Rabi-Ribi
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GemaYue  [developer] Feb 29, 2016 @ 6:22pm
Bug Tracker/General Help Thread
Bug Tracker/General Help Thread
For future use. If you see anything abnormal about the game or have any questions, post them here. Please try to provide screenshots in the case of a bug.
Last edited by GemaYue; Apr 27, 2016 @ 9:10pm
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Showing 331-345 of 418 comments
Remin Jun 1, 2016 @ 3:14am 
Originally posted by SomeGuy712x:
Umm... Could it be that money isn't displayed while I have very little?

I think that might be it, since I noticed the same thing recently. I tried shooting the rainbow beam to see what would happen if I didn't have sufficient en, and I think that made my en count disappear due to not having any. Very low amounts of en seem to hide it as well (I also bought a bunch of things and ended up with 9 en, which wasn't showing up).

Onto a bug report of my own now: Nixie's rapid-fire snowflake attack hurts you while the snowflakes are faded:
http://steamcommunity.com/sharedfiles/filedetails/?id=695110404

On a similar note, the attack from the boss in this screenshot is also hurting when it shouldn't (I edited it a bit to avoid spoiling which boss it is, but you'll know which one it is if you've seen it):
http://steamcommunity.com/sharedfiles/filedetails/?id=695111294

On another similar note, the final chapter's ( _____ in Wonderland) boss's second attack (the one after the massive explosion) will cause damage if you're on top of where the stars spawn in the background. Probably applies to other background-started attacks used by this boss too. I think some slight reworks need to be done for attacks like this and the previous boss mentioned... it seems like any bullets that have a harmless state will always cause damage in the very first frame if you happen to be on the place where the bullet spawns.
Kona❤Kona Jun 2, 2016 @ 4:36pm 
Cicini's speed buff says it costs 3000, but only costs 1000.
Seana's attack buff says it costs 2500, but costs 3750.

Unsure about other characters.
Remin Jun 3, 2016 @ 3:06pm 
Back again with those Ribbon-related quirks/bugs I promised a few posts ago.

#1: Red beam charge attacks sometimes tick the damage at a far higher rate than normal. Not sure why this happens, or if it's intentional, but it seems to happen randomly, as if there are some frames where highly rapid damage can be dealt with charged red shots if fired at the correct time. Also potentially worth noting, normal-speed ticks don't do damage to stunned enemies, but high-speed ticks do.

#2: Yellow beams seem to have a "sweet spot" where it'll end up doing damage at about twice the speed. The distance you have to be for this to happen is just a tad further than the distance between Erina and the edge of the screen. Easiest way to find this "sweet spot" is at Plurkwood where that other training dummy thing is, which is in the same room as the one you teleport into. Need to re-enter the room from the side though since teleporting into any area despawns all enemies in that area. Just beam the dummy from the farthest-away edge of either the teleporter, or the healing area, and that's where the "sweet spot" is. You can tell when you're in the right place by the increased hit sounds and damage numbers.

#3: Nothing complicated about this one. Basic rainbow beam attacks use up Sliding Powder's next-attack damage boost.

#4: Numb, Speed Down and Unstable (in the slow portion) prevent Ribbon from using her basic attacks (yellow still works, though). You can still use charged shots just fine, but it seems like Numb and any debuff that slows your attack speed is the problem. Giant only slows movement speed, so Ribbon can still use her basic attacks when affected by that. Being in a purple charge shot also still allows Ribbon to shoot (probably because it isn't directly a buff/debuff), but it makes the shots act a little funny (shoots a lot at once)... Are you supposed to be affected by your own purple shots in the first place though...? I mean it's great for hugely increasing your invulnerability frames and/or fire orbs by standing in them, but still...

And lastly, #5: Just found out about this one while continuing to test Ribbon things; the Defense Up buff is actually a 33.3% reduction rather than 25% like it says in the buff/debuff menu. Doesn't matter where the buff comes from; blue beam boost, Rita's town buff, or when bosses get the buff on very low health on Hell/Bunny Extinction, it's a 1/3 reduction in all cases. For the record, Attack Down/Up, and Defense Down are all working at their stated levels of 25%.

P.S. The tick rate of red charge shots is tied to the shot itself rather than an enemy. So if something wanders into (or out of and then back into) a normal tick rate shot, it'll always only get damaged at the normal speed, and high tick rate shots will always only damage at the high tick rate.

P.P.S. I've been aware of the purple shot tactic for a while now after accidentally utilizing it at some point a long time ago, but never actually tried to purposely use it until just now. XD It was against SP Ashuri (which I also tried fighting for the first time; I'm playing on Bunny Extinction and hoo boy is it intense), and I found a bug with the fight in the process: Survival badge doesn't work, even if you're not affected by the No Badges debuff at the time of the lethal blow. Seems like No Badges takes priority over applying the Endurance buff.
RattyRattington Jun 4, 2016 @ 6:19pm 
Using Erina's abilities, it's possible to get out of the map in 2 spots at the top of Sky Island Town.

http://steamcommunity.com/sharedfiles/filedetails/?id=697585127
http://steamcommunity.com/sharedfiles/filedetails/?id=697590982
http://steamcommunity.com/sharedfiles/filedetails/?id=697594848

I found this out from SomeGuy712x's screenshots.
SomeGuy712x Jun 4, 2016 @ 7:16pm 
@DeadlyCreature:
Yeah, I found it interesting that I was able to get up there, and I wonder if that colorful tile room was meant to be used for something at some point.

However, this seems to be a harmless glitch, since you can escape that off-map area by sliding in the lower-right corner of the empty screens to the right of the colorful tile room. Oh, and also, going off-map on the right side (from your "Out of map spot #1" location) just causes you to fall down to the save point next to where the shoot-em-up Lilith battle takes place.

So, maybe this glitch doesn't need to be removed, and could be left in as a fun little thing (and perhaps stuff could be added involving that colorful tile room in the future, making this glitch into an official "feature").
RattyRattington Jun 4, 2016 @ 7:25pm 
Originally posted by SomeGuy712x:
@DeadlyCreature:
Yeah, I found it interesting that I was able to get up there, and I wonder if that colorful tile room was meant to be used for something at some point.

However, this seems to be a harmless glitch, since you can escape that off-map area by sliding in the lower-right corner of the empty screens to the right of the colorful tile room. Oh, and also, going off-map on the right side (from your "Out of map spot #1" location) just causes you to fall down to the save point next to where the shoot-em-up Lilith battle takes place.

So, maybe this glitch doesn't need to be removed, and could be left in as a fun little thing (and perhaps stuff could be added involving that colorful tile room in the future, making this glitch into an official "feature").
I was thinking actually maybe the first spot can skip the 1st Lilith fight trigger. Would need to test that.
d3n Jun 4, 2016 @ 8:00pm 
There are 16 color tile rooms. None of them do anything interesting but the color tile rooms in the demo change the background to black and stop the music. The demo color tile rooms also use the same rainbow effect on the minimap that the easter egg magic icon uses.
www.youtube.com/watch?v=98XltfO39Us
chaoticenigma Jun 4, 2016 @ 8:03pm 
It does let you skip the Lilith 1 fight. I used that to save a little bit of time while doing Lucky Rabi Numbers on Casual. I would really hope it's not patched out though since it's a pretty minor skip, at least less so than the Broke the Game one.

I also lost quite a bit of time because I did the Broke the Game skip right after Syaro's fight so that I wouldn't have to revisit the area later and the enemy levels jumped up a lot after finishing the red area(level 49 despite being just over 20 % items at the time). Maybe the level boost on enemies wouldn't be an issue on a run where you'd collect a lot more items before heading to System Interior.
Last edited by chaoticenigma; Jun 4, 2016 @ 8:04pm
D YellowMadness Jun 7, 2016 @ 10:45pm 
The game crashes like crazy during scenes, dialogue, boss rushes, & sometimes when I die. I recently beat Illusion Alias 3 & I've already had like 12 crashes. I had to refight like 4 bosses because of it.

Edit: This problem is gone now that I switched from Force DirectX 9.0/Windows XP Mode to Force DirectX 9.0c/Windows XP Mode in the launch options but, now, every time I close the game, the computer thinks it's still on so I have to use Task manager to close it so I can use my computer.
Last edited by D YellowMadness; Jun 13, 2016 @ 5:45am
LimeBunny Jun 9, 2016 @ 4:15am 
While playing on Impossible, during the boss fight against Saya at Evernight Peak, the game crashed after she did "the floating green pizza attack with tornados on the ground. It crashed twice and I can't continue without her doing that.

Edit: The boss fight against Nieve didn't crash, but the bullets started disappearing and we can't hit each other.
Last edited by LimeBunny; Jun 9, 2016 @ 8:13am
Slashley Jun 9, 2016 @ 7:45am 
Saya crashing on Impossible is a known issue.

The only way to get past it is to get her down before she does that attack.
LimeBunny Jun 9, 2016 @ 8:15am 
Originally posted by Slashley:
Saya crashing on Impossible is a known issue.

The only way to get past it is to get her down before she does that attack.
So I need to do enough damage before she does that? Also do you know any other bugs on Impossible that I should prepare for?
chaoticenigma Jun 9, 2016 @ 8:52am 
I thought all the Impossible crashes were fixed. If there's still attacks that crash they really needs to be fixed. That goes for Unknown Mode too though most of the people playing the DLC difficulties have skipped that one.
Slashley Jun 9, 2016 @ 10:38am 
I don't think there's been one single Impossible fix...? And I don't think there will be either, since that mode is pretty much treated as an extra "it'll work or it won't, have fun" mode as far as I've understood.

And I believe there's another fight which crashes, you've gotta keep doing that one until the boss decides not to use the skill. I forget which one it was - there's been plenty of threads about Impossible, go look at those?
deathleth Jun 9, 2016 @ 11:20am 
Originally posted by Slashley:
I don't think there's been one single Impossible fix...? And I don't think there will be either, since that mode is pretty much treated as an extra "it'll work or it won't, have fun" mode as far as I've understood.

http://steamcommunity.com/app/400910/discussions/0/365163686053850469/
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Date Posted: Feb 29, 2016 @ 6:22pm
Posts: 418