Supreme Commander 2

Supreme Commander 2

CoolLew Mar 23, 2018 @ 5:10am
What faction for my play-style?
I love this game!
Can someone tell me, or point me in the right direction:
I’m curious what units and factions the veterans of this game think are the best.
Preferably broken down by tech-level and by land/air/sea. I don’t mean just a list of unit stats, but a breakdown of why.
I’m wondering which faction will best fit my play style.
I’ve been crunching the numbers myself, but surely someone smarter than me has already done this, lol
Thanks for any information :)
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Showing 1-14 of 14 comments
bobes sponja Mar 23, 2018 @ 5:24am 
Uef turtler (artillery) has best air in my opinion
Illuminate guerilla warfare(teleporting , conversion ray etc. Its land units can move on water but has no sea units
Cybrans for attacking (they got a few nice defenses too like huge magnets)



I dont have dlc so i cant tell you about those units.
bobes sponja Mar 23, 2018 @ 5:26am 
These arent facts just my experience slash opinion

Best land rock head tank
Best land experimental fatboy
Best air cybran or illuminste(dunno stats) fighter/bomber
Best air experimental ac1000
Best sea cybran ships
CoolLew Mar 23, 2018 @ 5:49am 
Cool thanks guys
Jack_Jack Mar 23, 2018 @ 6:47am 
This game exists a mod that leaves quite diversified game I recommend you play Revamp MOD that brings new balance to the game, I would say is even an expansion for this game.
There all factions have naval, have adjacency bonus and tier 1,2,3 and experimental are really strong.

http://www.moddb.com/mods/revamp-mod
Zesc Mar 24, 2018 @ 1:27pm 
After quite some experience, i found it very hard to tcategorize the factions... each can turtle, rush, or go balanced the same... which is ofc sign of good game balance.

But finally, the mina difference between all factions is probably how much specialized/allround units they have.

The Aeon Illuminate have the most specialized units, which excell at they tasks, but are useless for most other things.

The UEF also has specilized units, but those get via research a lot of versatility.

Finally, the Cybran have an army of allrounders, which are suited for mosts jobs, yet perform worse at them as a comparable specialist.




Oh, and don't listen to those Revamp-nazis, they are like a cultish sect members trying to get players into RVE, eve if it doesn't suits the topic at all.
Jack_Jack Mar 25, 2018 @ 6:25am 
Originally posted by Zesc7:
Oh, and don't listen to those Revamp-nazis, they are like a cultish sect members trying to get players into RVE, eve if it doesn't suits the topic at all.

Revamp-Nazi?
Fascist, macho, homophobic? kkkkkkkk
This is mod has nothing left ideology.
By the way a very good mod, unfortunately only exists 2 mod - Revamp, Mod2013
Zesc Mar 25, 2018 @ 10:45am 
Originally posted by Jack_Jack:
Originally posted by Zesc7:
Oh, and don't listen to those Revamp-nazis, they are like a cultish sect members trying to get players into RVE, eve if it doesn't suits the topic at all.

Revamp-Nazi?
Fascist, macho, homophobic? kkkkkkkk
This is mod has nothing left ideology.
By the way a very good mod, unfortunately only exists 2 mod - Revamp, Mod2013
And this is where they start babbling nonsense. First of all, "-nazi" became a suffix towards extremist followers of something, trying to enforce their believes in an very annoying kind of way, just as the grammar-nazis. Welcome to the internet.

Second, there are other mods for SupCom2, not as much as for Forged Alliance, but still defenitly absolutely positively more than two. Even if you don't count modded maps. I am actually suprised the RVE-lings (better?) do accept any other mods besides theirs... wasn't the first commandments of Revamp something like "Thou shalt have no other mods before me."?

Am i aware that i'm trying to convince someone who identifies themself with being unvonvincable in their believe? Yes, i am. Why do i still try to? It's fun watching people making up points out of thin air, and i like slamming my head against walls. No more further derails, okay?
Keshik Mar 26, 2018 @ 5:02pm 
I haven't played in a few years, but from what I can remember, there were only really two things that were the best at what they do - UEF subs and ASF. Subs win the sea and UEF ASF win air- against other factions. But subs can't do much to land and ASF can't bomb. They are specialized units.

Other than that, there really isn't a "best." There are counters, and that's how you want to be playing - build what counters what your enemies build.
Keshik Mar 26, 2018 @ 5:04pm 
Also, learn to play all the factions. Especially if you're playing games larger than 1v1. All factions do things a little differently and are good in their own situations.
Zesc Mar 27, 2018 @ 1:24am 
Originally posted by Keshik:
Also, learn to play all the factions. Especially if you're playing games larger than 1v1. All factions do things a little differently and are good in their own situations.
Exactly, i don't know how i could forget to say that. +1

But UEF Wasps are in no way superior, actually, in an even game, they lose against Cybran Air rush (really!). What makes them so strong is the Flying Fortress. A floating armed-to-the-teeth Aircraft Carrier capable of out producing your enemies with ease whilst acting as a serious threat itself?

Oh, and Fun Fact: With the DLC, Aeon are the ones dominating the seas, with their hovering torpedo tanks.
Arii Mar 27, 2018 @ 7:33am 
If it's a naval map, I recommend using UEF as they have the best navy. Especially in Seton's Clutch, UEF submarine rush and then when it's safe, spamming Cruisers and Battleships was insta-win. I'm not even talking about AC 1000 rush. At least it was like that when I used to play this game. it has been years since the last time I played.
Keshik Mar 29, 2018 @ 6:24pm 
Originally posted by Zesc7:
Originally posted by Keshik:
Also, learn to play all the factions. Especially if you're playing games larger than 1v1. All factions do things a little differently and are good in their own situations.
Exactly, i don't know how i could forget to say that. +1

But UEF Wasps are in no way superior, actually, in an even game, they lose against Cybran Air rush (really!). What makes them so strong is the Flying Fortress. A floating armed-to-the-teeth Aircraft Carrier capable of out producing your enemies with ease whilst acting as a serious threat itself?

Oh, and Fun Fact: With the DLC, Aeon are the ones dominating the seas, with their hovering torpedo tanks.

I remember UEF air factories producing fighters faster than the other factions. Cheaper too I believe. I don't remember the specifics. I could be totally wrong. It's been 3 or 4 years.
Zesc Mar 31, 2018 @ 1:12am 
Originally posted by Keshik:
Originally posted by Zesc7:
Exactly, i don't know how i could forget to say that. +1

But UEF Wasps are in no way superior, actually, in an even game, they lose against Cybran Air rush (really!). What makes them so strong is the Flying Fortress. A floating armed-to-the-teeth Aircraft Carrier capable of out producing your enemies with ease whilst acting as a serious threat itself?

Oh, and Fun Fact: With the DLC, Aeon are the ones dominating the seas, with their hovering torpedo tanks.

I remember UEF air factories producing fighters faster than the other factions. Cheaper too I believe. I don't remember the specifics. I could be totally wrong. It's been 3 or 4 years.
I never denied that. UEF Wasps are, generally spoken, less expensive than a Figther/Bomber, althougth sharing similar traits. Yet, they have fewer HP, thougth. But the Mega Fortress actually builds your units at 1/3 the costs and the price, giving you effectively 2 Wasps for free each building cycle. (Yet, it seems like the -Build Time and -Build Costs are applied AFTER the actualy cut of the Fortress.)

And yes, Wasps are cheaper than Figther/Bombers, costing only 80% their mass, but they have fewer HP (and obvisiously can't bomb). They Air-to-air weaponry equals in DPS.
Ok let's do it:

UEF : best at winning air control (wasp), once you win air, they have the best air exp to follow up (ac-1000 terror, air fortress), win navy vs cybran with submarine for sea control, then cruisers to bomb base and counter planes, then battlecruiser to destroy base and units faster, or atlantis to help teamates in air. Lose navy to aeon (except really big map)
For land+structure, 2nd best arty (exp arty), extremely weak vs any kind of AOE (area of effect weapon like arty), land exp need to keep their distance vs the ennemy and have radar coverage, land is ok, but not adaptable at all. Weakest commander (no speed upgrade, smallest range upgrade, no special weapon or ability to really help him).

Cybran : air is equivalent with aeon (just a bit weaker on upgrad), air exp almost never worth it.
Weakest navy (by far).
Cyb com is extremely strong vs pack of basic ennemies (upgrade), good com to do a rush com with.
Land and structure is the big ++ of cyb. Exp range from great to op, they got the best arty, the best late game, the best land/exp/strucures AA, and the faction is really strong vs blobs of ennemies (land and air) and vs aoe damage (adaptors, structure/unit deto, nanoweapon on commander, cyb land arty, adaptors, bomb bouncer, ect...)
With some research, it's the most adaptable to react to a situation faction (except vs a navy bombardment)

Aeon : air is ~ to cyb (just better upgrade), navy they have non but are the best cause their tanks hover, so you go to ennemy base by water to kill his factory, then pass over his shores and destroy his base. Tank are easy to micro to dodge 90% of ship projectiles'. Don't go air exp, like cybran not worth it.
Com is probably the best for com rush, or even to fight (shield, speed+range upgrade, tp, self heal, ect...).
Land exp are the worst, and you have no arty. On land early you're at an advantage vs the others, but the longer the game goes on, the least chance to win vs other faction you have. On land, abuse tp.
Structure exp are hard to get, but can be funny (space temple+surprise tp from far away, shield killer, lolgun) and useful depending on the situation.

So for air, go uef, for sea uef or aeon (more like a counter navy than a navy of it's own), for com rush aeon or cybran, for early land aeon (uef is ok though), for mid-late game land cybran, for late game structure cybran.

UEF is the most rigide faction, cybran the most adaptable one, and aeon the most tricky one.

Hope that helps you :steamhappy:
Last edited by /AA\ This Is Halloween; Apr 6, 2018 @ 11:11am
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Date Posted: Mar 23, 2018 @ 5:10am
Posts: 14