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I wonder if Goh will avoid "pay to win" practice in it's future.
As for PvP:
"You will be able to experience the evolution of the armies and their traits as the war evolved. A more competitive mode will be included for the ranked auto-matchmaker but nonetheless will still be historically accurate"
Does evolution of armies and traits mean year periods? I wonder how its going to be balanced, how matchmaker gonna decide which period to set and how they gonna work in first place, cause in mods that tried historical availability of units by year, in most of them (years) "balance" is failed and\or game turns into spamming only certain few units.
"The answer is not very simple. We will achieve balance by means of taking a big step back to look at the mission and the map as a whole.
For our single player and multiplayer missions, we choose situations that will bring balance based on the tactical situation and the environment. For example; you have the better tanks but the environment forces you uphill or through streets. Or maybe your tanks are very weak, but you have twice as many as the enemy. In other situations, you may have the weaker forces but there is time to dig trenches and foxholes."
Does "multiplayer missions" mean PvE or PvP too? In case they are also used in PvP; are they just a separate "gamemode" for hosting your own games or will matchmaker use them too? If its the latter, competitive aspect will devolve into just learning specific mission layouts and finding the most optimised way to send your preset unit roster (judging from what is written in article you linked), which will get old quick if it is the case for matchmaker.
I do agree with Romich about that problem of pvp matches reducing to just figuring out the best strategy for workshop, farmland or village.
Yes, there will be limiting per year. We will have foxholes.
We will not nerf anything, realism is key. We wrote about that many times. Because we are not refurbishing another game here, be assured everything will be new and realistic.
http://barbed-wire.eu/game-balance-and-history/
is the coldest I have ever seen the Gem engine look.
Add snow glint / sparkle for enhanced cold effect if you can / or practical.
https://steamcommunity.com/app/302670/discussions/0/541907675762213439/?ctp=129#c1694924244565798995
You mention old maps that will not be in our game. Also, we use a different engine than the one you mention. I hope you know we're not refurbishing an old game here! Let's say you know that. Then it is important to understand that we will make sure PvP will be non- biased.
Developing a game that you will never get used to would be a first worldwide. You are right that all you will need to do is figure out the best strategy, that is the case with any game of this kind. Unless you mean something else, we think it will be just fine.
If engine licensing is the issue, then just make your own custom engine from scratch or use one of the many free engines (Like Unity or Unreal 4) to make GoH, don't use the old and fairly broken GEM2 engine that literally crashes from simply being unable to load a 2D grass texture somewhere in the map lol.
But yeah, it's a shame you guys are going down such a bad path with this game. I've Deleted GoH from my wishlist, same for a few of my friends unfortunately. I'm sure many more people probably feel the same way. So sorry devs, but you've ruined the GoH project for me and i can't support it.