Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

View Stats:
Enemy arty GPS guided?
The enemy arty is way too accurate. It never seems to miss and is actually making me annoyed. Units that it shouldn't know about it manages to hit. it's making it hard to organise my units for an attack as they always destroy everything before i can finish...
< >
Showing 1-13 of 13 comments
aw ♥♥♥♥, here we go again
Use rocket arty 4head

In all seriousness they're accurate enough (mine so far) but the AoE doesn't seem to match the visual for the German 150mm.
Phaiyah Jan 31 @ 12:56am 
If you have 3 arty pieces, you will feel that your arty is laser guided. Right click all 3 guns on the enemy gun that just revealed itself... it will disappear every time.
Koto! Jan 31 @ 1:48am 
Enemy have unlimited ammo. Shoot 50 times and anything will eventually hit. You just only notice the ones that hit.

Same goes with enemy mortars. They have unlimited ammo, so eventually it will hit.

As a tip, just get your arty, press F6 and aim it at the ground where the enemies/arty are. It will eventually be gone. Don't need to babysit arty.
Last edited by Koto!; Jan 31 @ 1:52am
yep, welcome to Gates of Hell :WH3_greasus_rofl:
Youre going through one of the stages of GoH syndrome, its normal
Last edited by Bueno Stainz; Jan 31 @ 3:36am
Jonnyc2114 Jan 31 @ 5:22am 
AI artillery will hit your moving vehicles mortars will hit your open top vehicles and infantry squads dead center, ignore the people pretending it isn’t an issue. If you play long enough you’ll see just how lop sided the accuracy is. I tried to justify it by telling myself I can manually aim and hit targets more accurately, that was until my tanks started getting taken out by long range artillery with direct hits, especially while moving, or I order a whole squad to charge a mortar position and the whole squad gets taken out while running in a line towards the mortar
Last edited by Jonnyc2114; Jan 31 @ 5:23am
Andy Mil Jan 31 @ 10:17am 
just straight up send stolen mortar of their against them and eventually they will hit you 2 time straight behide cover USA map while they literally in open swamp watery area range about 90m. It took them about 4 shot before last 2 shot will hit my mortar straight but my mortar? not even scratch them or close at all with manually aim after it stop shooting after one shot of me order them. You will see this more clearly when you send guy or Jeep to flank them or get in shooting range they will kill your guy faster than u guy can kill them with so call indirect fire weapon
Last edited by Andy Mil; Jan 31 @ 10:18am
Yeah, its crazy playing on easy. I can't imaging what lasers their using in hard difficulty.
Originally posted by GhostAirship034:
Yeah, its crazy playing on easy. I can't imaging what lasers their using in hard difficulty.
I only play on Veteran (Hard not expert) as long as you make spaces on your squad you're fine. You'll occasionally lose 1 or two guys before you manage to take it out with a vehicle or scout
Phaiyah Feb 1 @ 2:19am 
Originally posted by GhostAirship034:
Yeah, its crazy playing on easy. I can't imaging what lasers their using in hard difficulty.

I only play on highest difficulty and you should too. Low difficulty gives you a warped view of infantry viability. Low hp infantry sux balls regardless of what their loadout is.

Originally posted by Koto!:
You just only notice the ones that hit.

This. You're ignoring all the collateral kills you get; and all the enemy shells that closely miss. You need to realise that even guns miss, they don't miss by all that much >.>. The ai sends so many guns every game - you really think they are all gonna miss?

Originally posted by Jonnyc2114:
AI artillery will hit your moving vehicles mortars will hit your open top vehicles and infantry squads dead center, ignore the people pretending it isn’t an issue.

Seriously, your arty are also laser guided (incl hitting moving targets that you right click). You just need to bundle 3-4 into a battery. If you're waiting for 1 arty to hit dead center on what you're aiming at... you deserve to miss and get "sniped" by the ai.

Heavy mortar are amazing on defence. They won't hit what you're aiming at, but they rack up high kill counts against incoming waves. But they suck cuz u can't prioritise targets.
Ale82 Feb 1 @ 8:27am 
Originally posted by Phaiyah:
Originally posted by GhostAirship034:
Yeah, its crazy playing on easy. I can't imaging what lasers their using in hard difficulty.

I only play on highest difficulty and you should too. Low difficulty gives you a warped view of infantry viability. Low hp infantry sux balls regardless of what their loadout is.

Originally posted by Koto!:
You just only notice the ones that hit.

This. You're ignoring all the collateral kills you get; and all the enemy shells that closely miss. You need to realise that even guns miss, they don't miss by all that much >.>. The ai sends so many guns every game - you really think they are all gonna miss?

Originally posted by Jonnyc2114:
AI artillery will hit your moving vehicles mortars will hit your open top vehicles and infantry squads dead center, ignore the people pretending it isn’t an issue.

Seriously, your arty are also laser guided (incl hitting moving targets that you right click). You just need to bundle 3-4 into a battery. If you're waiting for 1 arty to hit dead center on what you're aiming at... you deserve to miss and get "sniped" by the ai.

Heavy mortar are amazing on defence. They won't hit what you're aiming at, but they rack up high kill counts against incoming waves. But they suck cuz u can't prioritise targets.
I agree with playing the game at the higher difficulties. To get a feel for the game when you start of I can see the benefit but that quickly goes away. The tutorial can take care of that but when you play in harder settings or MP it will turn into a whole different game for you.

A counterattack option/mode for your own Artillery, mortars, SPGs and such like in COH would be awesome to see in this game. a Focused/hunkered down view for tanks would also be great. AA mode for AA guns LOL would be amazing as well. Refer to COH 1 and 2 mostly as 3 turned me off to that game completely, didn't even try it. But those 2 games will show how those "modes" worked and how the AI/your unit behaved when that mode was activated/turned on.

I have had first hand experienced when Arty and even mortars do the laser guided homing shot for us and it felt amazing! Like a rush of excitement and wonder happens. I have had quite a few times where I, my artillery, in direct control mode, was adjusting/miving towards the enemy tank I was trying to engage, enemy tank coming down a road at full speed .... meets with my cross hair/ aimpoint ... I did not stop/settle the aimpoint (pretty much lead the target) ... shot and like magic ONE shot'd and destroyed that tank that was carrying troops (RUS) XD felt amazing as it was super desired and I was desperate as I was losing at that point. This was one scenario but I have had quite a few destroying other cannons, tanks, vehicles etc and it flet great. NOT SO MUCH WHEN IT HAPPENS TO US :"( it shouldn't work that way though, not even for us but it goes to show that there is much to be worked on and improved when it comes to IDF in this game.

Love me some Mortars. They do resemble pretty close how they work in real life aside from the range in this game which is understood why any and all ranges work for the purpose of the game but the effect on targets and the exaggerated scatter the players AI (not in direct control) works, even in direct control it's not that good and can use some fixing. Will go through all the ammo on a static target and never hit sometimes LOL should always work like enemy AI who have obvious way better accuracy or how it does in direct mode where the scatter gets smaller and rounds get closer to the target. There should be and would be a realistic feature in the game and accuracy/hit bonus when the mortars have a direct line of sight of the target (direct lay) as well. As in real life, the would not need and FO/spotter or a Fire Direction Center for you nerds out there to shoot and adjust those rounds. Just saying, game still gas a lot of room to improve and all these suggestions were making will only make it greater and more desirable to those still on the fence about this game.
Last edited by Ale82; Feb 1 @ 1:09pm
Originally posted by GhostAirship034:
Yeah, its crazy playing on easy. I can't imaging what lasers their using in hard difficulty.

I don't think difficulty actually influences AI accuracy because I played everything on hardcore and it was just as bad/noticeable as in easy.
Hagmire Feb 1 @ 10:32am 
Yup still an issue, it's why I hadn't played the game for about 8 months, I come back after the updates hoping for it to have changed and NOPE, I just played a match where I was hitting an enemy mortar team before they could get in range, hit once killed one crew, the other drops the mortar fires one round off after he just took 70% damage from my hit, his one round he gets off lands on my artillery piece dead center & disintegrates the entire piece & crew, mind you, when you manually fire any artillery piece it takes several shots to "range" it & in my several hundred hours of this game I have never one shot anything with a mortar on the first shot & this is probably the dozenth time I've seen the AI do it, it's 100% a problem & anyone who says it isn't is in denial
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Jan 30 @ 5:09am
Posts: 13