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Other missions teach you how to use specialty units effectively like snipers. Other missions teach you the importance of reclaiming gear from the battlefield. It goes on and on.
In Conquest, you basically have the entire game at your disposal, which can be an overwhelming amount for a new player. But you're not going to have much experience with anything so it's going to be difficult to strategize in any meaningful way.
TBH, it's no different than many strategy games. The campaigns are always one big long tutorial which braces for your butt getting whipped in MP. Mind you, beating the campaigns won't make you good at MP, but you'll have a much better idea of what all the factions have to offer and how to effectively use their troops.
Main reasoning was that campaigns have tendency to throw at you overwhelming forces and sometimes impossible situations. But I will try the German campaign and go from there next time.
Unfortunately this also reduces the number of enemy units you will have to fight so if you set it too high you might find it a bit boring/easy.
Try a setting see how it goes for the first 5 days of the campaign and then if required start a new campaign with different settings.
Very High resources: more research points to play with and more forgiving when you lose units or haven't been able to refill ammo in-game.
Medium campaign length: when it ends, you have the option of continuing as an unlimited campaign.
I played medium difficulty on my very first run and sicherung squads remained perfectly effective until the end of the game (too much extra hp). And I'd be running them to the nearest cover while under fire... that doesn't work in hardcore. When you are under fire, you must go prone. And you want 375hp infantry relatively quickly (blau, gebirgsjager or brandenburger).
Hardcore campaign isn't particularly hard after the first 2-4 rounds. You can play around the 7.5cm leIG - it's great fun.
But if you are having a lot of trouble with the first 2 rounds, grab the panzer 1F. It is practically invincible at this stage of the game.
On hardcore all enemy stats are the same except the health of enemy soldiers which is slightly lower.
Accuracy is equal to your troops.
GoH "campaign" is just a collection of scenario missions. I would say it is much better to start off on dynamic conquest. It's not even because of the difficulty of specific campaigns either... it's just that dynamic conquest has progression and tech tree. You find out which units are early war and which are late; which are basic and which are elite; and what the slight advantages of the next-in-line (on the tech tree) are.
When you play total war games (or any other RTS game), you would play the grand campaign first to before exploring scenarios, skirmish battles and pvp. The same principle applies to GoH.
Might have been hp, yea.
In any case, your units are superior to the AI even on hardcore.