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With regard to Supreme Commander 2 you need to know that it was game released simultaneously for PC and Xbox-360º to fit a game of these in a console a lot had to be cut. I recommend install the mod Supreme Commander 2 - Revamp, will give you more options units:
https://www.moddb.com/mods/revamp-mod
Also, this game was released in 2010... what sort of graphics are you expecting? And you must keep in mind, this isn't engine-wise relatively Shooter, but a game that simulates up to 8000 units in real time, with each unit's turrets and projectiles being simulated physically accurate in real time aswell.
You may skip this, just a little rant:
Also, i don't understand why people say this is a "dumbed down" sequel. Besides the economy changes, which are admittably a thing of personal taste, SupCom2 is having that giant Research tree for each faction, which was implemented by the devs because the previous games had to many units. Look at any serious FA(F)-match. approx. 60%of the units given to each players disposal aren't build once in a game. Mostly, because they're merely up- or downgrades to some already existing one in another Tech-tier. Instead, SupCom2 features this dynamic research function which allows you to adept your units on your personal taste and current combat situation, and also makes all units viable in combat. What people are seeing as reduction in complexity is actually an increase beyond limits (besides veterancy, SupCom1 units can not be upgraded at all).
I can totaly understand if people don't like this sequel (SupCom2 is a superb game, but a terrible sequel), but claiming this game was chopped down from FA is merely hypocracy.
Totally Agree :)
Technically, there is a mod that gives veterancy and another that allows upgrades to units for forged alliance (I assume where supcom2 got its inspiration for a research tree, much like how the devs of doom got inspiration from the 'finishers mod' for the original doom). Since there are no tiers in supcom2, a research tree fills the gap of tiered units...kind of. And yes, some units are from forged alliance then stripped of some abilities. The titan assault bot and fatboy are excellent examples. Both are from FA and lack abilities altogether or unlocked through the research tree. Fatboy seems more like a skinnyboy lacking in any real armor(no shields) and 0 factory capability; and the Titan, which was one of the strongest units in FA, is now basically a tier 1 with a couple of abilities.
As far as graphics go, I'd expect to see pieces when blowing stuff up and explosions that last longer then blinks of an eye. Nukes are less glamorous then before (even compared with total annihilation).
I grew up with total annihilation so my opinion may differ from others. I loved supcom1 and forged alliance because it built onto a foundation that was really well done for its time. I'll always be a fan of this genre of rts, but I'm just not feeling this one. Not a fan of the changed economy, stripped units, no tiers, lack luster experimentals, and research tree to fill gaps in unit design. Compared to the ones before it, it is very much 'dumbed down'. Multiple units give more tactical and strategic capabilities and it's up to the player to decide on their worth in combat. Supcom2 and FA bundles are the same price on steam...that should say something with comparisons. Saying it's dumbed down or that it's chopped from FA doesn't make it hypocricy, as I'm sure it isn't coming from developers that do the same thing but from players that were fans of the game prior to this one.
You are wrong. There is Anti Aliasing. Its in the video options and advanced. Great post there. :p
Since the topic was necro'd anyway ... Me 3 ... err ... yeah!
Antialiasing up to 16X, lol. Enter on advanced graphic options XD -_\