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Monkeylords are pretty slow
The point is, for the cost and time it takes to build a monkeylord, you should have built more than enough units to deal with it, unless your caught off guard by one, then your pretty much knackered, but then that would be a failing in your stratergy.
If you want, we can test out multiple ways to take it down so you get better at it
The best way would be kiting it with Fatboy, which can stay out of its reach whilst firing, or you plainly attack with your Air units.
But good cybrans will escort their MLs with Bomb Bouncers and/or loads of ADVs, making both strategies relatively useless. Then, i suggest, you should use minor land units and rush under the shields. Powerdetonation/Megablast is still a problem thought, but the ML can fire at max. 3 targets at once, leaving it vulnerable for swarming attacks.
If nothing of that works, use the good old C&C defensive nuke and blast away his escort to get free sight at that wannabe-Spider. But don't use nukes to directly attack the Monkeylord, as it will cost you around 13.000 Mass to kill it, whereas a Monkeylord just cost 3.000. Obvisously no good deal.
If you have good Radar coverrage and send out scouts frequently you should have enough time to take one down and prepare for a counter attack.
But most of the games, a player gets eliminated or wins before he has a chance to construct his first ML.
Illuminate have way better way to deal with an ML thought, as they have long-ranged capturing, Flying Bombardment bases (Darkenoid), Stealthed Assassins with a bunchlaod of HP (Sooprizer), Sniperbots, Teleport and WIlfindjas which can kite and kill an ML easily.