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Its just how conquest battles work.
You win a defensive battle by holding at least one objective until you reach the VP limit (1000 by default).
Just like you win an offensive battle by taking all objectives before the defender reaches the same VP limit.
Now the issue with that arrises from
a) The ai forces scale with yours
and
b) You get VPs not just based on time but also for destroying vehicles (but not for killing troops)
That means, in early conquest when your army is small and the ai deploys mostly infantry its totaly possible that the enemy simply runs out of troops before you reach 1000. Then you have to sit it out.
Likewise its totaly possible that in late conquest, when your army is big and the enemy deploys lots of heavy tanks, you win before you've seen even a fraction of the enemies forces :(
Is there a work around? Well, sorta.
You can change the VP limit. I personaly start with the default 1000. And every now and then I check the battle .log to see how many resources the ai had left when the VP timer ran out. And when neccessary I increase the threshold. 1000, 2000, 3000 sometimes even 4000. But you can also decrease it if you like.
Nowadays we have at least the option to continue the fight if we want after we've reached the VP limit, but the ai wont get any reinforcements after that.
I can't recall a defence mission in previous game versions where I sat and waited for the counter to "tick up" and went "Well this is rather boring, where did all the enemies go?"
Old versions simply had the mission finish when he VP count was achieved.
The player had no opportunity to continue the match after the VP ticked up.
The match would just end.
Now the player is asked if they wish to continue so they can loot the field.
So I don't think it was broken but was deliberately changed.
Old versions are still playable if you want you could go and test it out.
Sorry, but this has never been the case. It's always been the Victory points when in defense.
While defending I sat/waited 15 min to reach 1000 points while all enemies were dead, is there a reason for the victory requirement working that way instead of ending right away just like it would as attacker.
There isn't any code saying hey we haven't reached 1000 VP but the game is won because all AI bot units have been destroyed so stop now.
I believe if as a player all your units are destroyed you lose and the match stops.
So the logic isn't applied evenly.
Sooner or later I expect this will get adjusted.
That is weird since it would literally take one line of code to fix.