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Gasp! A bug!
Not going to lie. The amount of patience and skill you have for the game is nothing short of impressive. Though I do have a question or two on the side to ask. Would it be practical to earn the later final boss dodge master achievements on a casual difficulty or are the patterns more or less 1:1 in terms of intensity? I normally avoid lower difficulties unless the situation cals for it (which it will, eventually).
That and I somehow went the entire first playthrough avoiding the spike accessory. No idea where that is. Not sure if I want to focus on that or avoid spikes entirely on hell (if I can).
Those acheivements can be triggered from a regular game if you notice the boss is >LV50, also in boss rush mode, but the easiest one for most of the regular bosses is detailed in this guide.
http://steamcommunity.com/sharedfiles/filedetails/?id=613391937
I managed to get most of those dodge boss feats before the devs removed the boss max LV99 limit, but it seems to have gotten bugged...I've tried a few times for what I missed out, and no trigger; particularly Keke Bunny. Interestingly on the global acheivement page, it seems her acheivement is situated near the bottom, http://steamcommunity.com/stats/400910/achievements
implying her dodge feat to be harder than the ones for final bosses, which is illogical, but that's just me speculating about the bug.
Everest Peak. There is an acheivement for never touching spikes at all in the game, and that's giving me a headache since the devs won't comment if its only the wall/ceiling/floor ones, or every single spiked enemy, or spiked projectile you can't destroy, or whether even touching the spikes when you're invincible insta-voids the acheivement. It would be nice if the endgame had an indicator for how many times you hit spikes...
I gave it a look at saves files and I think I figured out some information. While it's not 100% certain, it's very likely that my guess is correct. Among data the game keeps tracking, there is a counter for total amount of damage you got (so, technically we could get No Damage achivement :)) and a separate one for amount of damage from spikes. I think that the achievement for no spikes is triggered if that spike value is zero so amulet should keep your spike history clean if I'm right. If you're familiar with hex editors and interested in figuring out what is counted as spikes and what is not, you can take saves before and after test damage and check 4-byte value at 0x9958 address. If it increased after taking damage - then that damage was considered as spike one. And, just for the sake of completeness, total damage is kept at 0x80C8