Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In all seriousness they're accurate enough (mine so far) but the AoE doesn't seem to match the visual for the German 150mm.
Same goes with enemy mortars. They have unlimited ammo, so eventually it will hit.
As a tip, just get your arty, press F6 and aim it at the ground where the enemies/arty are. It will eventually be gone. Don't need to babysit arty.
Youre going through one of the stages of GoH syndrome, its normal
I only play on highest difficulty and you should too. Low difficulty gives you a warped view of infantry viability. Low hp infantry sux balls regardless of what their loadout is.
This. You're ignoring all the collateral kills you get; and all the enemy shells that closely miss. You need to realise that even guns miss, they don't miss by all that much >.>. The ai sends so many guns every game - you really think they are all gonna miss?
Seriously, your arty are also laser guided (incl hitting moving targets that you right click). You just need to bundle 3-4 into a battery. If you're waiting for 1 arty to hit dead center on what you're aiming at... you deserve to miss and get "sniped" by the ai.
Heavy mortar are amazing on defence. They won't hit what you're aiming at, but they rack up high kill counts against incoming waves. But they suck cuz u can't prioritise targets.
A counterattack option/mode for your own Artillery, mortars, SPGs and such like in COH would be awesome to see in this game. a Focused/hunkered down view for tanks would also be great. AA mode for AA guns LOL would be amazing as well. Refer to COH 1 and 2 mostly as 3 turned me off to that game completely, didn't even try it. But those 2 games will show how those "modes" worked and how the AI/your unit behaved when that mode was activated/turned on.
I have had first hand experienced when Arty and even mortars do the laser guided homing shot for us and it felt amazing! Like a rush of excitement and wonder happens. I have had quite a few times where I, my artillery, in direct control mode, was adjusting/miving towards the enemy tank I was trying to engage, enemy tank coming down a road at full speed .... meets with my cross hair/ aimpoint ... I did not stop/settle the aimpoint (pretty much lead the target) ... shot and like magic ONE shot'd and destroyed that tank that was carrying troops (RUS) XD felt amazing as it was super desired and I was desperate as I was losing at that point. This was one scenario but I have had quite a few destroying other cannons, tanks, vehicles etc and it flet great. NOT SO MUCH WHEN IT HAPPENS TO US :"( it shouldn't work that way though, not even for us but it goes to show that there is much to be worked on and improved when it comes to IDF in this game.
Love me some Mortars. They do resemble pretty close how they work in real life aside from the range in this game which is understood why any and all ranges work for the purpose of the game but the effect on targets and the exaggerated scatter the players AI (not in direct control) works, even in direct control it's not that good and can use some fixing. Will go through all the ammo on a static target and never hit sometimes LOL should always work like enemy AI who have obvious way better accuracy or how it does in direct mode where the scatter gets smaller and rounds get closer to the target. There should be and would be a realistic feature in the game and accuracy/hit bonus when the mortars have a direct line of sight of the target (direct lay) as well. As in real life, the would not need and FO/spotter or a Fire Direction Center for you nerds out there to shoot and adjust those rounds. Just saying, game still gas a lot of room to improve and all these suggestions were making will only make it greater and more desirable to those still on the fence about this game.
I don't think difficulty actually influences AI accuracy because I played everything on hardcore and it was just as bad/noticeable as in easy.