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And walls. Walls would be amazing. Especially experimental walls, for those who want to make SC2 great again.
Come to think of it, I'd love any sort of variety for aircraft. They're very droll and uninteresting at present, which is a shame considering they're far more powerful than land units.
Imagine some sort of sustained fire laser, similar in function to the Loyalty Gun, but dealing damage instead? Magnificent.
We could use flak AA but in the end UEF can defend itself by spamming lots of fighters, Cybrans have the bomb bouncer which does the same. And Aeon have pulinsmash and the AA exp bot.
A compromise i came up with on the unofficial Discord server was giving them dedicated Land and Hover factories. Like in TA. So they could have reasonable land forces (probably Walkers like Harvog and Airnomo) and construct more expensive but powerfull Hovercraft on the other.
Also, for that matter, everyone would benefit from the addition of some sort of dedicated AA, CIWS warship. Land units, air units, and structures all have the option for purpose built anti aircraft guns, so why should ships have to make do with a mediocre anti air capacity tacked onto non AA ships?
Also, it would be great if bombers didn't suck. Just saying.
Regarding Bombers... the UEF ones are actually pretty good when properly upgraded (stronger than their GS, atleast), but Aeon and Cybran both got these hybrid thingies that could perform better. If bombers were actualy Bombers (no tracking on the projectiles, but real AoE) and had the salvo-payloads from the campaign... that would make them more bomber-ish.
True that.
At the very least it would be nice if there were some sort of toggle to have bombers spread their payloads across a wider area, or randomly target units in a given formation. As it is now, they just kill the absolute hell out of one tank, and then get kited to death by any anti air present.
What about an experimental bomber? Wouldn't that be lovely? Maybe even a nuclear bomber?
Ironically enough, the best solution for an Exp bomber would doing it Darkenoid style. Besides its beam weapons, that thing drops pinwheel artillery bombs, which just spread solid DPS over a large area. So a good Exp Bomber should work similar to this, and go for quantity instead of quality.
Plus, you can shout "Let it hail fire and death!" when using them.
Single AA units are very powerfull in the early game, but follow the law of diminishing returns. One AA tower can make it a no-fly zone if your opponent has 5 planes, but if your opponent has 200, you can hardly match this with build 40 AA towers.
What we either need is flak artillery, or having some high RoF mediocre range AA units (like the Airnomo) that can protect their direct surrounding.
Thing is... there are, besides Figthers, no offensive weapons against air, only defensive ones.
Further compounding the issue is that experimental gunships (prime offender being the AC1000, which can enter mass production after five minutes of gameplay) have massive AOE damage. Now, it can kill 8 AA tanks clustered together in the same amount of time it would take to kill 1 AA tank. 2 or 3 AC1000s will wipe out a blob of mobile AA before they manage to get off more than a few shots.
Imagine a scenario in which you're producing AC 1000s, and I'm producing Cybran AA bots. Your AC1000s become exponentially more effective as you build more because of the cumulative effect of their splash damage, while my AA bots become only marginally more effective as I build more, because 50 of them will die as quickly as 5 once you have enough gunships to kill them in a single volley.
However, your example is very badly choosen. The AC1k is the only Exp GS with AoE. Also, your example would actually rule for the ADVs, because with increasing numbers their ability to shrug of damage becomes insane. (I don't want to do filthy self-advertising, but i wrote a guide on this.)
The actualy issue about AC1ks is their crazy range which allows skilled players to... out-range AA, which is just stupid.
Sooprizers themself are just "get's the job done" Assassins, and Soul Rippers... well, they got AA, and aren't that bad, but the standard Cybran GS is out-classing them.
Really, look at Renegades, with their insane 35% RoF increase. They are DPS monsters, and can be spammed to swarm any given fortification with ease, which brings us back to the original point.
The UEF migth have the Hornet, but the Cybran are the ones who will make you shoud "Not the bees!".