Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Good conquest settings for the "first" run?
I just did first round of Conquest, attack well didn't went well but in the end K/D was good and I got the points. Then it was defense which was something.

I played on default settings with difficulty on medium.

The AI was just sending endless zerg rushes of infantry to fortified lines to the point my frames eventually plummeted to the power-point presentation (and I have decent HW I would say).

I understand that AI needs little bit more points to compensate, well for being AI but this was little bit too much to my liking, I can't imagine how would I handle that amount being on attack to be honest.

So I'm looking for best settings to 1. learn the game in dumb friendly pace 2. not much spam for AI and for me as well 3. research points to enjoy early technology but not to the point I would be stuck with it until the end.

I know it's maybe little bit too much to ask at once, but there must be some beginner friendly mod or something....Or should I rather jump to the campaigns to learn the game?
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*Also if anyone have tips on good QOL mods (already have auto-heal) I would welcome that as well.
1337Dude Feb 14 @ 8:25am 
Everyone has their own preferences, but campaign is a better way to learn the game IMO. It basically just throws a bunch of situations at you that teaches you to take full tactical advantage of specific things each mission. Some missions put you in situations where you're forced to teach yourself how to effectively lay out field defenses, anti-person mines, anti-tank mines, etc.

Other missions teach you how to use specialty units effectively like snipers. Other missions teach you the importance of reclaiming gear from the battlefield. It goes on and on.

In Conquest, you basically have the entire game at your disposal, which can be an overwhelming amount for a new player. But you're not going to have much experience with anything so it's going to be difficult to strategize in any meaningful way.

TBH, it's no different than many strategy games. The campaigns are always one big long tutorial which braces for your butt getting whipped in MP. Mind you, beating the campaigns won't make you good at MP, but you'll have a much better idea of what all the factions have to offer and how to effectively use their troops.
Last edited by 1337Dude; Feb 14 @ 8:27am
Tutorial missions aren't a bad start. I had a bit of a time getting past the learning curve when I first started playing, someone else had suggested to me playing the tutorials and then starting with the first German mission "The Big Prize" on easy just to get into it. I play conquest on easy just because the AI will end up spamming all manner of nonsense the further into it you get lol
Ok thanks, I was reading some post (little bit older ones) which were recommending exact opposite, to not jump into any campaigns and just do Conquest until I'm confident in what I'm doing.

Main reasoning was that campaigns have tendency to throw at you overwhelming forces and sometimes impossible situations. But I will try the German campaign and go from there next time.
Ale82 Feb 14 @ 8:52am 
To begin with go for easier setting and higher resources. Just till you get the hang of things and learn the controls. There is a tutorial that kind of helps with that but things pick up really fast and get chaotic really quick, especially in the harder setting. You will pick it up quick I am sure.
Saxhorn Feb 14 @ 3:35pm 
Pick high or very high economy so you can afford to replace you losses.

Unfortunately this also reduces the number of enemy units you will have to fight so if you set it too high you might find it a bit boring/easy.

Try a setting see how it goes for the first 5 days of the campaign and then if required start a new campaign with different settings.
Phaiyah Feb 15 @ 10:20pm 
Hardcore difficulty: You'll get a warped view of unit durability when you play on lower difficulties. Even on hardcore difficulty, know that the ai gets an accuracy nerf (so your units are still better).

Very High resources: more research points to play with and more forgiving when you lose units or haven't been able to refill ammo in-game.

Medium campaign length: when it ends, you have the option of continuing as an unlimited campaign.

I played medium difficulty on my very first run and sicherung squads remained perfectly effective until the end of the game (too much extra hp). And I'd be running them to the nearest cover while under fire... that doesn't work in hardcore. When you are under fire, you must go prone. And you want 375hp infantry relatively quickly (blau, gebirgsjager or brandenburger).

Hardcore campaign isn't particularly hard after the first 2-4 rounds. You can play around the 7.5cm leIG - it's great fun.

But if you are having a lot of trouble with the first 2 rounds, grab the panzer 1F. It is practically invincible at this stage of the game.
Saxhorn Feb 15 @ 10:42pm 
Even on hardcore difficulty, know that the ai gets an accuracy nerf (so your units are still better).

On hardcore all enemy stats are the same except the health of enemy soldiers which is slightly lower.

Accuracy is equal to your troops.
Phaiyah Feb 15 @ 11:02pm 
Originally posted by nikdonikde:
Ok thanks, I was reading some post (little bit older ones) which were recommending exact opposite, to not jump into any campaigns and just do Conquest until I'm confident in what I'm doing.

Main reasoning was that campaigns have tendency to throw at you overwhelming forces and sometimes impossible situations. But I will try the German campaign and go from there next time.

GoH "campaign" is just a collection of scenario missions. I would say it is much better to start off on dynamic conquest. It's not even because of the difficulty of specific campaigns either... it's just that dynamic conquest has progression and tech tree. You find out which units are early war and which are late; which are basic and which are elite; and what the slight advantages of the next-in-line (on the tech tree) are.

When you play total war games (or any other RTS game), you would play the grand campaign first to before exploring scenarios, skirmish battles and pvp. The same principle applies to GoH.
Phaiyah Feb 15 @ 11:03pm 
Originally posted by Saxhorn:
Even on hardcore difficulty, know that the ai gets an accuracy nerf (so your units are still better).

On hardcore all enemy stats are the same except the health of enemy soldiers which is slightly lower.

Accuracy is equal to your troops.

Might have been hp, yea.

In any case, your units are superior to the AI even on hardcore.
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Date Posted: Feb 14 @ 8:16am
Posts: 10