Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

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Rex Seattle Feb 21 @ 5:23pm
2
Grenades ... The Frustration
My god, I just had one guy with a flamethrower take out my entire company because the men refuse to throw a grenade without going through a lengthy, dramatic wind-up like they're Nolan Effing Ryan.

Seriously guys, if they threw grenades like in real life this nobody would have lived to throw a second grenada. Is there really no way to have them throw on the run? Must they stop in front of the enemy, telegraph that they are preparing to throw a grenade, scratch themselves, take out the grenade, raise a child from infancy to adulthood, kiss the grenade, read Tolstoy's War and Peace, hold out their hand, and then gingerly toss the grenade?

I mean, all of that is absolutely necessary, correct? They can't just toss it on the run and keep moving?
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In most matches and game modes it is possible to control the unit in third peson. Select the grenade as their weapon in the interface, go into third-person mode and huck it that way. Believe it or not, there's a lot of people out that that believe throwing grenades needs to be nerfed.

That said, I'm not one of them and more often than not, I feel your description is the more accurate one. However, throwing in third person is way faster and (apparently when I'm not the player doing it) more accurate.
Saxhorn Feb 21 @ 7:05pm 
I expect this is done to counter grenade spam in PvP matches.
The part of the grenade hesitation is linked to their throw.hand.pattern of {AimingTolerance 3} line, or also known as the required hit error allowed before that weapon shoots. I changed that 3 to 10, and the soldiers with grenades more likely threw the grenade in their hand.

I think using a grenade against a flamethrower is a poor example to why grenades don't work like you believe should, only because the handheld flamethrower itself has double the range of the AP grenade throw, and grenades after they do land are still on a time delay.
It's clunky and unresponsive because the 2006 year engine was not perfected.
Unfortunately, it is impossible to implement for these devs. [just like anything else ever]
Is there really no way to have them throw on the run?
Good idea.
Making soldiers cook nades on their own would be cool tbh. (must be adjustable by player in-game)
They almost never throw grenades themselves as well.
Pretty sure grenade usage for average player is like 0.05% or below because most soldiers die before they even get a chance to throw nades. What a waste.
Rusty Feb 22 @ 5:54am 
Welcome to Call to arms Osfront. It is a marvellous game full of mistakes, desperate mistakes. Over time you will discover these mistakes. Have you discovered drunk drivers?
Hagmire Feb 22 @ 7:12am 
Originally posted by Rex Seattle:
My god, I just had one guy with a flamethrower take out my entire company because the men refuse to throw a grenade without going through a lengthy, dramatic wind-up like they're Nolan Effing Ryan.

Seriously guys, if they threw grenades like in real life this nobody would have lived to throw a second grenada. Is there really no way to have them throw on the run? Must they stop in front of the enemy, telegraph that they are preparing to throw a grenade, scratch themselves, take out the grenade, raise a child from infancy to adulthood, kiss the grenade, read Tolstoy's War and Peace, hold out their hand, and then gingerly toss the grenade?

I mean, all of that is absolutely necessary, correct? They can't just toss it on the run and keep moving?
haha brilliant, & I too have had this issue, worse is I was dealing with something on the left flank & come back to the right to find almost all of the infantry & guns are taken out by one singular flamethrower soldier, painnn so now I just bring 6 howitzers & completely level the battlefield then take the caps
Originally posted by Mediterranean Barbarian:
I think using a grenade against a flamethrower is a poor example to why grenades don't work like you believe should, only because the handheld flamethrower itself has double the range of the AP grenade throw, and grenades after they do land are still on a time delay.

Fair enough, but allow me to offer the following rebuttals:

1) 20 men with grenades rushing a lone flamethrower should be able to land one freaking grenade. Full stop. They were all in range, they just gave him time to move the flame in a 180 degree arc as they they did the mega-pause-before-release thing. If you disagree, I'd opine that your disagreement is with combat history and not me necessarily, as "how I think they should work" is more in line with how people threw grenades during the war when facing an imminent threat, and was not the result of a withdrawal slip being presented to my anus.

2) This may be my fault since I didn't make it clear, but if I gave you the impression that this line incident is the sole, lone time I encountered this behavior, then please let me correct the record. Typically, an enemy soldier with his back to me can turn around, aim perfectly, and fire a lethal shot before I can release a grenade, rendering the grenade useless. The entire group can often be massacred before a single soldier can get a single grenade off. I don't think this closely aligns with reality. Even assuming that it's an unwise action to attempt.

That said, I respectfully take your points.
Originally posted by Hagmire:
haha brilliant, & I too have had this issue, worse is I was dealing with something on the left flank & come back to the right to find almost all of the infantry & guns are taken out by one singular flamethrower soldier, painnn so now I just bring 6 howitzers & completely level the battlefield then take the caps

I also relying more and more on indirect fire weapons. In conquest the enemy brings 10-12 flame throwers and 25 artillery pieces to every battle, and every last one of them can castrate a fly at 500m.

I try to bring my own flamers too, but when they're controlled by AI, they aren't nearly as competent with them as the enemy AI is. I even scavenge them from the battlefield and give each rifle group one flamethrower, but they rarely actually use them. I guess because they aren't trained flamers (or whatever they're called).
Originally posted by karejar:
Welcome to Call to arms Osfront. It is a marvellous game full of mistakes, desperate mistakes. Over time you will discover these mistakes. Have you discovered drunk drivers?

LOL, yeah, I've stopped allowing vehicles to tow artillery. They rarely make it to their destination in one piece. Seriously, I love the game, it's probably my favorite of all time, but you know the whole "familiarity breeds contempt" thing.

When you play it a lot, the little incidental things become magnified, and they start pissing you off. Probably very unfairly.

Still, I'm a flawed human ...
Rusty Feb 24 @ 10:39am 
Originally posted by Rex Seattle:
Originally posted by karejar:
Welcome to Call to arms Osfront. It is a marvellous game full of mistakes, desperate mistakes. Over time you will discover these mistakes. Have you discovered drunk drivers?

LOL, yeah, I've stopped allowing vehicles to tow artillery. They rarely make it to their destination in one piece. Seriously, I love the game, it's probably my favorite of all time, but you know the whole "familiarity breeds contempt" thing.

When you play it a lot, the little incidental things become magnified, and they start pissing you off. Probably very unfairly.

Still, I'm a flawed human ...
Hello, It's going to be 10 years since Call to arms. They have had time to solve the problems.
It is one of my favourites. I've played the whole saga for years. It is frustrating at times. If you play in Hard or Heroic. I hit the monitor with my head. ;) Before I play I put on a helmet.
If this happened in another game...
Originally posted by Rex Seattle:
Originally posted by karejar:
Welcome to Call to arms Osfront. It is a marvellous game full of mistakes, desperate mistakes. Over time you will discover these mistakes. Have you discovered drunk drivers?

LOL, yeah, I've stopped allowing vehicles to tow artillery. They rarely make it to their destination in one piece. Seriously, I love the game, it's probably my favorite of all time, but you know the whole "familiarity breeds contempt" thing.

When you play it a lot, the little incidental things become magnified, and they start pissing you off. Probably very unfairly.

Still, I'm a flawed human ...

i stopped playing when my friends did. too many problems being ignored especially with ai
DrewDaddy Feb 24 @ 11:48am 
I once had a squad posted up on a building and while i was off micro managing my other pixel warriors, i caught out of the corner of my eye 1 enemy soldier coming around the corner of said building just to kill half the squad as they just sat there and watched. The survivors never shot, i had to manually tell them to. Yes free fire was on. This incident was the straw that broke the camels back and i had to take an extended break from this game while i still have some hair left.
1337Dude Feb 24 @ 1:08pm 
Pretty nitpicky. Works this way in a lot of games. Even FPS games. Ever heard of DayZ?
Rusty Feb 24 @ 1:20pm 
Originally posted by DrewDaddy:
I once had a squad posted up on a building and while i was off micro managing my other pixel warriors, i caught out of the corner of my eye 1 enemy soldier coming around the corner of said building just to kill half the squad as they just sat there and watched. The survivors never shot, i had to manually tell them to. Yes free fire was on. This incident was the straw that broke the camels back and i had to take an extended break from this game while i still have some hair left.

Many years with the same errors. And we continue to play. Buying DLC to support developers.
I smile and think it's the "Vodka". Many soldiers in Call to arms are "alcoholics". ;)
shogomad Feb 24 @ 7:42pm 
Originally posted by Rex Seattle:

LOL, yeah, I've stopped allowing vehicles to tow artillery. They rarely make it to their destination in one piece. Seriously, I love the game, it's probably my favorite of all time, but you know the whole "familiarity breeds contempt" thing.

When you play it a lot, the little incidental things become magnified, and they start pissing you off. Probably very unfairly.

Still, I'm a flawed human ...

I almost never Towed Stuff. I didn't what having to worry about them getting stuck or destroyed. It took longer but I just made the Crew Push to the spot, even the Big Guns.

Since I've been Playing the "Liberation DLC" I Tow stuff a lot More. I have a Special Mortar Squad in "Operation Cobra". Two Russian 120mm PM38s, towed by M8 Greyhounds. I use them all the Time for quick In and Out Missions. I also have a Special "Long Range" Squad in "Battle of the Bulge". Three 8-Inch Howitzer M1s towed by Supply Trucks that I send around the Map.

It's a lot Quicker, and I no longer have to worry about them getting to where I need them.
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Date Posted: Feb 21 @ 5:23pm
Posts: 15