Supreme Commander 2

Supreme Commander 2

Why dont people play this game?
I see people playing forged alliance but its so slow and the interface is too clustered I was wondering why people choose forged over 2. I really like the game i just wanna know why people dont play it
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Showing 1-15 of 52 comments
Sheppy Apr 17, 2014 @ 5:37pm 
Ok i can tell you why i don't play this game and see it as the biggest dissapointment in gaming sequel history, like XRibirth to X3 and TheFall to DeusEx just to call some recent examples.

This game is shadow of it's prequel in terms of resource system, scale (look this maps, how ♥♥♥♥♥♥ up the mapsize compared to the unitsize is), strategy, strategy varity, graphic, unit desing in general, all this is not to say that SupCom 2 is bad game game. It's a normal game, but a nomral game aka generic RTS Nr. 0815 is not a worthy sequel to an extrodenary game.

Forged Alliance isn't slower than SupCom 2, the average game time is almost the same (with the difference beeing that on the very low levels of play/people that dont understand the resource System may have problems with FA.

I'm a fanboy, obviously. But not of Forged Alliance, but of Supreme Commander, yet this game that dares to call it self Supreme Commander does neither deserve this name nor should it be called a sequel. It's an RTS with a Commander that happens to had the same developer that tried to earn some money with the good name of an earlier development.

Sorry if this was too theatralic, but show me anything compareable to this in Supreme Commander 2;
http://youtu.be/Flzy5Ag4QYs?t=6m28s

(and thats only the point of massive scale not even talking about the rest of the fundamental and for me gamebreaking flaws of Supreme Commander 2)


And here is Chris Taylor missconception that led to SC2:
https://www.youtube.com/watch?v=CuuHvIvE3zk
Kursah Apr 17, 2014 @ 6:32pm 
I enjoy FA and SupCom2...I gotta say for me FA games take much longer...but because I go for the epic scale... SupCom2 doesn't focus on the larger scale..for me and my 12yo SupCom2 is much more fun to play together while he learns the ropes.

Needing lower hardware specs made it much more affordable to rig mom's PC to play it too! I know there's a lotta hate for SupCom2....and understandably so with it not being a good sequel...but it is a good game IMHO. I have enjoyed it since release..once I got over what it's not and what it will never be.

I have moved more towards Planetary Annihilation...I really enjoy that title save for no pausing/saving in vs. AI games. But for a quick game on my laptop...SupCom2 wins, hands down. At least for me.

I never stopped playing SupCom2, it's good fun! Right now I'm on a classic RTS kick so I'm playing Starcraft, Total Annihilation and mostly C&C Tiberian Sun. Long live the RTS genre!

In all reality SupCom2 should've been renamed... SupCom Arcade or something that wasn't Supreme Commander...maybe even just been called SupCom... I don't know. That might have helped it's massive disappointment from those expecting something as epic as FA and SupCom.
CuoreNero Apr 22, 2014 @ 4:49pm 
I'm italian, so i ask sorry if there will be some grammatical error.
For your question... Boh...?!? This game is wonderful, is tactic, and it has a beatiful Maps designer. The breeds are differentiated.
Plus this is the only RTS when something can Camping HAHAHAHAhAH :)
If something want a friend to play this game added me.
Sheppy Apr 25, 2014 @ 3:41pm 
Originally posted by francerulk:
I'm italian, so i ask sorry if there will be some grammatical error.
For your question... Boh...?!? This game is wonderful, is tactic, and it has a beatiful Maps designer. The breeds are differentiated.
Plus this is the only RTS when something can Camping HAHAHAHAhAH :)
If something want a friend to play this game added me.
have you played FA?
CuoreNero Apr 26, 2014 @ 7:29am 
Yes
MarkoDarko Apr 27, 2014 @ 7:51am 
hmm hard question. i like both of them, they both have their pros and cons. in 2 i do miss having bigger armies and more mass scale units, but i like not having to micro manage every single building for a tier upgrade...
Sheppy Apr 28, 2014 @ 4:08am 
Originally posted by SovietWafflez:
but i like not having to micro manage every single building for a tier upgrade...
w00t?
Horoai Apr 28, 2014 @ 1:27pm 
I like both games but supcom 2 looks like lego wars and the unit scale : range : mapsize seems really odd and messed up to me. Rockheads look like mutated peashooters. On top of that SC2 has lost a large amount of strategic depth.

It has adopted some interesting unit ability concepts from open source large scale RTS though like the jump ability of cybran units and I really dig the ingame techtree concept in any RTS game.

It's just that all in all SC2 can't live up to FA so many people are disappointed. It's even worse since large scale RTS are a niche of a niche of a niche market and quality releases will be continue to be rare in the near future.
N3tRunn3r May 19, 2014 @ 1:15pm 
SupCom2 is as bullcrap and dumbed down as C&C4.

SupCom1 + Forged Alliance is still the best one in SupCom history, tho, I am reinstalling SupCom2 right now just to play the campaign. I feel that I gonna delete it after 10 minutes again. In the past I unintalled SupCom2 after 10 minutes of gameplay. It did hurt my brain.
Lichenberg (Deaf) May 20, 2014 @ 2:33am 
I played SupCom and SupCom 2. Let say that SupCom2 kinda went step backward. Don't get me wrong, it is a good game at the same time it not a good game. There is fewer units, few campaign. It really lack that oomph that I am looking for after SupCom1. I enjoyed SupCom1 a lot because it have that huge epic scale, it actually make me feel part of the game with the cinematic and the gameplay. SupCom2 didn't gave me that but it do for a quick game for fun.

The common problem with RTS that I seen and played them is that they truly lack the story. I came from the world that I play CC1, CC:Tiberian Sun, CC:Generals, Galactic Battleground Saga, Starcraft, Warcraft 1, Warcraft 2, Warcraft 3, Age of Empire 2. Anyway the list goes on. They are AAA titles to me because of the story that they gave to me. It actually allow me to have tons of re-playability with them.

SupCom2 is ok. Negaitve side is the graphic is not that beautiful as SupCom1 and few units. Positive side is less CPU intensive than SupCom1 and no micro-managing.
kulmnar May 21, 2014 @ 7:41pm 
Well, Supreme Commander 2 (released 2009) tried to compete with modern RTSes that are more simplified and involve a greater amount of small unit actions and micro management rather than strategy and macro (like SupCom1 did in the past). The problem with this approach was that Starcraft 2 was released in 2010 and basically took away every casual fan of SupCom2. There are no hardcore SupCom2 fans because SupCom2 is too micro oriented and has too few units (like Starcraft 2). Hardcore SupCom fans are playing SupCom1 or FA. Note how the unit variety is lower than in SupCom1, also note the more limited research tree and the less intensive combat system. In SupCom2, you no longer have to manage multiple battles at once like in SupCom1.

Basically, depending on what type of RTS player you are, the choice is clear:
1 - You prefer strategy and massive battles with no micro management, you choose SupCom1 or FA.
OR
2 - You prefer small unit actions and micro managing your battles, you choose Starcraft 2.

SupCom2 tried to do both and failed. I know why, they tried to appeal to casual fans. Casual fans are fickle, one moment they love you the next they forget you because the next 1000 games that are released per year take their attention away.
Last edited by kulmnar; May 21, 2014 @ 7:42pm
Horoai May 22, 2014 @ 8:33am 
I wonder why so many companies try to out-develop Blizzard anyway and leave behind a wasteland of endangered genres/ subgenres and failed Multi-Million-Dollar projects.
When will they learn their lesson -.-
Hejryt May 24, 2014 @ 5:13am 
the game was purposly took down a bit for the lower level player that dont want to reaserch tiers of units threw out the game and like it more simple
Wywern Jun 9, 2014 @ 5:11am 
It's really annoying when companies try to outright copy some other game, creating something that almost no one loves, or even likes. They seem to be forgetting that if people are into something, they will propably choose the one that came first and they have been using for longer. Supreme commander has been turned into another game that is just a part of the faceless mass with nothing to differentiate it from the crowd. This has ruined multiple good games, and I'm slowly getting sick of the big companies not learning.
Sheppy Jun 11, 2014 @ 2:52pm 
Well GPG went bankrupt so they kinda learned...
somehow.
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Date Posted: Apr 17, 2014 @ 2:10pm
Posts: 52