Rabi-Ribi
Desticler Apr 1, 2019 @ 2:04am
0% Hall of Memory is probably the worst thing I ever had to do in this game.
I just completed 0% post game. I must say, this whole playthrough was fun and interesting. Especially in main game where I had a lot of freedom.
But in post game there was a noticable drop in quality. Hard to dodge items were fun in concept but still, they were hard to dodge items. The fact Red System Interior and Library had to be changed THIS much for 0% was just funny, but still showed that 0% was an afterthought, at least in post game.
But Hall of Memory is just terrible.
It's just so terribly balanced for 0% it can take several hours to get through this. The only thing in 0% that comes close to this is Plurkwood, but that's not required, it was better actually. Enemies that can kill you in 3 hits or so, are so fast that you cannot outrun them, bosses are there too and when you see one your only option is run for your life, and checkpoints are so infrequent you might want to just stand there and wait for your amulet to recharge or grind enemies to heal, which makes every death cost much more time than it should.
But the worst part about it is graveyard room.
1) Enemies have absurd amount HP
2) Immidiately on entrance there's an enemy you cannot outrun that can kill you in no time
3) Blue Kotri is there
4) Exiting the room is a problem by itself
5) Checkpoint is like 8 screens ago, by the time I get from the checkpoint to graveyard room I need like 3 "amulet recharge" moments
That room alone made me want to quit 0% altogether. But as I said at the beginning I beat 0% now. Miriam was easy. Forgotten Cave 2 was a piece of cake (Were those bosses actually level 16? They felt weaker than level 1). Rumi was easy. Red System Interior was easy, including the gravitron at the end. Library was easy. Irisu was... not easy. But she was the GOOD kind of hard and I liked the fight, and this is coming from someone who called Irisu the worst boss of base game.
I'd rather get 20 egg achievement 5 times in a row with Hall of Memory missing than ever go through that area ever again.
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Showing 1-12 of 12 comments
Mizufluffy Apr 1, 2019 @ 2:42am 
Well, if there wasn't at least one tedious, challenging or hard part in a 0% playthrough then I'm sure more players would try it out of curiosity. If it was too easy then there would be nothing to brag about. I can agree with you that the Hall of Memory had its moments and I had hoped I wouldn't have to go through it again on 0% playthrough. And I didn't until the '20 eggs in a 0% playthrough' achievement because I had missed the one egg just before entering the area. But despite the area being very tedious I actually don't regret having to go through it.
Flariz Apr 1, 2019 @ 6:54am 
Hmm... well I cant really say I have experienced this (My 0% playthrough got to Lilith and then I just kind of stopped to focus on BEX/IMP/X-Bunny. I plan to continue at some point) but it does seem kinda bad. That entire area is kind of a mess and if it wasnt for Surv badge it would be pretty bad even on a standard run (My first Hard playthrough went there without Survival... it wasnt pretty).

"Enemies that can kill you in 3 hits or so, are so fast that you cannot outrun them, bosses are there too and when you see one your only option is run for your life"

Doesnt all of this apply to a standard playthrough, anyway? Well I at least dont bother figthing anyone in that area (Other than the occasional kill for healing if you have Surv badge), I just try to avoid everything and get to the end ASAP

The inconsistent checkpoints are something that DID bother me from day one, though. Its just a really strange placement.
Last edited by Flariz; Apr 1, 2019 @ 7:26am
Desticler Apr 1, 2019 @ 10:26am 
Originally posted by Flariz:
"Enemies that can kill you in 3 hits or so, are so fast that you cannot outrun them, bosses are there too and when you see one your only option is run for your life"

Doesnt all of this apply to a standard playthrough, anyway? Well I at least dont bother figthing anyone in that area (Other than the occasional kill for healing if you have Surv badge), I just try to avoid everything and get to the end ASAP
Well... Yes. However, it's not as easy when you have default speed, no bunny whirl, no air dash, nothing except your amulet and ribbon. On a normal playthrough, you can go through the rooms quicker and you have a lot of options to dodge at your disposal. Not on 0%. When an enemy can be so fast it can literally stick to you and you cannot get it off and it kills you (On a normal playthrough, even if you somehow never got speed boost item, you should have bunny whirl to easily take him off), you realize that going fast isn't enough and SOME enemies have to be taken care of. Problem is, you probably never knew before who those enemies are, and you have to die to learn, so this is trial and error.
Mizufluffy Apr 1, 2019 @ 11:38am 
To be completely honest, it was thanks to my 0% playthrough that made me fully memorize all auto save spots in the Hall of Memory. When you respawn at each checkpoint over a dozen of times then it's kinda hard to forget where they are located. I'm so glad I had the rainbow magic for the area because it made some parts of it at least manageable when you could hit enemies that were out of reach for blue magic.
chaoticenigma Apr 1, 2019 @ 12:28pm 
This area is why I have no desire to try to improve my 0% postgame time on the leaderboard(I'd like to get maingame 0% sub hour someday though). It starts simple enough with Miru buffs giving you some survival ability and letting you rush, but they don't last long enough to get through most of it, then it's so slow and a lot of deaths, even for the rooms you can speed through.

I've done a few casual 0% postgame playthroughs, but I don't want to do so again because of that area. Was bad enough when they decided to add the "Actually Erina is the one who reaches the eggs" achievement, which I knew was coming before it got added, ending with me having to go through the area in 0% yet again due to the egg in the drop to enter it since I wanted the 23 that were possible. (though there's also a 24th possible that is permanently missable as well as 2 that are possible with launch options)

the missable egg requiring you to use a glitch that is only available with 1.08 Hammer Roll option on that lets you miniboss glitch dark forest UPRPRC to get warped to the beach with darkness active, then going through Starting Forest, Golden Riverbank, and Evernight Peak without ever reloading an autosave after you get darkness then using the darkness to pick up the new egg that was added to Evernight Peak . The save I did it on was after clearing chapter 8, so that wasn't an option for me to grab.
Last edited by chaoticenigma; Apr 1, 2019 @ 12:37pm
Desticler Apr 1, 2019 @ 12:40pm 
Originally posted by chaoticenigma:
the missable egg requiring you to use a glitch that is only available with 1.08 Hammer Roll option on that lets you miniboss glitch dark forest UPRPRC to get warped to the beach with darkness active, then going through Starting Forest, Golden Riverbank, and Evernight Peak without ever reloading an autosave after you get darkness then using the darkness to pick up the new egg that was added to Evernight Peak . The save I did it on was after clearing chapter 8, so that wasn't an option for me to grab.
Geez... How do people even discover these?
Juno Brier Apr 2, 2019 @ 7:35pm 
That's just the way the universe balances out Miriam having almost no attacks in 0%.
Delusions Apr 6, 2019 @ 11:00am 
Plurkwood is easily the worst part of 0%, though the area was a mistake to begin with and i say it's required because there is a 0% Achievement for it.
I agree with having to wait for Amulet sometimes was a little tedious and there was an annoying precise jump too (lab area i think), that aside i think Hall of Memories was mostly fine.
Irisu was super easy in 0% for me. You make it sound like the majority enjoyed the boss, i'm quite surprised by that. I don't remember too much of my first playthrough, but Irisu beeing the worst Boss of the game is something i can Fully Agree with for various reasons, making the boss an extraordinary boring grind on a first encounter.
The only boss beeing somewhat of a rival for Irisu, would be Seana mainly because of a single very tilting design flaw, although she is not even close as bad because she wasn't as hard of a fight. Worth mentioning would be the bears, but they are more of an annoyiance than anythingelse

Overall it's an Amazingly fun game so i can forgive more or less minor design flaws
Flariz Apr 6, 2019 @ 11:19pm 
Its strange. I agree that after the first time you beat Irisu, all the next attempts will be somewhat "eh" because you already know the fight and its apretty long one.

But the FIRST time... I loved it. Its was awesome. I took me some hours to beat it on Hard.

Seana design flaw... you mean... 2nd fight dialogue? That shocked me the first time I saw it. I thought it was made annoying on purpose and I just laughed. Annoying after the first time, yes.
Flariz Apr 12, 2019 @ 8:08am 
Well, I just did Hall of Memories 0% myself. I even over prepared myself with a lot of Consumables (No Buffs because I couldt afford them and too lazy to grind). Used x2 Cake, x2 Donut and 1 Cocoa Bomb.

Honestly, I expected worse from what this thread said. But it wasnt that bad IMO.

I would even say I liked the area better here than on an average run, because on an average run all you do is just mindlessly rush with Survival Badge, trivializing the entire area and it honestly makes it feel like filler/padding. Its pointless.

This on the other hand, was at least interesting to figure out enemy spawns and behavior so you memo these to get by. Figure out which rooms you rush, and which ones you should stop take it slow and kill most enemies. Still not something I would do more than once, but it was interesting for what it was.

Idk maybe this didnt seem too bad for me because I did the Prologue on Impossible and X-Bunny which is basically the same thing (No/barely any items) but worse (Beach area on these difficulties makes 0% Hall of Memory look like a walk in the park in comparison. At least here you have 3 Amulet charges to defend yourself with).

Plurkwood was actually fun for me, too (Keke however was a pain and probably the hardest part of the 0% run so far). Although I would agree that having to do the entire area 2 times seemed a tad unnecessary.
Actual most annoying area so far in 0% run is Starting Forest Night, road to Aruraune IMO.
Desticler Apr 12, 2019 @ 8:55am 
Originally posted by Flariz:
I even over prepared myself with a lot of Consumables (No Buffs because I couldt afford them and too lazy to grind). Used x2 Cake, x2 Donut and 1 Cocoa Bomb.

...Too lazy to grind, yet 2 cakes and 2 donuts? I personally wanted 20 eggs achievement so I got 3 donuts to spam for the egg before Hall of Memory's entrance, and just 1 cake. I for the life of me could not find a good grind spot. En is a huge problem on 0% for me.

Originally posted by Flariz:
Idk maybe this didnt seem too bad for me because I did the Prologue on Impossible and X-Bunny which is basically the same thing (No/barely any items) but worse (Beach area on these difficulties makes 0% Hall of Memory look like a walk in the park in comparison. At least here you have 3 Amulet charges to defend yourself with).

Yeah...

Originally posted by Flariz:
Plurkwood was actually fun for me, too (Keke however was a pain and probably the hardest part of the 0% run so far). Although I would agree that having to do the entire area 2 times seemed a tad unnecessary.
Actual most annoying area so far in 0% run is Starting Forest Night, road to Aruraune IMO.

Agreed, Plurkwood IS fun. If you had to do it only once I wouldn't mind it. Starting Forest Night wasn't that bad for me, I went on my 100% save and memorized room layout which is easier done than said.
Flariz Apr 12, 2019 @ 10:06am 
I personally havent had many EN issues.
But it probably helps that I:
1) Havent bought any Buffs at all yet, nor I plan to for the entire run (except possibly for Irisu if I have leftover EN by the end).
I prioritize Consumables, because they are with you till you need them- Buffs eventually expire.

2) Only use Consumables as last resort... Self explanatory. So far I mainly used them vs Chapter 4 Otakus, Plurkwood, Keke and Hall of Memories.

3) Doing all possible bosses before moving on. IIRC every boss you beat + general story/chapter progression makes you get more EN for each enemy you kill (I think the bosses themselves give you EN upon defeat, too?).
Cicini at one point gives you like 17K EN, so thats a nice money boost, too.

4) While I dont actively grind (I dont think theres a specific grind spot for 0%), I do tend to kill most of the stuff thats on the way.
I take it as yet another reason to take it slowly at say some Hall of Memories rooms; you arent just killing enemies to progress/heal/wait for Amulet to charge but it also means more EN for you. For the same reason you can bet I made plenty of EN at Plurkwood. It pays to ocassionally be patient.


Oh that 20 Easter Egg achivement... I will probably look into that once I beat Irisu. I only know I have at least 5 eggs because I got the Rainbow Shot mid-Plurkwood (A good thing because it really helped make it more manageable).


EDIT: Well then, 0% post game cleared. Doing these late post game areas with all these changes was fun and interesting to me.

Irisu went just about as expected, I won first try but thats because I used 2 Cakes, 3 Donuts and 3 Cocoa Bombs xD.
(I also could have used Buffs from Miru to make it even easier, I had the 20K EN, but I was just testing the new 0% library so I could later re-run it faster for more buff time. Turns out it wasnt even needed).

Now that I have done it all, I have to say the hardest part was probably Plurkwood overall.

I would say it was a nice break from all the BEX/IMP/X-Bunny stuff.

I should probably keep this 0% Save for other achievements.

I have 8 Eggs. I wonder where the other 12 possible ones are...
Last edited by Flariz; Apr 12, 2019 @ 6:56pm
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Date Posted: Apr 1, 2019 @ 2:04am
Posts: 12