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The alterantive is to use engineers to be on anti mine duty but thats way too slow and often not an option with how unit cap can be.
I've tried pvp on front line and seen mines already in place. And done good portion of the front line maps and mines are abundant so my assumption is mines are auto set on that mode.
It's under engineers, forgot what button, but you click it, and then it opens up another selection of items. There, you find mine sweeper. But to do that, you have to click an area, and the engineer walks around. Mines are then high lighted in red.
Yeah, it looked neat and was hoping to try to port that AI behavior to conquest. But alas...
They do place the mines meaning, actual ai bot soldier must be alive and performing mining in area for the mines near to randomly be placed near him. If one soldier is killed the mining it stopped pertaining to area he was mining. So while, they don't mine physically themselves, they have to have soldiers present performing the mining at each location as they fall back. Amount of mines bots can plant vary by difficulty and slight random element.
Hence, there are large preset areas where ai bots designated for mining will mine but they are not instantly done and require ai bot visually present performing actual mining functions, mines are spawned near this soldier, yes but its not happening instantly or without bots presence.
Alright, good to know. Would be really fun to see this on other game modes including conquest.
It's definitely something we would love to do.
I only could bother with de-mining ONCE. This took a great deal of patience. And if you don't de-mine - you just can't advance without losing 3/4 of the vehicles. Thus I never played as attacker anymore after that.
"Great decisions" upon the "Great decisions" over "Great decisions" peppered with "Great decisions" make the game absolutely intolerable.
I would take increased defenses in terms of sandbags, barbed wire, etc over any amount of mines. I do hope its worth considering for a future update to swap AI mine placement for other defenses. As it stands now the pacing of Frontlines just isn't suited for slow mine sweeping.
I have thought of making a mod to remove mines from all infantry unit inventories. Would that prevent mines from being placed or would the AI still be able to place the mines so long as they have a unit that is supposed to have mine placing abilities?