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But yeah, it's mostly the fact that the PC version got love and was properly updated, which include tweaks of gameplay and AI recognition.
The Difficulties (Easy, Normal, Hard and Cheating) are differentiated by bonuses or penalties on their resource income, build speed and veterancy gain, with the Normal AI having the same stats at hand like a real player. (The Cheating AI also gets full map visions.)
The Types are Land, Air, Naval, Rush, Turtle and Balanced, and determine how the AI will behave. The first three focus on their respective kind of units, Rush will go all-out and spam you, Turtle bunker up and play defensivel, Balanced are stupid and useless since they can't decide what they wanna do.
What you are describing here sounds like a Rush AI. Keep in mind that if you don't asign a type, the default will pick a random one for each AI. To set the AI's type, select "Custom" and then the type you like. (You can also set the other modifiers here.)
AI Difficulty only changes their efficiency, not their tactics. A Cheating AI employes the exactly same maneuvers as a Easy AI, just faster and with more units.
@Zesc: belated thank you. 5th anniversary of this post and it is still helping people who guess at what the difficulty profile means, and then ASSume their guess is correct... Somewhat like the OP, I had somehow guessumed that a Resource Bonus would count as cheating, That wrong assumption cascaded into - dunno. Assumption that hard, normal, and easy would somehow be implemented as smart, dumb, and dumber, I guess.
Then when I started trying to skirmish against hard, I got really frustrated. "I have more mass. I have more research stations. HOW is he still kicking my butt? Is the AI that much smarter than me?" Finally uncover your post and learn that yes, I am obtuse, but not quite in the way I (ahem) assumed.
https://steamcommunity.com/sharedfiles/filedetails/?id=3179859448