Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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HarryHungwell May 14, 2023 @ 10:20pm
Defense conquest battle not ending after defeating all enemy troops?
As the title says, I keep running into this bug where I defeat all the enemy troops on a defensive conquest battle and then I just have to wait until I get to 1k points to win. Is there any way around this or any fix for it?
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Showing 1-8 of 8 comments
Graf Erik May 15, 2023 @ 1:39am 
Its not a bug, its a feature ;)

Its just how conquest battles work.

You win a defensive battle by holding at least one objective until you reach the VP limit (1000 by default).
Just like you win an offensive battle by taking all objectives before the defender reaches the same VP limit.

Now the issue with that arrises from
a) The ai forces scale with yours
and
b) You get VPs not just based on time but also for destroying vehicles (but not for killing troops)

That means, in early conquest when your army is small and the ai deploys mostly infantry its totaly possible that the enemy simply runs out of troops before you reach 1000. Then you have to sit it out.
Likewise its totaly possible that in late conquest, when your army is big and the enemy deploys lots of heavy tanks, you win before you've seen even a fraction of the enemies forces :(

Is there a work around? Well, sorta.

You can change the VP limit. I personaly start with the default 1000. And every now and then I check the battle .log to see how many resources the ai had left when the VP timer ran out. And when neccessary I increase the threshold. 1000, 2000, 3000 sometimes even 4000. But you can also decrease it if you like.
Nowadays we have at least the option to continue the fight if we want after we've reached the VP limit, but the ai wont get any reinforcements after that.
Flan May 15, 2023 @ 5:39pm 
I swear at launch there was a feature where it would end if the AI ran out of stuff to spawn and it's been broken somewhere along the way now.
Saxhorn May 16, 2023 @ 12:52am 
I don't believe the AI ever stopped spawning units or at least trying to capture the flags.
I can't recall a defence mission in previous game versions where I sat and waited for the counter to "tick up" and went "Well this is rather boring, where did all the enemies go?"

Old versions simply had the mission finish when he VP count was achieved.
The player had no opportunity to continue the match after the VP ticked up.
The match would just end.

Now the player is asked if they wish to continue so they can loot the field.
So I don't think it was broken but was deliberately changed.

Old versions are still playable if you want you could go and test it out.
Before they changed AI in Conquest, defense battles ended the moment the AI had nothing left on the field. I very much preferred that. With the option for continue it would be the perfect solution.
Ty  [developer] May 16, 2023 @ 4:21am 
Originally posted by Cammy:
Before they changed AI in Conquest, defense battles ended the moment the AI had nothing left on the field. I very much preferred that. With the option for continue it would be the perfect solution.


Originally posted by Flannelette:
I swear at launch there was a feature where it would end if the AI ran out of stuff to spawn and it's been broken somewhere along the way now.


Sorry, but this has never been the case. It's always been the Victory points when in defense.
Rpu Dec 1, 2023 @ 4:16pm 
Originally posted by GoH Ty:
Originally posted by Cammy:
Before they changed AI in Conquest, defense battles ended the moment the AI had nothing left on the field. I very much preferred that. With the option for continue it would be the perfect solution.


Originally posted by Flannelette:
I swear at launch there was a feature where it would end if the AI ran out of stuff to spawn and it's been broken somewhere along the way now.


Sorry, but this has never been the case. It's always been the Victory points when in defense.

While defending I sat/waited 15 min to reach 1000 points while all enemies were dead, is there a reason for the victory requirement working that way instead of ending right away just like it would as attacker.
Saxhorn Dec 1, 2023 @ 6:33pm 
The way the AI bot allocates units and MP was updated but the basic game mechanic of 1000 VP wins the battle was not.

There isn't any code saying hey we haven't reached 1000 VP but the game is won because all AI bot units have been destroyed so stop now.

I believe if as a player all your units are destroyed you lose and the match stops.

So the logic isn't applied evenly.

Sooner or later I expect this will get adjusted.
Rpu Dec 2, 2023 @ 1:24am 
Originally posted by Saxhorn:
The way the AI bot allocates units and MP was updated but the basic game mechanic of 1000 VP wins the battle was not.

There isn't any code saying hey we haven't reached 1000 VP but the game is won because all AI bot units have been destroyed so stop now.

I believe if as a player all your units are destroyed you lose and the match stops.

So the logic isn't applied evenly.

Sooner or later I expect this will get adjusted.

That is weird since it would literally take one line of code to fix.
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Date Posted: May 14, 2023 @ 10:20pm
Posts: 8