Rabi-Ribi
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GemaYue  [developer] Jan 27, 2019 @ 6:52am
Ver1.99r Beta (Update 5) Patch Note
v1.99r Update 5

- The game now auto save and reload once when player enter the room before Chapter 9 Boss for the first time. (To fix Boss freeze in air bug)
- Replaced Chapter 9 Boss's Fall Event Damage with SP Rita's Edge Damage (To fix OOB Bug)

- Standard/Alternative menu no longer show the bottom 3 options when loading a save (Still show when starting a new game)
- F5 Custom Map Select menu now scrolls.
- Merged Netplay Beta, enable it with -netplay launch option. Removed netplay beta branch.


- Removed Standard / Alternative changing restriction
- Added Early unlock speedrun/difficulties function
- Changed "Rabi-Ribi!" achievement's position.
- Achievement Grid now have 220 achievements. No more achievements will be added. (Some achievements are not completed, and some achievements are disabled in this beta)

- SP Miru now have "Extreme+" mode.
- Achievement "To be continued..." now changed to SP Miru related.

v1.99r

- Added BNA Boss Rush*
*BNA Boss Rush Achievement^ and this boss rush will not go public until the Switch Port confirmed release date and I finished the next "Before Next Adventure" update.
^The Planned Achievement will be "Finish BNA Boss Rush with Super Quick Charge Ribbon OR finish it in BEX or above")
- Added BNA BR Leaderboard
- Fixed BNA BR's SP Miru pattern order
- Achievement Name/Description now view-able in game. (English only for now)
- Changed some achievements unlock method. (Some will not work because the Steam's public achievement list is still using 1.99q version)
- Now all difficulties' max Cocoa Bomb count is 4. But later difficulties still start capped less then 4, only increase after certain chapter and total Easter Egg collected.
- Updated text position of Achievement Grid
- Updated some achievement Icon's border color
- Cocoa Cap Requirement now require both requirements. [ Chapter (6/8/10) and Easter Egg (20/40/60) ]

v1.99q

- SP Miru Public release
- Added 1 achievement
- Fixed SP Miru's debuff remains after the fight finished.

v1.99p Beta

- Added -showfps launch option

- Fixed some SP Bosses can gain an abnormal huge offense multiplier if player bring a lot of purchased buff into fight.
- Fixed the achievement leaderboard

- Added 3 achievements
- Added path select for SP Miru
*Boss difficulty balancing may change after public release.


Added -mirufilter launch option :rbrbr1:



v1.99o Beta

- Added SP Miru
*Boss difficulty balancing may change after public release.


v1.99n

- Public release and final balance to SP Syaro (1000 more HP for right path, 3500 more HP for 3rd path)

v1.99n2

- Fixed it is possible to leave the boss area during SP Syaro
- Fixed it is possible to instant KO SP Syaro
- Fixed it is possible to skip some attacks before Cutin Start

v1.99n3

- Fixed missing tiles in Map 10
- Fixed SP Syaro have less laser from missiles if played in PERFORMANCE or V.LOW setting

March 7th Update

- Soundtrack DLC updated with new Album Art and tags.
- Prepare for SP Miru

v1.99m beta

- Added SP Syaro
*Boss difficulty balancing may change after public release.

(1st March 8:00am PST Update)

- Added 3 achievements
- SP Syaro's defense decaying slowed about 25%
- Added 2 more attack patterns for SP Syaro.
- Each path have difference color cycle pattern
- syaro.maid box now do not zoom with the camera, and do not turn invisible when Syaro is not on screen.
- Fixed it is possible to deal lot of damage to SP Syaro before the syaro.maid effect started.


v1.99l

- Erina no longer take edge damage in "Stair" attack if she is in invincibility status or in "ITEM USE" animation.

- Fixed "Snow melting party" achievement.

- Extended the time length of "Zero Offense" debuff Rita receive when maxed "Melt Counter".
- Erina now invincibility for few seconds when maxed "Melt Counter".
- Changed the damage deal to Rita when maxed "Melt Counter" from 5000/10000/15000/20000/30000 to always 20000.


v1.99k

- Fixed SP Rita's Attack ID 0 having 0 delay.
- Fixed SP Rita's damage.
- Fixed SP Rita's Heal Rate.
- Rita now do an amulet attack if she take 10% of MAXHP damage in single Attack ID.

- Added 4 Achievements
- Added SP Rita Boss (DLC "Before Next Adventure"). Prepare Ribbon's charge shot!


v1.99j

- Fixed Map 5 (area4.map)'s map %.
- New draw code for most of the lasers in game. (Faster and looks better. Also, laser will not stop at terrain if graphic setting is set it QUALITY)

v1.99i

- Fixed game crash if total bullet count over the max limit
- Added Easter Eggs. (Total 80 including all DLC)
- Fixed an invisible ceiling in Map 5 (area4.map).
- Fixed Artbook fail to load images.

v1.99h

- Fixed v1.99g launch in a freezing black screen in some cases.
- Added an Easter Egg. (Total 77 including all DLC)
- Fixed total Easter Egg Counter in Map 10 (area9.map).
- Fixed total Item Count in Map 5 (area4.map).
- Added more display to Sliding Powder's Level 2+ glow effect
- Preparing data for DLC SP Rita.

v1.99g

- Updated to the latest Steam SDK.
- Updated DxLib to latest version. (First update since 1.0 release)
- Bullet angle calculation revert back to Rabi-Ribi 1.0, and added cos sin cache in each bullet to increase performance.

v1.99f

- Added a back glow effect to Erina during Sliding Powder's Level 2+ effect.
- Fixed Badge Weaken stacking damage in every hit. (Weaken Boss Instant Kill Glitch)
- Preload is now faster. (Now do not preload late game characters' data)

v1.99e

- Added launch option -moderina / -modribbon (for using custom player sprites), for detail please read save/modify/mod_readme.txt
- Fixed sometime Irisu refuse to enter last phase until she land on the ground

v1.99e

- Fixed Crash at SP Irisu if playing in Casual Difficulty
- Fixed SP Irisu MaxHP is higher then intended (both paths HP modifier applied) if player walking passed both areas during "Path Select"
- Fixed some SP Irisu attacks do MUCH MORE damage than others, same as some attack do MUCH LESS damage than others.
- Reduced Left Path's Irisu's MaxHP BUT INCREASED 3rd Path SP Irisu's MaxHP
- Now possible to view DLC new costumes in Artbook's viewer.

v1.99b

- Added a new Mini Game in Chapter 7 Area
- Added shortcut to backtrack Chapter 7 easier
- Added an achievement for Mini Game
- Added leaderboard for the Mini Game
https://steamcommunity.com/stats/400910/leaderboards/3226630
- Added an easter egg
- Ribbon's seeking projectiles / Pixie & Lilli's projectiles now don't trigger Sliding Powder Lv2/Lv3's effect.
- Changed the looks of the ingame achievement table

v1.99

- Now detect and support the new DLC, please look forward to the upcoming DLC Store Page!
- Gallery now shows the CG Version (Hold Attack/Special to hide)
- Fixed there is a non-unlockable 15th CG even player do not have "Is the order a DLC?" installed.
- Fixed Cocoa 1 not triggering "Defense Boost", also no more dark background after finishing the battle.
- Changed Bunny Whirl's room layout.
- Finishing "Is the order a DLC?" now allow player to buy 1 more Rumi Donut in shop.
- Fixed the game preloading every "Is the order a DLC?" assets in loading screen.
- Fixed the game preloading some uncommon assets in loading screen.
Last edited by GemaYue; Mar 28, 2019 @ 6:37pm
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Showing 1-15 of 30 comments
baf Jan 27, 2019 @ 8:59am 
pog
Red Aura Jan 27, 2019 @ 11:03am 
champ
FlippersPhD Jan 27, 2019 @ 11:17am 
v2.0 soon :rbrb4:
[AJM]AlphaElite2 Jan 27, 2019 @ 11:36am 
Already excited for the dlc. It will be an instant buy
Last edited by [AJM]AlphaElite2; Jan 27, 2019 @ 11:38am
Looming Jan 27, 2019 @ 12:01pm 
Did you fix Irisu taking away the fifth amulet(given by Cocoa2019)?
Normal Irisu is slightly different. Triple nuke in phase 2 cannot release bullet now, and I-frame is cut off when she summons small Irisu in phase 3 (this one is fine).

BTW I think the buff countdown should be stopped when corresponding boost goes off, e.g. "def up" timer should be frozen when blue boost is on. This make little sense though, just to be consistent.
VirginDaddyPoptart Jan 27, 2019 @ 12:03pm 
:> <3
MECHDRAGON777 Jan 27, 2019 @ 3:45pm 
Originally posted by Looming:
Did you fix Irisu taking away the fifth amulet(given by Cocoa2019)?
Normal Irisu is slightly different. Triple nuke in phase 2 cannot release bullet now, and I-frame is cut off when she summons small Irisu in phase 3 (this one is fine).

BTW I think the buff countdown should be stopped when corresponding boost goes off, e.g. "def up" timer should be frozen when blue boost is on. This make little sense though, just to be consistent.

I hope so becuase I hated having to fight Irisu followed by Cocoa 2019 again because I had five amulets when I went to get my amulet back from the DLC which also removed one. (I found that out on release of the 2019 update) I did not know about Irisu doing that and thought she did when I saw a stream of a speedrun last night where she upped the amulets to four. Looks like those two instances set the amulets to four regardless instead of checking if the amulet's are at 4, below, or above.
Rumi Jan 28, 2019 @ 4:13am 
I love rabi-ribi!
SomeGuy712x Jan 30, 2019 @ 4:02pm 
Did the update to v1.99b fix the issue where my chapter 9 "DLC Escape Time" attempts aren't getting uploaded to the leaderboard?
Last edited by SomeGuy712x; Jan 30, 2019 @ 4:03pm
MECHDRAGON777 Jan 30, 2019 @ 10:24pm 
Originally posted by SomeGuy712x:
Did the update to v1.99b fix the issue where my chapter 9 "DLC Escape Time" attempts aren't getting uploaded to the leaderboard?
Considering my Sandbag score of 94.234 on loop one and 120.153 on loop 2 did not get uploaded, I am in your boat as well. (These were done on January 5th and January 6th. Only know this becuase of my LP.)
SomeGuy712x Jan 30, 2019 @ 10:29pm 
Originally posted by MECHDRAGON777:
Considering my Sandbag score of 94.234 on loop one and 120.153 on loop 2 did not get uploaded, I am in your boat as well. (These were done on January 5th and January 6th. Only know this becuase of my LP.)
I still remember when I finally succeeded at True Boss Rush on Bunny Extinction, and I did get the achievement for it (thank god), but my very nice-looking score didn't get uploaded to the leaderboards. Here's the screenshot of that score:
https://steamcommunity.com/sharedfiles/filedetails/?id=856390303
I hope that the next update can fix all of these leaderboard issues.
MECHDRAGON777 Jan 30, 2019 @ 10:59pm 
Originally posted by SomeGuy712x:
Originally posted by MECHDRAGON777:
Considering my Sandbag score of 94.234 on loop one and 120.153 on loop 2 did not get uploaded, I am in your boat as well. (These were done on January 5th and January 6th. Only know this becuase of my LP.)
I still remember when I finally succeeded at True Boss Rush on Bunny Extinction, and I did get the achievement for it (thank god), but my very nice-looking score didn't get uploaded to the leaderboards. Here's the screenshot of that score:
https://steamcommunity.com/sharedfiles/filedetails/?id=856390303
I hope that the next update can fix all of these leaderboard issues.
Considering I have some leaderboard stuff up (That DLC Escape for one) makes me a bit confused on why some stuff is like that.

As for my issue about the sandbag minigame: https://steamuserimages-a.akamaihd.net/ugc/956354912038591182/6ADF36BEBB5637202BCD7176C9FF82F26D819823/?imw=1024&imh=578&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true
Looks like I did not get it 100% accurate, but does this supposed to be under "Sandbag other" or nothing at all?
Last edited by MECHDRAGON777; Jan 31, 2019 @ 5:37am
Archael Jan 31, 2019 @ 11:22am 
My arousal levels are over the roof right now :ah3petra:
SomeGuy712x Feb 1, 2019 @ 12:08pm 
Hmm... Even with the new DLC and the update to v1.99c, the game still won't upload any new "DLC escape time" records of mine to the leaderboards. (Should I mention this in the Bug Tracker thread too?)
QwerbyKing Feb 4, 2019 @ 6:26pm 
I'm not sure if this is different from the crash reportedly fixed in 1.99e, but I'm using 1.99e, and Left Path SP Irisu kinda... hangs? on Casual difficulty. The screen freezes, but the sound is still running and I have complete control.
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Date Posted: Jan 27, 2019 @ 6:52am
Posts: 30