Supreme Commander 2

Supreme Commander 2

Human72 Dec 2, 2024 @ 8:35pm
Possible Future for Supreme Commander series
Game is alright story is good if anything if the devs or more are bold for making another game, What can be added to it to make it better, what can be improved on to carry on the legacy? personally with the story so far I think getting as many terraforming stations up and running (perferably at lest 4 at minimal to distribute to each indivigual faction and one for alliance international use.) along with discovering the origians of the masterminds behind the station is a possible story route.

of course there will need to be new factions and other things to spice up the combat. personally the use of infantry is a starter especally for the future with tech as it is massive populations makes for massive armies and easy to get a line of 'crewed' veachles to use. on top of possible use of the factions space tech for there space traveling fleets for orbital combat.

as for threats there can be external in the form of other species out there that are in space and that the guardians (idk if they are internal threat or external.) have pockets of sectors and planets in there that they can use for a base of operation.

on top of that a workshop for mods will be important for giving the game life.

if anyone wants to chip in ideas or more do so here.
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Showing 1-11 of 11 comments
Zesc Dec 3, 2024 @ 10:40am 
First things first: you do know Gas Powered Games, as an entity, no longer exists and their staff has been scattered? Just FYI.

Originally posted by Human72:
of course there will need to be new factions and other things to spice up the combat. personally the use of infantry is a starter especally for the future with tech as it is massive populations makes for massive armies and easy to get a line of 'crewed' veachles to use. on top of possible use of the factions space tech for there space traveling fleets for orbital combat.

Nah. More factions does not equal better gameplay, in fact it might cause the very opposite. There's a reason why most RTSs stick to somewhere with 4 or less factions, anything beyond that is difficult (read: impossible) to balance and only create faux depth: compare how this game has overall less different units per faction that FA does, yet to no detriment to overall complexity (FAF fanboy incoming!) because the majority was just interchangeable filler? Same goes for factions: rather have 3 perfectly unique and balanced faction with different gameplay style than 5 which are mostly carbon copies of another.

Orbital units have been tested in Planetary Annihilation (and technically FA already) and fit well into the gameplay. I can see that happening to.

One of the things I'd really like to see would be some variety with different planet types on the maps: Imagine an all-ocean planet, where you can only build submerged infrastructure (there is no reasons Mass Extractors shouldn't be able to work on the ocean floor) and all "ground" units need to be either hovering or amphibic. Heck, give me a gas planet map where everything is build of floating platforms and mass needs to be generated either via mass conversion or somehow siphoned through kilometers of cloud layers. Make gravity account for something again (like in Total Annihilation), have weather effects, tides, environmental hazards, etc.
Last edited by Zesc; Dec 3, 2024 @ 10:40am
Human72 Dec 5, 2024 @ 5:10pm 
Originally posted by Zesc:
First things first: you do know Gas Powered Games, as an entity, no longer exists and their staff has been scattered? Just FYI.

Originally posted by Human72:
of course there will need to be new factions and other things to spice up the combat. personally the use of infantry is a starter especally for the future with tech as it is massive populations makes for massive armies and easy to get a line of 'crewed' veachles to use. on top of possible use of the factions space tech for there space traveling fleets for orbital combat.

Nah. More factions does not equal better gameplay, in fact it might cause the very opposite. There's a reason why most RTSs stick to somewhere with 4 or less factions, anything beyond that is difficult (read: impossible) to balance and only create faux depth: compare how this game has overall less different units per faction that FA does, yet to no detriment to overall complexity (FAF fanboy incoming!) because the majority was just interchangeable filler? Same goes for factions: rather have 3 perfectly unique and balanced faction with different gameplay style than 5 which are mostly carbon copies of another.

Orbital units have been tested in Planetary Annihilation (and technically FA already) and fit well into the gameplay. I can see that happening to.

One of the things I'd really like to see would be some variety with different planet types on the maps: Imagine an all-ocean planet, where you can only build submerged infrastructure (there is no reasons Mass Extractors shouldn't be able to work on the ocean floor) and all "ground" units need to be either hovering or amphibic. Heck, give me a gas planet map where everything is build of floating platforms and mass needs to be generated either via mass conversion or somehow siphoned through kilometers of cloud layers. Make gravity account for something again (like in Total Annihilation), have weather effects, tides, environmental hazards, etc.

sadness on the studio being shut down etc. :( hope someone else can pick up the title and continue it.


fair enough on the factions front. Though the orbial stuff should be put in in a future title if supreme commander gets another expantion.


and of course the maps are a must have more map choices the better otherwise modders will have to step up and fill the gap. weather to etc. but alas modders will have to do something about it.
SCORP10N2000 Dec 24, 2024 @ 3:11pm 
Well there is BAR(Beyond all reason) made by fans with an own engine:
https://www.beyondallreason.info/

Free to play(for now) it's still an Alpha!
It will come to Steam at some point.

Then there is FAF(Forged Alliance Forever) add on launcher(maps, mods, etc)
https://faforever.com/

Supreme Commander 2 is and will forever be garbage! I wish I never baught it long ago.
Last edited by SCORP10N2000; Dec 24, 2024 @ 3:19pm
Human72 Dec 24, 2024 @ 3:30pm 
Originally posted by SCORP10N2000:
Well there is BAR(Beyond all reason) made by fans with an own engine:
https://www.beyondallreason.info/

Free to play(for now) it's still an Alpha!
It will come to Steam at some point.

Then there is FAF(Forged Alliance Forever) add on launcher(maps, mods, etc)
https://faforever.com/

Supreme Commander 2 is and will forever be garbage! I wish I never baught it long ago.


I see thanks for the link and more will check it out. and other stuff.
Zesc Dec 24, 2024 @ 3:35pm 
On that note, there is also Sanctuary: Shattered Sun:
https://store.steampowered.com/app/2375120/Sanctuary_Shattered_Sun_Demo/
SCORP10N2000 Dec 24, 2024 @ 3:57pm 
Originally posted by Zesc:
On that note, there is also Sanctuary: Shattered Sun:
https://store.steampowered.com/app/2375120/Sanctuary_Shattered_Sun_Demo/

Oh yeah... I'm gonna keep an eye on that to :steammocking:
Human72 Dec 24, 2024 @ 4:30pm 
Originally posted by Zesc:
On that note, there is also Sanctuary: Shattered Sun:
https://store.steampowered.com/app/2375120/Sanctuary_Shattered_Sun_Demo/

alrighty my guy
For Supreme Commander 2 you could try REVAMP MOD found at Moddb.com

https://www.moddb.com/mods/revamp-mod
Last edited by Dorkenator The Inventor; Feb 7 @ 10:15am
Human72 Feb 7 @ 1:22pm 
Originally posted by Dorkenator The Inventor:
For Supreme Commander 2 you could try REVAMP MOD found at Moddb.com

https://www.moddb.com/mods/revamp-mod

that can work.
Sten Feb 26 @ 1:44pm 
Originally posted by Zesc:
First things first: you do know Gas Powered Games, as an entity, no longer exists and their staff has been scattered? Just FYI.

Originally posted by Human72:
of course there will need to be new factions and other things to spice up the combat. personally the use of infantry is a starter especally for the future with tech as it is massive populations makes for massive armies and easy to get a line of 'crewed' veachles to use. on top of possible use of the factions space tech for there space traveling fleets for orbital combat.

Nah. More factions does not equal better gameplay, in fact it might cause the very opposite. There's a reason why most RTSs stick to somewhere with 4 or less factions, anything beyond that is difficult (read: impossible) to balance and only create faux depth: compare how this game has overall less different units per faction that FA does, yet to no detriment to overall complexity (FAF fanboy incoming!) because the majority was just interchangeable filler? Same goes for factions: rather have 3 perfectly unique and balanced faction with different gameplay style than 5 which are mostly carbon copies of another.

Orbital units have been tested in Planetary Annihilation (and technically FA already) and fit well into the gameplay. I can see that happening to.

One of the things I'd really like to see would be some variety with different planet types on the maps: Imagine an all-ocean planet, where you can only build submerged infrastructure (there is no reasons Mass Extractors shouldn't be able to work on the ocean floor) and all "ground" units need to be either hovering or amphibic. Heck, give me a gas planet map where everything is build of floating platforms and mass needs to be generated either via mass conversion or somehow siphoned through kilometers of cloud layers. Make gravity account for something again (like in Total Annihilation), have weather effects, tides, environmental hazards, etc.
They didn't bought wargaming? They make 10x more money with this game then with commander
Human72 Feb 26 @ 5:10pm 
Originally posted by Sten:
Originally posted by Zesc:
First things first: you do know Gas Powered Games, as an entity, no longer exists and their staff has been scattered? Just FYI.



Nah. More factions does not equal better gameplay, in fact it might cause the very opposite. There's a reason why most RTSs stick to somewhere with 4 or less factions, anything beyond that is difficult (read: impossible) to balance and only create faux depth: compare how this game has overall less different units per faction that FA does, yet to no detriment to overall complexity (FAF fanboy incoming!) because the majority was just interchangeable filler? Same goes for factions: rather have 3 perfectly unique and balanced faction with different gameplay style than 5 which are mostly carbon copies of another.

Orbital units have been tested in Planetary Annihilation (and technically FA already) and fit well into the gameplay. I can see that happening to.

One of the things I'd really like to see would be some variety with different planet types on the maps: Imagine an all-ocean planet, where you can only build submerged infrastructure (there is no reasons Mass Extractors shouldn't be able to work on the ocean floor) and all "ground" units need to be either hovering or amphibic. Heck, give me a gas planet map where everything is build of floating platforms and mass needs to be generated either via mass conversion or somehow siphoned through kilometers of cloud layers. Make gravity account for something again (like in Total Annihilation), have weather effects, tides, environmental hazards, etc.
They didn't bought wargaming? They make 10x more money with this game then with commander

I see. and maybe. someone or others have to buy old ip's and find a way to make them work etc.
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Date Posted: Dec 2, 2024 @ 8:35pm
Posts: 11