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That said, I'm not one of them and more often than not, I feel your description is the more accurate one. However, throwing in third person is way faster and (apparently when I'm not the player doing it) more accurate.
I think using a grenade against a flamethrower is a poor example to why grenades don't work like you believe should, only because the handheld flamethrower itself has double the range of the AP grenade throw, and grenades after they do land are still on a time delay.
Unfortunately, it is impossible to implement for these devs. [just like anything else ever]
Good idea.
Making soldiers cook nades on their own would be cool tbh. (must be adjustable by player in-game)
They almost never throw grenades themselves as well.
Pretty sure grenade usage for average player is like 0.05% or below because most soldiers die before they even get a chance to throw nades. What a waste.
Fair enough, but allow me to offer the following rebuttals:
1) 20 men with grenades rushing a lone flamethrower should be able to land one freaking grenade. Full stop. They were all in range, they just gave him time to move the flame in a 180 degree arc as they they did the mega-pause-before-release thing. If you disagree, I'd opine that your disagreement is with combat history and not me necessarily, as "how I think they should work" is more in line with how people threw grenades during the war when facing an imminent threat, and was not the result of a withdrawal slip being presented to my anus.
2) This may be my fault since I didn't make it clear, but if I gave you the impression that this line incident is the sole, lone time I encountered this behavior, then please let me correct the record. Typically, an enemy soldier with his back to me can turn around, aim perfectly, and fire a lethal shot before I can release a grenade, rendering the grenade useless. The entire group can often be massacred before a single soldier can get a single grenade off. I don't think this closely aligns with reality. Even assuming that it's an unwise action to attempt.
That said, I respectfully take your points.
I also relying more and more on indirect fire weapons. In conquest the enemy brings 10-12 flame throwers and 25 artillery pieces to every battle, and every last one of them can castrate a fly at 500m.
I try to bring my own flamers too, but when they're controlled by AI, they aren't nearly as competent with them as the enemy AI is. I even scavenge them from the battlefield and give each rifle group one flamethrower, but they rarely actually use them. I guess because they aren't trained flamers (or whatever they're called).
LOL, yeah, I've stopped allowing vehicles to tow artillery. They rarely make it to their destination in one piece. Seriously, I love the game, it's probably my favorite of all time, but you know the whole "familiarity breeds contempt" thing.
When you play it a lot, the little incidental things become magnified, and they start pissing you off. Probably very unfairly.
Still, I'm a flawed human ...
It is one of my favourites. I've played the whole saga for years. It is frustrating at times. If you play in Hard or Heroic. I hit the monitor with my head. ;) Before I play I put on a helmet.
If this happened in another game...
i stopped playing when my friends did. too many problems being ignored especially with ai
Many years with the same errors. And we continue to play. Buying DLC to support developers.
I smile and think it's the "Vodka". Many soldiers in Call to arms are "alcoholics". ;)
I almost never Towed Stuff. I didn't what having to worry about them getting stuck or destroyed. It took longer but I just made the Crew Push to the spot, even the Big Guns.
Since I've been Playing the "Liberation DLC" I Tow stuff a lot More. I have a Special Mortar Squad in "Operation Cobra". Two Russian 120mm PM38s, towed by M8 Greyhounds. I use them all the Time for quick In and Out Missions. I also have a Special "Long Range" Squad in "Battle of the Bulge". Three 8-Inch Howitzer M1s towed by Supply Trucks that I send around the Map.
It's a lot Quicker, and I no longer have to worry about them getting to where I need them.