Supreme Commander 2

Supreme Commander 2

AI
Was there some change to the AI in this game from the 360 version. It seems like the easy ai builds like a hard ai to the 360 version. Having an entire massive base and sizeable upgraded fleets in a very short time instead of ramping up slowly like a easy ai should.
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Showing 1-4 of 4 comments
Zesc Mar 28, 2019 @ 10:25am 
Yes, but mostly, it's the gameplay that changed. Plus, the PC AI can use its neural networks more effectively (since it runs on a proper rig and not a console).

But yeah, it's mostly the fact that the PC version got love and was properly updated, which include tweaks of gameplay and AI recognition.
DiabolicKitsune Mar 28, 2019 @ 10:34am 
Originally posted by Zesc:
Yes, but mostly, it's the gameplay that changed. Plus, the PC AI can use its neural networks more effectively (since it runs on a proper rig and not a console).

But yeah, it's mostly the fact that the PC version got love and was properly updated, which include tweaks of gameplay and AI recognition.
an easy ai still should not build as fast as they do still. When i think easy i think an ai that takes a while to build up a base. Not build a large base and a massive rush fleet of cybran battleships and basic ships in 10 or less minutes. That more seems like a tactic a normal or hard should be employing.
Last edited by DiabolicKitsune; Mar 28, 2019 @ 10:34am
Zesc Mar 28, 2019 @ 11:52am 
Originally posted by DiabolicKitsune:
an easy ai still should not build as fast as they do still. When i think easy i think an ai that takes a while to build up a base. Not build a large base and a massive rush fleet of cybran battleships and basic ships in 10 or less minutes. That more seems like a tactic a normal or hard should be employing.
You are confusing AI difficulty with AI type.
The Difficulties (Easy, Normal, Hard and Cheating) are differentiated by bonuses or penalties on their resource income, build speed and veterancy gain, with the Normal AI having the same stats at hand like a real player. (The Cheating AI also gets full map visions.)

The Types are Land, Air, Naval, Rush, Turtle and Balanced, and determine how the AI will behave. The first three focus on their respective kind of units, Rush will go all-out and spam you, Turtle bunker up and play defensivel, Balanced are stupid and useless since they can't decide what they wanna do.

What you are describing here sounds like a Rush AI. Keep in mind that if you don't asign a type, the default will pick a random one for each AI. To set the AI's type, select "Custom" and then the type you like. (You can also set the other modifiers here.)

AI Difficulty only changes their efficiency, not their tactics. A Cheating AI employes the exactly same maneuvers as a Easy AI, just faster and with more units.
lonesh33p Mar 11, 2024 @ 9:23pm 
Originally posted by Zesc:
You are confusing AI difficulty with AI type.

@Zesc: belated thank you. 5th anniversary of this post and it is still helping people who guess at what the difficulty profile means, and then ASSume their guess is correct... Somewhat like the OP, I had somehow guessumed that a Resource Bonus would count as cheating, That wrong assumption cascaded into - dunno. Assumption that hard, normal, and easy would somehow be implemented as smart, dumb, and dumber, I guess.

Then when I started trying to skirmish against hard, I got really frustrated. "I have more mass. I have more research stations. HOW is he still kicking my butt? Is the AI that much smarter than me?" Finally uncover your post and learn that yes, I am obtuse, but not quite in the way I (ahem) assumed.

https://steamcommunity.com/sharedfiles/filedetails/?id=3179859448
Last edited by lonesh33p; Mar 11, 2024 @ 9:25pm
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