Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Some suggestions of Frontline
After I play Frontline PVE these two days, AI really should have more MP&CP than player in attacker and defender.
In the game begin stage they can have some organized attack/defend wave, but once the resource run out the AI only can push infantry out, in the middle of the game(20-30mins) thats quite boring, and the final stage(30-50mins) I afk go play Arknights:steamfacepalm:
Also the AI seem no have no interest in using artillery or mortars, AI can setup mine thats awesom, hope they can defuse mine in the future.
I really like this game mode, hope it get better.
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My PvE only opinion, but some problems must be infinitely exacerbated in PvP.
1. The resource balance is indeed off. AI starts off too strong, then it has no MP to keep fighting.
2. Maps are too few, can't keep playing on the same map for NNth time.
3. Maps are inbalanced - 1st/2nd lines of defense are outright designed not to be protectable pretty much. What I do is not even bother protecting those and sit on 3rd-4th line then take land back when AI runs out of resources. This makes it too easy.
4. Sometimes when I try to take back the points under enemy control, the following problems happen:
4.1 Enemy keeps spawning behind point I now control. They spawn invincible, turn around and massacre my troops. You can play around it by keeping distance or even advancing further, then they just ignore you (this is pretty dumb).
This has happened to me on "Stalingrad Factory" map.
4.2 I simply can't capture the point.
Yes I do control all the points up to the one I am capturing.
Do I have to do it simultaneously with my "ally" on his flank?
The indicator shows -0.0 on the flag no matter how many forces I have near it.
This issue was encountered on "Kursk" map.
4.3 Attacker units sometimes spawn in FRONT of a point (meaning between me and the point) invincible, preventing me (defender) to even advance to it.
Try to move infantry in? My inf gets gunned down by invincible enemy JUST SPAWNED IN MY FACE.
Try to move in tank/APC? It gets blasted by grenades/panzerfaust/schreck of invincible infantry that JUST SPAWNED IN MY FACE, or a tank/TD JUST SPAWNS IN MY FACE and blasts my tank.
How about actually moving their spawn BEHIND the point (away from defender)?
Map in question: Stalingrad Factory, I think between 4th and 5th point.
5. CP values are inadequate, especially for defense. All I can get is 2 squads of inf and 2 AT guns then that's about it. 88 Flak costs something like 54 CP? What the ♥♥♥♥ man? That's a ♥♥♥♥♥♥♥ Ferdinand cost right there.
6. Defense does not get MP at all if they manage to keep what they have under control.
You will inevitably get whittled/chipped down, especially in PvP.
Meanwhile if you get pushed off to your 7th-8th line of defense, you get ♥♥♥♥ ton of resources?
I generally thought bad play is supposed to be punished and good is to be rewarded, but reality somehow is pants on head retarded?
7. Unit choice is REALLY POOR no matter the "war stage".
8. Don't get me started on "unit spawn timer" when you can only get a decent tank 15-20 minutes later (you have definitely lost by that point, offense or defense).
9. Not an issue in PvE but... In PvP you can expect attackers blobbing together to crush one flank, then another.
Combined with issues above defense simply has 0 (absolute zero) chance to win. No, I can't drag my AT guns from one edge of the map to another in time before my ally would get ran over with 15 tanks.
Consider boosting CP values at least twice (not joking here at all).

More to come(?)
Last edited by sbmm DOES ruin your real life; Dec 29, 2024 @ 1:25am
10. Change the timer of a game, making it dynamic.
Right now the game is 50 mins long.
That's fine if we consider the whole length of a map and that is just enough.
But if the attacker fails to capture even the first three points, there is simply no point in sitting the whole 50 ♥♥♥♥♥♥♥ minutes.
Today I played 1v1 against AI.
Just as I described above, I let him capture first 2 points then took it back fast enough.
Then I sit there for half an hour like an idiot waiting for nothing more than some DP-bought Hetzer+1 inf squad every 5 minutes.
Maybe attacker should have 10 mins to capture first frontline, get extra 5 for capturing second one etc. Not the exact numbers that I want but you get the idea.
You could argue that I could just leave the game(and at that point I did - way too late but still).
But in PvP this basically results in defeat. Dude who practically lost would look at the victory screen.
Don't let people do this mistake of sitting 30 minutes doing nothing. Make the game end.
11. Just played a game against Heroic AI and got rolled.
Why you ask?
Because my decrewed guns and MGs still count toward total CP. Half a map away.
Can't hire any more units, nope. Was at 84/110 CP with not a single unit to control.
Can't "abandon" them without crew in it, of course.
This thing (decrewed anything counting towards CP cap) was already dumb in any other game mode, but in this one...

Devs are indeed ♥♥♥♥♥♥♥ braindead.
Hope this game goes under next year.
Cheers.
Originally posted by sbmm DOES ruin your real life:
11. Just played a game against Heroic AI and got rolled.
Why you ask?
Because my decrewed guns and MGs still count toward total CP. Half a map away.
Can't hire any more units, nope. Was at 84/110 CP with not a single unit to control.
Can't "abandon" them without crew in it, of course.
This thing (decrewed anything counting towards CP cap) was already dumb in any other game mode, but in this one...

Devs are indeed ♥♥♥♥♥♥♥ braindead.
Hope this game goes under next year.
Cheers.
Yes man, thats Insane, why my outcrew equipment still calculate in my total CP :flamingchicken:
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Date Posted: Dec 22, 2024 @ 5:25pm
Posts: 4