in New Zealand, but they just dont have the resources and backing to seriously push Nvil forward or even continue development if it doesnt take off in any significant way. On top of that the documentation is worse than Modo's was back in the day. So its certainly a pretty big con. If that doesnt bother the artist though, then its a great tool for however long it lasts.
2. 3D Coat isnt a modeler. Not yet... the developer Farsthary has been playing around with features that would add a modeler element to it however (in response to zbrush's modeler). It is not a tool you would use soley for character creation, you still need a traditional modeler and if animation is part of the equation then the modeler need to have weighting, rigging and animation as well. You will not find this in 3D Coat (which specializes in sculpting, retopology/UV editting, and texture painting).
3. Yep, it is common knowledge that Maya is the most used 3d application right now. Its taught in schools (autodesk actually has a lobbying arm to keep pushing that commonality) and as a result it means employers get a bigger pool of potential artist to hire. If an artist's goal is to get employed, then knowing Maya is pretty much a must. That said, knowing how to use maya is not the same using it as your daily driver. I have a background in Maya for example, know how to use it and if Modo isnt allowed at a studio I will default to Maya. Depending on the location though, you can usually come in with your own preferred software, but the maya knowledge will get you through the door. Case in point, Modo is used at Valve, Rockstar, EA, Blizzard, Epic Games, Id soft, Bethesda...ect
4. You are wrong about businesses committing to anything other than Maya. Most stick with Maya again because of the pool of applicants who know it and also because a lot of in house tools have already been created around it. Many businesses and studios however dont use Maya as their primary application.
Case in point, I had a job offer for an advertising company down in Santa Monica that only used Blender. TV shows like Gotham, Minority Report, Agents of Shield have shots or even entire episodes using Modo via a Modo based VFX house here in LA. Lightwave is still used heavily for a lot of sci-fi channel programming. C4D is the leading 3D application for motion graphics which can be found in tv, movies, and advertising. 3DS Max leads the way in archviz.
You can even find Blender and Modo used in big block buster films like Divergent and Captain America Winter Solder. Having been on the production side of things, I know first hand which software packages are used and where.
5. Well its a good thing professionals also use steam and are part of the community ;-), the very same people (cough) you might see here are also present on polycount, cg society and other social media circles where professionals gather. Genisis is able to get some good feedback from professionals all over the net, even here on steam (btw many who actually play games). I see what you are trying to do though by implying points opposite of yours are not worth their professional weight, I don't think its right to suggest that here nor to make such assuptions. You are entitled to do so however.
We can have a friendly discussion about the software itself without that kind of commentary, that can only happen if you let it though.
What distinguishes Modo from other 3D content creation applications?
I'm wondering if there's any particular thing or if it's just a personal preference kind of thing.
Obviously there are some personal preferences for us all when it comes to the tools we like using. Some tools do the job better in certain areas and some tools do the job not so good in other areas. Best thing to do in this scenario is to be objective and respectful while still being honest about your experience with the software in question.
Disrespecting software developers, user software choices, and individuals will not be tolerated in these forums, especially scare tactics that have no substance.
Oh and then there is crigs and crags lags behind: You doxxed a another user in this thread and made false claims as to what he was talking about. Multiple users came to me about this behavior. Troll elsewhere, but not here.
I'm locking this thread down now since its gotten really out of hand and off topic to a certain degree. Lets keep it civil people and try to help objectively!
BladeEvolence OUT!