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Illuminate guerilla warfare(teleporting , conversion ray etc. Its land units can move on water but has no sea units
Cybrans for attacking (they got a few nice defenses too like huge magnets)
I dont have dlc so i cant tell you about those units.
Best land rock head tank
Best land experimental fatboy
Best air cybran or illuminste(dunno stats) fighter/bomber
Best air experimental ac1000
Best sea cybran ships
There all factions have naval, have adjacency bonus and tier 1,2,3 and experimental are really strong.
http://www.moddb.com/mods/revamp-mod
But finally, the mina difference between all factions is probably how much specialized/allround units they have.
The Aeon Illuminate have the most specialized units, which excell at they tasks, but are useless for most other things.
The UEF also has specilized units, but those get via research a lot of versatility.
Finally, the Cybran have an army of allrounders, which are suited for mosts jobs, yet perform worse at them as a comparable specialist.
Oh, and don't listen to those Revamp-nazis, they are like a cultish sect members trying to get players into RVE, eve if it doesn't suits the topic at all.
Revamp-Nazi?
Fascist, macho, homophobic? kkkkkkkk
This is mod has nothing left ideology.
By the way a very good mod, unfortunately only exists 2 mod - Revamp, Mod2013
Second, there are other mods for SupCom2, not as much as for Forged Alliance, but still defenitly absolutely positively more than two. Even if you don't count modded maps. I am actually suprised the RVE-lings (better?) do accept any other mods besides theirs... wasn't the first commandments of Revamp something like "Thou shalt have no other mods before me."?
Am i aware that i'm trying to convince someone who identifies themself with being unvonvincable in their believe? Yes, i am. Why do i still try to? It's fun watching people making up points out of thin air, and i like slamming my head against walls. No more further derails, okay?
Other than that, there really isn't a "best." There are counters, and that's how you want to be playing - build what counters what your enemies build.
But UEF Wasps are in no way superior, actually, in an even game, they lose against Cybran Air rush (really!). What makes them so strong is the Flying Fortress. A floating armed-to-the-teeth Aircraft Carrier capable of out producing your enemies with ease whilst acting as a serious threat itself?
Oh, and Fun Fact: With the DLC, Aeon are the ones dominating the seas, with their hovering torpedo tanks.
I remember UEF air factories producing fighters faster than the other factions. Cheaper too I believe. I don't remember the specifics. I could be totally wrong. It's been 3 or 4 years.
And yes, Wasps are cheaper than Figther/Bombers, costing only 80% their mass, but they have fewer HP (and obvisiously can't bomb). They Air-to-air weaponry equals in DPS.
UEF : best at winning air control (wasp), once you win air, they have the best air exp to follow up (ac-1000 terror, air fortress), win navy vs cybran with submarine for sea control, then cruisers to bomb base and counter planes, then battlecruiser to destroy base and units faster, or atlantis to help teamates in air. Lose navy to aeon (except really big map)
For land+structure, 2nd best arty (exp arty), extremely weak vs any kind of AOE (area of effect weapon like arty), land exp need to keep their distance vs the ennemy and have radar coverage, land is ok, but not adaptable at all. Weakest commander (no speed upgrade, smallest range upgrade, no special weapon or ability to really help him).
Cybran : air is equivalent with aeon (just a bit weaker on upgrad), air exp almost never worth it.
Weakest navy (by far).
Cyb com is extremely strong vs pack of basic ennemies (upgrade), good com to do a rush com with.
Land and structure is the big ++ of cyb. Exp range from great to op, they got the best arty, the best late game, the best land/exp/strucures AA, and the faction is really strong vs blobs of ennemies (land and air) and vs aoe damage (adaptors, structure/unit deto, nanoweapon on commander, cyb land arty, adaptors, bomb bouncer, ect...)
With some research, it's the most adaptable to react to a situation faction (except vs a navy bombardment)
Aeon : air is ~ to cyb (just better upgrade), navy they have non but are the best cause their tanks hover, so you go to ennemy base by water to kill his factory, then pass over his shores and destroy his base. Tank are easy to micro to dodge 90% of ship projectiles'. Don't go air exp, like cybran not worth it.
Com is probably the best for com rush, or even to fight (shield, speed+range upgrade, tp, self heal, ect...).
Land exp are the worst, and you have no arty. On land early you're at an advantage vs the others, but the longer the game goes on, the least chance to win vs other faction you have. On land, abuse tp.
Structure exp are hard to get, but can be funny (space temple+surprise tp from far away, shield killer, lolgun) and useful depending on the situation.
So for air, go uef, for sea uef or aeon (more like a counter navy than a navy of it's own), for com rush aeon or cybran, for early land aeon (uef is ok though), for mid-late game land cybran, for late game structure cybran.
UEF is the most rigide faction, cybran the most adaptable one, and aeon the most tricky one.
Hope that helps you