Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

View Stats:
Prussian Feb 19, 2024 @ 10:36am
Urban Maps kinda suck.
Been playing the dynamic campaign and Ive come to the conclusion dynamic maps just really suck. The AI always has hordes of infantry that hide in every little crevice of the buildings and streets. Makes it impossible to advance w/o heavy losses or maybe Im just doing it wrong.
< >
Showing 1-12 of 12 comments
maxcov4 Feb 19, 2024 @ 1:21pm 
If they’re wooden buildings use flamethrowers to clear them quickly. Use snipers to clear ones you can see in windows.

Otherwise it’s a tedious time of clearing brick/ concrete structures with SMGs. You have to go slow because there’s so many places to hide.

Mortars, flamethrowers, snipers and SMGs are your best friends for clearing cities
That's what Artillery is for.
Saxhorn Feb 19, 2024 @ 11:37pm 
The OP is probably talking about a dynamic campaign (Conquest) fought against the USA.

A lot of village maps were included as part of the Liberation DLC and they are quite challenging to fight on.

The German units lack semi-automatic or automatic weapons whereas every US soldier has a semi-automatic rifle. The amount of firepower the US has is overwhelming if you aren't very careful about moving in you can lose a whole squad before you know it.

Conquest versus the USA is currently very badly balanced but if you're looking for a challenge this (or mid war Skirmish versus the USA) is where you can go.
Last edited by Saxhorn; Feb 19, 2024 @ 11:38pm
Gibbe Feb 20, 2024 @ 6:51pm 
Fighting in urban environments is intrinsically brutal, which i personally like. Flamethrowers, grenades, HE shells from team weapons and tanks all do great jobs of pushing through buildings.
Punished Miller Feb 20, 2024 @ 9:17pm 
Urban combat in MoW/GoH sucks because the AI is braindead and can't do anything more complicated than sit down and shoot towards the enemy direction. You basically have to micro 1-2 soldiers and use the rest as flesh bags to attract enemy fire, which isn't realistic or fun or hardcore at all, it's just a slog that makes you wish there was a better game than what we got.
Last edited by Punished Miller; Feb 20, 2024 @ 9:17pm
Murder Medic Feb 21, 2024 @ 7:46am 
Originally posted by Punished Miller:
Urban combat in MoW/GoH sucks because the AI is braindead and can't do anything more complicated than sit down and shoot towards the enemy direction. You basically have to micro 1-2 soldiers and use the rest as flesh bags to attract enemy fire, which isn't realistic or fun or hardcore at all, it's just a slog that makes you wish there was a better game than what we got.

Yup. Have to micromanage every single little thing. Have to place every soldier individually, facing the right direction. Its rough. Especially urban tank warfare... geeez... dont let a tank sit at the end of the road watching a certain direction like north for a specific reason. If an enemy fires a shot 1/2 block over on the other side of a building completly out of your tanks view, the turret turns that way even though it cant fire at the enemy. Or a tight city mission where a mortar team is on the other side of buildings, and you want your tanks to cover the road straight ahead of them... They look at the mortar team and end up getting smoked by another tank coming down the road the tank was just looking at prior to the mortar team firing... "WHAT ARE YOU LOOKING AT??" lol. Why are you looking that way !? haha
DigDog Feb 22, 2024 @ 10:03am 
Originally posted by Nick:
Originally posted by Punished Miller:
Urban combat in MoW/GoH sucks because the AI is braindead and can't do anything more complicated than sit down and shoot towards the enemy direction. You basically have to micro 1-2 soldiers and use the rest as flesh bags to attract enemy fire, which isn't realistic or fun or hardcore at all, it's just a slog that makes you wish there was a better game than what we got.

Yup. Have to micromanage every single little thing. Have to place every soldier individually, facing the right direction. Its rough. Especially urban tank warfare... geeez... dont let a tank sit at the end of the road watching a certain direction like north for a specific reason. If an enemy fires a shot 1/2 block over on the other side of a building completly out of your tanks view, the turret turns that way even though it cant fire at the enemy. Or a tight city mission where a mortar team is on the other side of buildings, and you want your tanks to cover the road straight ahead of them... They look at the mortar team and end up getting smoked by another tank coming down the road the tank was just looking at prior to the mortar team firing... "WHAT ARE YOU LOOKING AT??" lol. Why are you looking that way !? haha


yeah, that is my experience. I had also 2 or 3 finnish squads charge down a street where my 4 squads are behind sandbags with an is2 behind them get wrecked by the finnish squads of infantry. It's jsut bad logic. Bad game design, unrealistic damage. I am trying to find a mod that makes tanks mroe accurate(my is2 missed a mother effing flak truck at under 100 meters which is just stupid and it immediately goes behind a building and mows down my infantry, separate situation)

It feels more frustrating than mowas2 and robz. It was always annoying for tanks to be so incredibley innacurate but machine guns are now like that too. enemies will run down a street being watched by a machine gun and survive.

EDIT: I feel like I might of well have purchased coh. lol. It feels like an esports arcadey mess.
Last edited by DigDog; Feb 22, 2024 @ 10:04am
Murder Medic Feb 23, 2024 @ 12:55pm 
Originally posted by DigDog:
Originally posted by Nick:

Yup. Have to micromanage every single little thing. Have to place every soldier individually, facing the right direction. Its rough. Especially urban tank warfare... geeez... dont let a tank sit at the end of the road watching a certain direction like north for a specific reason. If an enemy fires a shot 1/2 block over on the other side of a building completly out of your tanks view, the turret turns that way even though it cant fire at the enemy. Or a tight city mission where a mortar team is on the other side of buildings, and you want your tanks to cover the road straight ahead of them... They look at the mortar team and end up getting smoked by another tank coming down the road the tank was just looking at prior to the mortar team firing... "WHAT ARE YOU LOOKING AT??" lol. Why are you looking that way !? haha


yeah, that is my experience. I had also 2 or 3 finnish squads charge down a street where my 4 squads are behind sandbags with an is2 behind them get wrecked by the finnish squads of infantry. It's jsut bad logic. Bad game design, unrealistic damage. I am trying to find a mod that makes tanks mroe accurate(my is2 missed a mother effing flak truck at under 100 meters which is just stupid and it immediately goes behind a building and mows down my infantry, separate situation)

It feels more frustrating than mowas2 and robz. It was always annoying for tanks to be so incredibley innacurate but machine guns are now like that too. enemies will run down a street being watched by a machine gun and survive.

EDIT: I feel like I might of well have purchased coh. lol. It feels like an esports arcadey mess.

Dam bro.. I totally feel that... I want to like this game so bad... Another thing I found to be really immersion breaking is when we turn up the difficulty it gives the AI more health. So... when we shoot them, we end up having to shoot the infantry a quite a few times to burn through their health, which is fine, my soldiers have health as well and I get how that increases the difficulty... but its just super annoying to shoot an enemy upper body mass without the enemy reacting in any way. They just stand there tanking shots and firing back whilst im tanking shots. The screen turns red letting me know but the lack of reaction or any flinching of any kind just feels off and super immersion breaking. Even when those shots hit, they dont look like theyre hitting.
Phaiyah Feb 24, 2024 @ 12:20am 
3
Umm... you can adapt. While it sucks that your units will always face the location where combat is occurring (even if they are on the other side of your line), you can play with the understanding that this will always happen. Turrentless tanks can turn their engines off to force them to face a certain direction. And combat usually doesn't end in an instant so your units have plenty of time to respond to a new threat coming from a diff direction. Just put some infantry out in front so that they get fired at first and your army will be looking the right way.

No, increasing difficulty doesn't increase enemy hp. It actually simply decreases the accuracy debuff that enemy units have. By the way, even at max difficulty, the ai gets a debuff so your units are always a bit better than theirs. Now, the ai will field better infantry and elite infantry can have up to 375 base hp.

And I've never really liked IS2s. They reload too slow, get destroyed too easily and have poor accuracy. IS1s or T34-85s fair a lot better. German tanks just play better than soviet tanks (machine guns in the right places, effective main guns too), but soviet tank destroyers or heavies can easily take them out too. The balance isn't too horrid and it's supposed to be asymmetrical anyway.

Urban maps and hedgerow maps are GREAT. It makes the battles more challenging and dynamic. In the maps for the base game, there were very few walls/buildings/elevation so all you had to do was dig in your infantry, place your tanks/guns behind them and you would crush the AI no matter how many units they had. Now you have to think about vulnerable angles and fight for map control.
zaigre777 Feb 24, 2024 @ 3:42pm 
isnt there a setting for units that lets them,like,move on their own when you press attack...is it usefull for urban fighting
moyer4487 Feb 29, 2024 @ 10:36pm 
Originally posted by DigDog:
Originally posted by Nick:

Yup. Have to micromanage every single little thing. Have to place every soldier individually, facing the right direction. Its rough. Especially urban tank warfare... geeez... dont let a tank sit at the end of the road watching a certain direction like north for a specific reason. If an enemy fires a shot 1/2 block over on the other side of a building completly out of your tanks view, the turret turns that way even though it cant fire at the enemy. Or a tight city mission where a mortar team is on the other side of buildings, and you want your tanks to cover the road straight ahead of them... They look at the mortar team and end up getting smoked by another tank coming down the road the tank was just looking at prior to the mortar team firing... "WHAT ARE YOU LOOKING AT??" lol. Why are you looking that way !? haha


yeah, that is my experience. I had also 2 or 3 finnish squads charge down a street where my 4 squads are behind sandbags with an is2 behind them get wrecked by the finnish squads of infantry. It's jsut bad logic. Bad game design, unrealistic damage. I am trying to find a mod that makes tanks mroe accurate(my is2 missed a mother effing flak truck at under 100 meters which is just stupid and it immediately goes behind a building and mows down my infantry, separate situation)

It feels more frustrating than mowas2 and robz. It was always annoying for tanks to be so incredibley innacurate but machine guns are now like that too. enemies will run down a street being watched by a machine gun and survive.

EDIT: I feel like I might of well have purchased coh. lol. It feels like an esports arcadey mess.


my tanks can't hit a damn thing. but the enemy AI starts hitting after its second shot. and to make things worse the tanks will constanetly aim at something else other than the emplaced gun or tank that is shooting it. i will set my tank to fire on whaterver is firing at my tank. it will fire a shot than go back to aiming at something that is not a threat. it gets very frustraing. i can't wait until Tank Squad gets released.
Kryptkeeper Jul 30, 2024 @ 4:10am 
4 hours on the marsh map only to find out they spawn the reinforcements behind the 2nd line. Yeah ♥♥♥♥♥♥♥♥. You get 2000 reinforcement points they give you one ♥♥♥♥♥♥♥ tank and a squad. You call the rest, but when you have tanks and airstrikes that just annilate you it is beyond ♥♥♥♥♥♥♥♥♥! Lost hours. The need to make these evolutions in the map separate saves and different starts. Losing a battle with less than a minute left makes me want to throw this pos into the fireplace. They could at least give us more reinforcement power!
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Feb 19, 2024 @ 10:36am
Posts: 12