Supreme Commander 2

Supreme Commander 2

BatteryJuice Nov 7, 2016 @ 10:50am
HOW TF DO I DEAL WITH THE MONKEY LORD?!
so im not exactly new to the game but i play UEF and my friend plays cybran, so how would someone who plays UEF deal with the monkey lord.?
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Showing 1-15 of 45 comments
bobes sponja Nov 7, 2016 @ 10:52am 
fortified artillery and shield generators. research harden mode for fortified artillery and activate it on all of the f. arty. if it held off a hard AI's crex spam for me it will hold off a monkeylord too
BatteryJuice Nov 7, 2016 @ 10:53am 
Originally posted by FαɳƈყOƈƚσρυʂ:
fortified artillery and shield generators. research harden mode for fortified artillery and activate it on all of the f. arty. if it held off a hard AI's crex spam for me it will hold off a monkeylord too
thx
Silent Nov 7, 2016 @ 10:53am 
Originally posted by FαɳƈყOƈƚσρυʂ:
fortified artillery and shield generators. research harden mode for fortified artillery and activate it on all of the f. arty. if it held off a hard AI's crex spam for me it will hold off a monkeylord too
Great strat bro
bobes sponja Nov 7, 2016 @ 11:14am 
Originally posted by SilentShadowSeeker:
Originally posted by FαɳƈყOƈƚσρυʂ:
fortified artillery and shield generators. research harden mode for fortified artillery and activate it on all of the f. arty. if it held off a hard AI's crex spam for me it will hold off a monkeylord too
Great strat bro
like my only strategy that works
bobes sponja Nov 7, 2016 @ 11:15am 
If they get air to counter your arty-shield wall just research anti air land units and make a land factory produce them and move them right behind the wall
Silent Nov 7, 2016 @ 12:38pm 
Originally posted by FαɳƈყOƈƚσρυʂ:
If they get air to counter your arty-shield wall just research anti air land units and make a land factory produce them and move them right behind the wall
what about nukes?
Monkeylords are pretty slow
Ceejay Nov 7, 2016 @ 2:10pm 
also by the time they build a monkey lord, you should have 2 or 3 king kriptors out or 4-5 fatboys, which will all take out a monkeylord.
Silent Nov 7, 2016 @ 2:38pm 
Originally posted by Ceejay:
also by the time they build a monkey lord, you should have 2 or 3 king kriptors out or 4-5 fatboys, which will all take out a monkeylord.
true, true...
4-5 fatboys wont kill a monkey
Originally posted by SilentShadowSeeker:
Originally posted by FαɳƈყOƈƚσρυʂ:
If they get air to counter your arty-shield wall just research anti air land units and make a land factory produce them and move them right behind the wall
what about nukes?
Monkeylords are pretty slow
they will survive, and a nuke takes way to long
BatteryJuice Nov 7, 2016 @ 2:58pm 
Originally posted by Surrender or be memestriked!:
Originally posted by SilentShadowSeeker:
what about nukes?
Monkeylords are pretty slow
they will survive, and a nuke takes way to long
thats excactly what im saying, those things shouldve been nerfed
Ceejay Nov 8, 2016 @ 2:40am 
Originally posted by Welcome to trump land americans!:
4-5 fatboys wont kill a monkey
if you charge them head on maybe not, but they are faster and can out range them easily, techincally if you had a big enough map and no other enemies, you could kill it with 1 fatboy, just keep the monkey lord just in range of the fatboy, the monkeylord cannot fire back.

The point is, for the cost and time it takes to build a monkeylord, you should have built more than enough units to deal with it, unless your caught off guard by one, then your pretty much knackered, but then that would be a failing in your stratergy.
Last edited by Ceejay; Nov 8, 2016 @ 3:12am
Scorpio213 Nov 8, 2016 @ 3:00am 
If you're playing as the UEF several AC-1000s should be able to whittle it down while you move larger forces such as king kriptors and fat boys into play. If you're on a map with water user poseidons and mastodons to hit it with long range fire while using AC-1000s to hit it from above. if you can, use disposable land units to slow its advance to use nukes on it but remember it takes 13 nukes to bring it down from full health so make sure you have at minimum 3 launch facilites.

If you want, we can test out multiple ways to take it down so you get better at it
Last edited by Scorpio213; Nov 8, 2016 @ 3:03am
bobes sponja Nov 8, 2016 @ 5:00am 
Originally posted by SilentShadowSeeker:
Originally posted by FαɳƈყOƈƚσρυʂ:
If they get air to counter your arty-shield wall just research anti air land units and make a land factory produce them and move them right behind the wall
what about nukes?
Monkeylords are pretty slow
welp I mostly play without nukes. they can work too, but my one is not just a temporary solution
Zesc Nov 10, 2016 @ 12:21am 
The Monkeylord's only strength is it's massive durabilty, but it is slow and shortranged, and it lacks AA weaponry.

The best way would be kiting it with Fatboy, which can stay out of its reach whilst firing, or you plainly attack with your Air units.

But good cybrans will escort their MLs with Bomb Bouncers and/or loads of ADVs, making both strategies relatively useless. Then, i suggest, you should use minor land units and rush under the shields. Powerdetonation/Megablast is still a problem thought, but the ML can fire at max. 3 targets at once, leaving it vulnerable for swarming attacks.

If nothing of that works, use the good old C&C defensive nuke and blast away his escort to get free sight at that wannabe-Spider. But don't use nukes to directly attack the Monkeylord, as it will cost you around 13.000 Mass to kill it, whereas a Monkeylord just cost 3.000. Obvisously no good deal.

If you have good Radar coverrage and send out scouts frequently you should have enough time to take one down and prepare for a counter attack.

But most of the games, a player gets eliminated or wins before he has a chance to construct his first ML.

Illuminate have way better way to deal with an ML thought, as they have long-ranged capturing, Flying Bombardment bases (Darkenoid), Stealthed Assassins with a bunchlaod of HP (Sooprizer), Sniperbots, Teleport and WIlfindjas which can kite and kill an ML easily.
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Date Posted: Nov 7, 2016 @ 10:50am
Posts: 45